Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vulcan
Vulcan
HazzyMonster
Vulcan
Level 85
God Stats
5W - 3L
1,718 SR
Queue Stats
52W - 44L
1,589 Elo+
Party 1
Da Ji
Da Ji
MarzipanTv
Da Ji
Level 51
God Stats
0W - 1L
1,458 SR
Queue Stats
100W - 39L
1,647 Elo+
Party 1
Achilles
Achilles
Rounded
Achilles
Level 154
God Stats
3W - 4L
1,696 SR
Queue Stats
223W - 204L
1,582 Elo+
Solo
Danzaburou
Danzaburou
SPQRMayhem
Danzaburou
Level 156
God Stats
29W - 19L
1,721 SR
Queue Stats
609W - 571L
1,637 Elo+
Party 1
Team Averages
Level 115
1,619 SR
1,591 Elo+

VS

Team Averages
Level 129
1,551 SR
1,534 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Blubbpaule
Izanami
Level 128
God Stats
7W - 6L
1,541 SR
Queue Stats
90W - 84L
1,536 Elo+
Solo
Cu Chulainn
Cu Chulainn
TheShadyDoctor
Cu Chulainn
Level 129
God Stats
4W - 2L
1,677 SR
Queue Stats
16W - 15L
1,556 Elo+
Solo
Agni
Agni
Ukemix
Agni
Level 83
God Stats
2W - 3L
1,383 SR
Queue Stats
284W - 317L
1,514 Elo+
Solo
Terra
Terra
Wäsp
Terra
Level 149
God Stats
12W - 9L
1,656 SR
Queue Stats
888W - 843L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
11
1 / 3 / 2
6,779
399
4,407
11,174
8,240
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Vulcan
12
0 / 3 / 1
7,336
432
6,786
6,926
2,086
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Da Ji
12
0 / 6 / 3
7,354
433
6,973
13,736
4,059
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Achilles
Rounded
Achilles
17
6 / 3 / 0
9,786
576
12,087
17,572
14,600
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
SPQRMayhem
Danzaburou
14
2 / 4 / 0
8,964
527
8,629
12,441
3,126
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
17
6 / 1 / 4
9,832
578
9,612
9,943
4,522
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Izanami
Blubbpaule
Izanami
16
6 / 2 / 1
9,873
581
7,362
10,605
3,058
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Cu Chulainn
TheShadyDoctor
Cu Chulainn
15
2 / 5 / 1
9,437
555
11,961
16,132
12,667
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Agni
Ukemix
Agni
14
1 / 1 / 7
8,874
522
7,383
7,714
2,602
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Terra
Wäsp
Terra
14
4 / 0 / 9
9,271
545
7,260
12,110
12,035
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
41
9
Kills
19
19
Deaths
9
6
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
1
3
2
0.67
W
Heimdallr
 
Heimdallr
6
1
4
8
W
Izanami
Blubbpaule
Izanami
6
2
1
3.25
L
Vulcan
0
3
1
0.17
L
Da Ji
0
6
3
0.25
L
Achilles
Rounded
Achilles
6
3
0
2
L
Danzaburou
SPQRMayhem
Danzaburou
2
4
0
0.5
W
Cu Chulainn
TheShadyDoctor
Cu Chulainn
2
5
1
0.5
W
Agni
Ukemix
Agni
1
1
7
4.5
W
Terra
Wäsp
Terra
4
0
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,882
Damage
43,578
61,849
Taken
56,504
32,111
Mitigated
34,884
15,604
Healing
17,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
4,407
804
1,630
1,009
11,174
8,240
0
5,472
5,502
24,159
0
W
Heimdallr
 
Heimdallr
9,612
3,598
0
3,982
9,943
4,522
0
2,458
7,333
0
80,227
W
Izanami
Blubbpaule
Izanami
7,362
4,448
0
3,446
10,605
3,058
1,268
1,109
9,456
0
83,311
L
Vulcan
6,786
797
70
462
6,926
2,086
0
2,177
4,625
48,349
0
L
Da Ji
6,973
2,015
0
3,378
13,736
4,059
0
3,981
9,580
0
44,871
L
Achilles
Rounded
Achilles
12,087
4,444
0
4,991
17,572
14,600
0
1,652
14,931
10,858
60,479
L
Danzaburou
SPQRMayhem
Danzaburou
8,629
2,936
0
4,064
12,441
3,126
0
1,072
11,321
0
69,411
W
Cu Chulainn
TheShadyDoctor
Cu Chulainn
11,961
3,008
0
2,168
16,132
12,667
0
1,648
13,570
0
54,849
W
Agni
Ukemix
Agni
7,383
394
191
1,152
7,714
2,602
0
3,118
4,357
53,328
0
W
Terra
Wäsp
Terra
7,260
1,603
1,948
4,560
12,110
12,035
0
3,755
8,174
19,167
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,219
Gold Earned
47,287
483
Minions Killed
534
0
Camps Cleared
0
1,757,401
Distance Traveled
1,677,818
24
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
6,779
399
34
2
0
321,240
2
W
Heimdallr
9,832
578
127
7
0
361,209
1
W
Izanami
9,873
581
160
9
0
299,876
7
L
Vulcan
7,336
432
101
6
0
413,912
10
L
Da Ji
7,354
433
79
5
0
335,949
2
L
Achilles
9,786
576
131
8
0
360,893
4
L
Danzaburou
8,964
527
138
8
0
325,407
6
W
Cu Chulainn
9,437
555
118
7
0
309,155
3
W
Agni
8,874
522
109
6
0
336,488
6
W
Terra
9,271
545
20
1
0
371,090
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role