Player Matchup

Medusa
Medusa
CeeFour20
Medusa
Level 74
God Stats
120W - 116L
1,536 SR
Queue Stats
320W - 338L
1,486 Elo+
Party 1
Ah Puch
Ah Puch
KI11M3PL3ASE69
Ah Puch
Level 86
God Stats
4W - 3L
1,593 SR
Queue Stats
393W - 393L
1,500 Elo+
Party 1
Kali
Kali
Kilted Koala
Kali
Level 83
God Stats
15W - 14L
1,498 SR
Queue Stats
312W - 303L
1,492 Elo+
Party 1
Ymir
Ymir
Mercies End
Ymir
Level 29
God Stats
64W - 35L
1,639 SR
Queue Stats
90W - 69L
1,534 Elo+
Party 1
Mulan
Mulan
a failed wizard
Mulan
Level 99
God Stats
9W - 8L
1,556 SR
Queue Stats
524W - 473L
1,495 Elo+
Party 1
Team Averages
Level 74
1,565 SR
1,501 Elo+

VS

Team Averages
Level 94
1,631 SR
1,481 Elo+
Agni
Agni
Casual Cowz
Agni
Level 81
God Stats
1W - 3L
1,749 SR
Queue Stats
70W - 77L
1,491 Elo+
Party 2
King Arthur
King Arthur
DestroyerBren03
King Arthur
Level 120
God Stats
73W - 74L
1,512 SR
Queue Stats
236W - 257L
1,549 Elo+
Party 2
Medusa
Medusa
KVNG W0ND3R
Medusa
Level 120
God Stats
6W - 2L
1,792 SR
Queue Stats
132W - 126L
1,556 Elo+
Party 2
Cthulhu
Cthulhu
WantoCow
Cthulhu
Level 29
God Stats
10W - 7L
1,611 SR
Queue Stats
48W - 47L
1,477 Elo+
Party 2
Pele
Pele
WillieJamZ
Pele
Level 122
God Stats
6W - 7L
1,492 SR
Queue Stats
77W - 91L
1,334 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
CeeFour20
Medusa
12
3 / 2 / 2
7,064
505
7,481
8,783
3,121
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
5 / 1 / 1
8,578
613
7,732
5,585
1,821
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

12
1 / 0 / 5
7,229
516
4,037
9,269
5,038
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
1 / 2 / 4
7,029
502
3,271
11,054
7,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
2 / 0 / 1
8,563
612
6,645
6,809
4,594
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 1
6,947
496
3,158
8,393
2,478
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
DestroyerBren03
King Arthur
12
0 / 1 / 0
6,996
500
4,218
8,553
3,894
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Medusa
10
1 / 3 / 3
6,211
444
8,641
8,408
2,331
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cthulhu
WantoCow
Cthulhu
11
3 / 1 / 1
6,848
489
5,282
8,603
5,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
1 / 4 / 1
6,201
443
4,374
10,360
2,927
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
11
12
Kills
5
5
Deaths
12
13
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
W
Medusa
CeeFour20
Medusa
3
2
2
2
L
King Arthur
DestroyerBren03
King Arthur
0
1
0
0
W
5
1
1
5.5
L
Medusa
1
3
3
0.83
W
1
0
5
3.5
W
1
2
4
1.5
L
Cthulhu
WantoCow
Cthulhu
3
1
1
3.5
L
1
4
1
0.38
W
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,166
Damage
25,673
41,500
Taken
44,317
21,651
Mitigated
17,287
18,605
Healing
12,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,158
182
0
2,117
8,393
2,478
0
4,699
3,217
40,679
0
W
Medusa
CeeFour20
Medusa
7,481
2,022
0
1,734
8,783
3,121
0
1,845
6,938
0
50,033
L
King Arthur
DestroyerBren03
King Arthur
4,218
519
0
2,685
8,553
3,894
0
124
7,920
1,832
41,561
W
7,732
327
0
3,188
5,585
1,821
344
1,858
3,465
51,276
0
L
Medusa
8,641
3,134
0
1,430
8,408
2,331
130
1,923
6,485
0
41,348
W
4,037
1,277
0
5,918
9,269
5,038
0
1,660
7,469
0
44,131
W
3,271
690
166
3,544
11,054
7,077
0
2,961
8,093
19,275
0
L
Cthulhu
WantoCow
Cthulhu
5,282
706
80
2,260
8,603
5,657
0
1,254
7,349
28,805
0
L
4,374
1,442
0
4,039
10,360
2,927
0
2,574
7,557
0
34,752
W
6,645
1,541
0
4,055
6,809
4,594
760
61
6,748
2,771
54,906

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,463
Gold Earned
33,203
454
Minions Killed
404
0
Camps Cleared
0
1,385,231
Distance Traveled
1,319,810
22
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
6,947
496
101
7
0
249,150
4
W
Medusa
7,064
505
81
6
0
263,155
1
L
King Arthur
6,996
500
117
8
0
276,182
4
W
Ah Puch
8,578
613
119
9
0
271,720
8
L
Medusa
6,211
444
65
5
0
256,329
0
W
Kali
7,229
516
78
6
0
304,441
2
W
Ymir
7,029
502
44
3
0
252,248
4
L
Cthulhu
6,848
489
52
4
0
285,373
3
L
Pele
6,201
443
69
5
0
252,776
1
W
Mulan
8,563
612
132
9
0
293,667
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role