Player Matchup

Janus
Janus
Dvstell58
Janus
Level 115
God Stats
2W - 4L
1,305 SR
Queue Stats
296W - 345L
1,453 Elo+
Solo
Bacchus
Bacchus
skkizzzymarss
Bacchus
Level 67
God Stats
32W - 23L
1,579 SR
Queue Stats
77W - 96L
1,440 Elo+
Solo
Hachiman
Hachiman
theblackshark57
Hachiman
Level 154
God Stats
7W - 11L
1,470 SR
Queue Stats
91W - 100L
1,466 Elo+
Solo
Team Averages
Level 112
1,452 SR
1,453 Elo+

VS

Team Averages
Level 89
1,513 SR
1,416 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
BLaCKGaMMeR1
Danzaburou
Level 84
God Stats
29W - 23L
1,553 SR
Queue Stats
123W - 152L
1,389 Elo+
Party 1
Vulcan
Vulcan
jayy_100
Vulcan
Level 86
God Stats
9W - 14L
1,486 SR
Queue Stats
32W - 53L
1,358 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Dvstell58
Janus
15
4 / 3 / 7
11,105
694
17,872
12,884
5,802
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Bacchus
14
0 / 5 / 10
10,673
667
6,316
15,913
20,993
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hachiman
17
10 / 2 / 2
12,013
751
16,954
10,501
4,850
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
2 / 3 / 8
10,154
635
12,581
20,344
23,549
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
BLaCKGaMMeR1
Danzaburou
14
6 / 5 / 4
10,956
685
11,638
15,166
5,973
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vulcan
jayy_100
Vulcan
13
2 / 6 / 6
9,677
605
6,155
11,101
4,262
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
28
14
Kills
10
10
Deaths
14
19
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
2
3
8
2
L
Danzaburou
BLaCKGaMMeR1
Danzaburou
6
5
4
1.6
W
Janus
Dvstell58
Janus
4
3
7
2.5
L
Vulcan
jayy_100
Vulcan
2
6
6
0.83
W
Bacchus
0
5
10
1
W
Hachiman
10
2
2
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,142
Damage
30,374
39,298
Taken
46,611
31,645
Mitigated
33,784
5,018
Healing
10,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
12,581
265
1,138
6,646
20,344
23,549
0
10,767
9,577
40,482
0
L
Danzaburou
BLaCKGaMMeR1
Danzaburou
11,638
3,719
0
2,993
15,166
5,973
145
7,700
7,466
0
35,892
W
Janus
Dvstell58
Janus
17,872
1,526
255
2,322
12,884
5,802
0
6,406
5,904
48,328
0
L
Vulcan
jayy_100
Vulcan
6,155
1,296
0
16
11,101
4,262
187
6,204
4,897
31,027
0
W
Bacchus
6,316
740
0
1,691
15,913
20,993
24
5,609
9,984
17,448
0
W
Hachiman
16,954
8,049
0
750
10,501
4,850
26
5,734
4,257
0
54,854

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,791
Gold Earned
30,787
188
Minions Killed
193
6
Camps Cleared
7
910,920
Distance Traveled
860,662
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,154
635
58
4
2
303,933
2
L
Danzaburou
10,956
685
75
5
4
276,487
1
W
Janus
11,105
694
84
5
2
315,830
2
L
Vulcan
9,677
605
60
4
1
280,242
0
W
Bacchus
10,673
667
15
1
1
318,395
2
W
Hachiman
12,013
751
89
6
3
276,695
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role