Player Matchup

Fenrir
Fenrir
ChangelingKing
Fenrir
Level 127
God Stats
3W - 3L
1,304 SR
Queue Stats
955W - 945L
1,460 Elo+
Party 2
Ra
Ra
Dorotx
Ra
Level 102
God Stats
4W - 3L
1,434 SR
Queue Stats
165W - 176L
1,499 Elo+
Party 4
Chiron
Chiron
TheOccultist
Chiron
Level 55
God Stats
290W - 282L
1,458 SR
Queue Stats
306W - 321L
1,423 Elo+
Party 2
Baron Samedi
Baron Samedi
ketrinay
Baron Samedi
Level 123
God Stats
1W - 3L
1,337 SR
Queue Stats
177W - 185L
1,508 Elo+
Party 4
Xing Tian
Xing Tian
manualocampo22
Xing Tian
Level 109
God Stats
14W - 10L
1,535 SR
Queue Stats
175W - 166L
1,546 Elo+
Party 4
Team Averages
Level 103
1,414 SR
1,487 Elo+

VS

Team Averages
Level 46
1,505 SR
1,465 Elo+
Nu Wa
Nu Wa
Eucid
Nu Wa
Level 60
God Stats
2W - 1L
1,682 SR
Queue Stats
88W - 77L
1,510 Elo+
Party 3
Arachne
Arachne
Fr3akAz0yD
Arachne
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 28L
1,523 Elo+
Party 1
Chaac
Chaac
OfXan
Chaac
Level 7
God Stats
1W - 2L
1,345 SR
Queue Stats
7W - 10L
1,484 Elo+
Party 1
Artemis
Artemis
RazorNovum
Artemis
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 13L
1,394 Elo+
Party 3
Xing Tian
Xing Tian
superslayer66
Xing Tian
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
116W - 122L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
20 / 2 / 11
14,285
1,299
29,833
15,277
8,087
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ra
20
13 / 0 / 18
14,110
1,283
28,473
10,731
4,728
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
19
0 / 3 / 20
10,617
965
8,120
13,365
13,300
Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Baron Samedi
ketrinay
Baron Samedi
19
5 / 0 / 25
12,263
1,115
20,049
11,304
5,427
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Xing Tian
manualocampo22
Xing Tian
19
3 / 3 / 25
11,448
1,041
9,884
18,725
24,207
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Team 1 Tickets

229

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Eucid
Nu Wa
17
1 / 2 / 6
10,722
975
13,367
7,443
2,415
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
Fr3akAz0yD
Arachne
17
3 / 10 / 3
10,824
984
10,212
25,737
9,585
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Chaac
OfXan
Chaac
17
3 / 12 / 3
10,793
981
16,654
24,167
18,526
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Artemis
RazorNovum
Artemis
17
1 / 11 / 7
10,386
944
16,342
20,828
7,990
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Xing Tian
superslayer66
Xing Tian
17
0 / 6 / 5
9,816
892
8,140
25,912
28,345
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

140
Kill Participation
32
41
Kills
8
8
Deaths
41
99
Assists
24
Player
Kills
Deaths
Assists
KDA
W
20
2
11
12.75
W
Ra
13
0
18
22
L
Nu Wa
Eucid
Nu Wa
1
2
6
2
L
Arachne
Fr3akAz0yD
Arachne
3
10
3
0.45
L
Chaac
OfXan
Chaac
3
12
3
0.38
L
Artemis
RazorNovum
Artemis
1
11
7
0.41
W
Chiron
0
3
20
3.33
W
Baron Samedi
ketrinay
Baron Samedi
5
0
25
17.5
W
Xing Tian
manualocampo22
Xing Tian
3
3
25
5.17
L
Xing Tian
superslayer66
Xing Tian
0
6
5
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,359
Damage
64,715
69,402
Taken
104,087
55,749
Mitigated
66,861
25,371
Healing
12,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
29,833
11,339
0
4,812
15,277
8,087
0
3,060
11,698
0
39,716
W
Ra
28,473
2,000
4,611
4,052
10,731
4,728
0
3,705
6,796
71,436
0
L
Nu Wa
Eucid
Nu Wa
13,367
2,742
0
0
7,443
2,415
0
2,414
4,983
52,667
0
L
Arachne
Fr3akAz0yD
Arachne
10,212
5,231
0
3,680
25,737
9,585
0
14,762
10,679
0
19,622
L
Chaac
OfXan
Chaac
16,654
2,303
0
3,740
24,167
18,526
0
14,348
9,321
0
36,409
L
Artemis
RazorNovum
Artemis
16,342
9,316
0
2,418
20,828
7,990
0
10,741
9,909
0
28,984
W
Chiron
8,120
2,891
1,181
2,148
13,365
13,300
0
4,019
9,095
0
29,979
W
Baron Samedi
ketrinay
Baron Samedi
20,049
2,055
4,303
4,188
11,304
5,427
0
4,654
6,349
42,723
0
W
Xing Tian
manualocampo22
Xing Tian
9,884
551
0
76
18,725
24,207
0
5,075
12,803
23,847
0
L
Xing Tian
superslayer66
Xing Tian
8,140
614
0
2,619
25,912
28,345
0
14,535
10,451
15,498
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,723
Gold Earned
52,541
296
Minions Killed
210
9
Camps Cleared
5
1,133,152
Distance Traveled
1,086,701
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
14,285
1,299
32
3
2
253,495
0
W
Ra
14,110
1,283
124
11
4
261,807
0
L
Nu Wa
10,722
975
103
9
1
231,904
0
L
Arachne
10,824
984
26
2
1
227,822
0
L
Chaac
10,793
981
43
4
1
221,834
0
L
Artemis
10,386
944
26
2
2
188,815
1
W
Chiron
10,617
965
59
5
0
183,330
0
W
Baron Samedi
12,263
1,115
51
5
1
229,159
0
W
Xing Tian
11,448
1,041
30
3
2
205,361
0
L
Xing Tian
9,816
892
12
1
0
216,326
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role