Player Matchup

Atlas
Atlas
Icon of Thin
Atlas
Level 140
God Stats
5W - 5L
1,480 SR
Queue Stats
778W - 635L
1,559 Elo+
Solo
Pele
Pele
KorraIzKewl
Pele
Level 120
God Stats
4W - 2L
1,513 SR
Queue Stats
403W - 368L
1,560 Elo+
Solo
Hou Yi
Hou Yi
LILKEBUKAI
Hou Yi
Level 108
God Stats
11W - 7L
1,696 SR
Queue Stats
320W - 280L
1,539 Elo+
Solo
Chronos
Chronos
LaPaisanaJasinta
Chronos
Level 113
God Stats
2W - 1L
1,524 SR
Queue Stats
140W - 127L
1,572 Elo+
Solo
Fenrir
Fenrir
SoggyNanners
Fenrir
Level 81
God Stats
12W - 13L
1,519 SR
Queue Stats
385W - 401L
1,516 Elo+
Solo
Team Averages
Level 112
1,546 SR
1,549 Elo+

VS

Team Averages
Level 122
1,518 SR
1,543 Elo+
Hercules
Hercules
 
Hercules
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Againize
Anhur
Level 118
God Stats
8W - 9L
1,524 SR
Queue Stats
663W - 620L
1,508 Elo+
Party 1
Ymir
Ymir
Shivels15
Ymir
Level 156
God Stats
15W - 13L
1,600 SR
Queue Stats
626W - 626L
1,543 Elo+
Party 1
Camazotz
Camazotz
lifted71blazer
Camazotz
Level 63
God Stats
0W - 2L
1,500 SR
Queue Stats
255W - 195L
1,615 Elo+
Party 1
Scylla
Scylla
poomywoomy
Scylla
Level 148
God Stats
3W - 6L
1,465 SR
Queue Stats
361W - 358L
1,546 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 14
7,501
536
7,184
10,584
6,956
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
6 / 1 / 2
8,600
614
11,399
10,583
6,599
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hou Yi
LILKEBUKAI
Hou Yi
16
11 / 1 / 1
9,995
714
10,081
9,166
3,305
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
2 / 2 / 6
7,989
571
8,921
6,461
2,536
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
13
2 / 4 / 4
7,527
538
7,018
11,727
3,858
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
10
0 / 3 / 2
6,209
444
6,162
14,097
7,767
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anhur
Againize
Anhur
11
1 / 5 / 0
6,952
497
3,219
9,156
1,468
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ymir
11
1 / 7 / 2
6,820
487
2,824
15,385
8,803
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Camazotz
11
5 / 4 / 2
7,159
511
8,443
11,374
3,131
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Scylla
poomywoomy
Scylla
13
1 / 3 / 3
7,229
516
6,902
6,911
1,897
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
17
22
Kills
8
8
Deaths
22
27
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
3
2
0.33
L
Anhur
Againize
Anhur
1
5
0
0.2
W
1
0
14
8
W
6
1
2
7
W
Hou Yi
LILKEBUKAI
Hou Yi
11
1
1
11.5
W
2
2
6
2.5
L
Ymir
1
7
2
0.29
W
Fenrir
2
4
4
1
L
Camazotz
5
4
2
1.5
L
Scylla
poomywoomy
Scylla
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,603
Damage
27,550
48,521
Taken
56,923
23,254
Mitigated
23,066
18,898
Healing
15,300
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
6,162
2,067
0
4,584
14,097
7,767
0
1,919
11,291
0
32,660
L
Anhur
Againize
Anhur
3,219
2,078
0
1,738
9,156
1,468
330
1,556
7,600
0
42,891
W
7,184
3,205
1,217
4,472
10,584
6,956
0
2,635
7,851
23,596
0
W
11,399
2,588
0
4,708
10,583
6,599
0
1,068
9,453
0
54,907
W
Hou Yi
LILKEBUKAI
Hou Yi
10,081
6,927
0
3,220
9,166
3,305
976
1,319
7,827
0
73,541
W
8,921
3,328
0
615
6,461
2,536
0
2,379
3,940
55,083
4,352
L
Ymir
2,824
439
1,173
2,311
15,385
8,803
0
5,886
9,369
12,401
0
W
Fenrir
7,018
1,499
0
4,666
11,727
3,858
0
1,891
9,724
0
52,592
L
Camazotz
8,443
2,353
0
5,094
11,374
3,131
0
2,513
8,745
0
36,071
L
Scylla
poomywoomy
Scylla
6,902
593
0
400
6,911
1,897
0
3,437
3,428
51,696
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,612
Gold Earned
34,369
476
Minions Killed
334
0
Camps Cleared
0
1,439,210
Distance Traveled
1,330,054
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,209
444
57
4
0
266,758
0
L
Anhur
6,952
497
91
7
0
252,788
2
W
Atlas
7,501
536
19
1
0
275,446
1
W
Pele
8,600
614
101
7
0
309,949
0
W
Hou Yi
9,995
714
140
10
0
267,244
0
W
Chronos
7,989
571
121
9
0
283,430
9
L
Ymir
6,820
487
22
2
0
235,194
4
W
Fenrir
7,527
538
95
7
0
303,141
5
L
Camazotz
7,159
511
62
4
0
294,933
2
L
Scylla
7,229
516
102
7
0
280,381
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role