Player Matchup

Ares
Ares
 
Ares
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
DesertxAngel
Sol
Level 68
God Stats
134W - 124L
1,538 SR
Queue Stats
183W - 178L
1,496 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
JosesinTilde
Ah Muzen Cab
Level 106
God Stats
2W - 2L
1,605 SR
Queue Stats
151W - 135L
1,534 Elo+
Solo
Zeus
Zeus
MrAspen
Zeus
Level 145
God Stats
8W - 6L
1,651 SR
Queue Stats
276W - 265L
1,530 Elo+
Party 1
Chiron
Chiron
richzilla11
Chiron
Level 102
God Stats
21W - 13L
1,671 SR
Queue Stats
278W - 284L
1,518 Elo+
Party 1
Team Averages
Level 106
1,593 SR
1,516 Elo+

VS

Team Averages
Level 91
1,486 SR
1,562 Elo+
Charybdis
Charybdis
Chawlay
Charybdis
Level 126
God Stats
18W - 30L
1,444 SR
Queue Stats
1,138W - 1,144L
1,537 Elo+
Solo
Vamana
Vamana
DurdeeBurrd
Vamana
Level 69
God Stats
4W - 8L
1,299 SR
Queue Stats
256W - 259L
1,484 Elo+
Solo
Bacchus
Bacchus
IIMarz
Bacchus
Level 68
God Stats
8W - 11L
1,487 SR
Queue Stats
287W - 336L
1,467 Elo+
Party 2
Arachne
Arachne
NeptunesLeftFoot
Arachne
Level 85
God Stats
6W - 4L
1,700 SR
Queue Stats
419W - 445L
1,529 Elo+
Party 2
Apollo
Apollo
TrollzorVex
Apollo
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,793 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
14
1 / 4 / 11
9,012
530
5,935
17,390
20,899
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

14
3 / 4 / 5
9,959
586
5,839
9,586
2,459
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ah Muzen Cab
JosesinTilde
Ah Muzen Cab
17
4 / 0 / 6
10,799
635
9,715
5,476
2,189
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zeus
MrAspen
Zeus
17
4 / 1 / 3
10,280
605
8,498
7,753
2,238
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
14
7 / 2 / 4
9,758
574
15,010
9,990
3,915
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Chawlay
Charybdis
15
1 / 3 / 3
8,808
518
3,627
8,893
3,415
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Vamana
13
2 / 5 / 2
8,268
486
7,399
14,633
14,845
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bacchus
IIMarz
Bacchus
11
3 / 1 / 1
7,599
447
5,406
15,225
11,969
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

14
4 / 4 / 3
8,712
512
5,433
11,843
4,566
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Apollo
12
1 / 6 / 2
7,720
454
5,822
12,108
2,736
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
22
19
Kills
11
11
Deaths
19
29
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
1
4
11
1.63
L
Charybdis
Chawlay
Charybdis
1
3
3
0.83
W
3
4
5
1.38
L
Vamana
2
5
2
0.6
L
Bacchus
IIMarz
Bacchus
3
1
1
3.5
W
Ah Muzen Cab
JosesinTilde
Ah Muzen Cab
4
0
6
7
W
Zeus
MrAspen
Zeus
4
1
3
5.5
L
4
4
3
1.38
L
Apollo
1
6
2
0.33
W
Chiron
7
2
4
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,997
Damage
27,687
50,195
Taken
62,702
31,700
Mitigated
37,531
14,944
Healing
19,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
5,935
128
206
2,585
17,390
20,899
197
2,707
14,593
29,321
0
L
Charybdis
Chawlay
Charybdis
3,627
1,218
0
2,185
8,893
3,415
0
1,696
7,197
0
69,181
W
5,839
1,991
0
4,079
9,586
2,459
4,013
128
8,876
54,873
0
L
Vamana
7,399
3,291
0
5,687
14,633
14,845
918
8,063
6,570
0
42,205
L
Bacchus
IIMarz
Bacchus
5,406
882
353
5,143
15,225
11,969
0
4,298
10,927
23,751
0
W
Ah Muzen Cab
JosesinTilde
Ah Muzen Cab
9,715
2,387
0
1,625
5,476
2,189
1,389
158
5,279
0
82,271
W
Zeus
MrAspen
Zeus
8,498
2,111
0
760
7,753
2,238
2,376
0
7,667
73,069
0
L
5,433
3,554
0
3,607
11,843
4,566
0
2,405
9,438
0
62,398
L
Apollo
5,822
2,861
0
2,387
12,108
2,736
0
3,810
8,298
0
46,201
W
Chiron
15,010
7,900
701
4,988
9,990
3,915
3,668
2,581
7,323
0
54,791

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,808
Gold Earned
41,107
507
Minions Killed
482
0
Camps Cleared
0
1,750,268
Distance Traveled
1,645,164
24
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
9,012
530
37
2
0
352,253
5
L
Charybdis
8,808
518
150
9
0
321,770
3
W
Sol
9,959
586
109
6
0
300,495
8
L
Vamana
8,268
486
83
5
0
302,409
0
L
Bacchus
7,599
447
32
2
0
361,749
4
W
Ah Muzen Cab
10,799
635
151
9
0
383,628
6
W
Zeus
10,280
605
127
7
0
367,605
3
L
Arachne
8,712
512
105
6
0
343,059
3
L
Apollo
7,720
454
112
7
0
316,177
2
W
Chiron
9,758
574
83
5
0
346,287
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role