Player Matchup

Medusa
Medusa
Bronze I
Akatsuki_Neto
Medusa
Bronze I
Level 127
God Stats
15W - 19L
1,413 SR
Queue Stats
85W - 114L
267 MMR
Party 1
Thanatos
Thanatos
Silver V
El_bean63
Thanatos
Silver V
Level 109
God Stats
8W - 8L
1,474 SR
Queue Stats
182W - 205L
551 MMR
Party 1
Cthulhu
Cthulhu
Bronze III
Pjquinto77
Cthulhu
Bronze III
Level 147
God Stats
54W - 49L
1,476 SR
Queue Stats
525W - 597L
-326 MMR
Solo
Sun Wukong
Sun Wukong
Bronze I
el3piernas9
Sun Wukong
Bronze I
Level 92
God Stats
5W - 1L
1,631 SR
Queue Stats
406W - 430L
406 MMR
Solo
Freya
Freya
Silver IV
goat_balls001
Freya
Silver IV
Level 98
God Stats
7W - 3L
1,535 SR
Queue Stats
313W - 331L
687 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 115
1,506 SR
317 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 124
1,482 SR
314 MMR
Amaterasu
Amaterasu
Silver V
D4RKT3AR_145
Amaterasu
Silver V
Level 93
God Stats
0W - 1L
1,567 SR
Queue Stats
151W - 174L
668 MMR
Solo
Tiamat
Tiamat
Silver III
Madara-Trt
Tiamat
Silver III
Level 146
God Stats
1W - 2L
1,366 SR
Queue Stats
128W - 145L
819 MMR
Solo
Ares
Ares
Bronze III
Meezy808
Ares
Bronze III
Level 138
God Stats
1W - 1L
1,505 SR
Queue Stats
77W - 105L
62 MMR
Solo
Danzaburou
Danzaburou
Bronze II
Wolgfangf
Danzaburou
Bronze II
Level 129
God Stats
27W - 26L
1,478 SR
Queue Stats
310W - 330L
90 MMR
Solo
Nemesis
Nemesis
Bronze IV
youngpatel
Nemesis
Bronze IV
Level 112
God Stats
7W - 10L
1,495 SR
Queue Stats
79W - 108L
-70 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 9 / 13
13,478
465
14,764
21,930
8,117
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
El_bean63
Thanatos
20
7 / 10 / 2
15,017
518
12,730
26,720
12,706
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cthulhu
Pjquinto77
Cthulhu
19
1 / 4 / 16
13,910
480
13,611
26,677
32,140
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sun Wukong
el3piernas9
Sun Wukong
20
7 / 0 / 17
15,357
530
29,891
30,148
45,329
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

20
20 / 2 / 6
16,938
584
36,637
26,075
13,537
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
ArachneKuzenboIzanami

VS

Bans
LokiCerberusPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
D4RKT3AR_145
Amaterasu
17
3 / 7 / 4
11,189
386
17,373
33,675
31,914
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tiamat
Madara-Trt
Tiamat
19
3 / 9 / 5
11,872
409
14,808
17,975
9,150
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ares
19
4 / 5 / 16
14,077
485
14,568
37,206
54,494
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
Wolgfangf
Danzaburou
19
14 / 11 / 2
13,907
480
23,126
26,134
10,706
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nemesis
youngpatel
Nemesis
17
1 / 6 / 5
10,884
375
9,080
25,014
11,256
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
57
38
Kills
25
25
Deaths
38
54
Assists
32
Player
Kills
Deaths
Assists
KDA
W
3
9
13
1.06
L
Amaterasu
D4RKT3AR_145
Amaterasu
3
7
4
0.71
W
Thanatos
El_bean63
Thanatos
7
10
2
0.8
L
Tiamat
Madara-Trt
Tiamat
3
9
5
0.61
L
Ares
4
5
16
2.4
W
Cthulhu
Pjquinto77
Cthulhu
1
4
16
2.25
L
Danzaburou
Wolgfangf
Danzaburou
14
11
2
1.36
W
Sun Wukong
el3piernas9
Sun Wukong
7
0
17
15.5
W
20
2
6
11.5
L
Nemesis
youngpatel
Nemesis
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

107,633
Damage
78,955
131,550
Taken
140,004
111,829
Mitigated
117,520
63,134
Healing
31,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,764
8,067
0
4,159
21,930
8,117
4,590
5,240
16,666
0
75,762
L
Amaterasu
D4RKT3AR_145
Amaterasu
17,373
7,667
0
5,752
33,675
31,914
0
11,155
21,000
6,920
55,717
W
Thanatos
El_bean63
Thanatos
12,730
3,271
0
18,855
26,720
12,706
1,304
6,672
19,686
0
110,587
L
Tiamat
Madara-Trt
Tiamat
14,808
941
0
3,578
17,975
9,150
490
7,413
10,514
74,365
0
L
Ares
14,568
1,583
3,634
7,481
37,206
54,494
93
9,748
26,663
65,936
0
W
Cthulhu
Pjquinto77
Cthulhu
13,611
1,381
2,482
8,574
26,677
32,140
1,300
5,175
21,375
67,602
0
L
Danzaburou
Wolgfangf
Danzaburou
23,126
11,163
0
4,065
26,134
10,706
1,192
10,537
15,246
0
76,877
W
Sun Wukong
el3piernas9
Sun Wukong
29,891
5,377
0
13,725
30,148
45,329
1,612
4,967
25,015
0
101,352
W
36,637
11,359
0
15,339
26,075
13,537
2,559
9,563
15,992
120,287
13,992
L
Nemesis
youngpatel
Nemesis
9,080
2,536
0
7,220
25,014
11,256
0
8,984
15,797
0
66,553

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,700
Gold Earned
61,929
622
Minions Killed
501
0
Camps Cleared
0
2,665,974
Distance Traveled
2,451,341
16
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
13,478
465
92
3
0
508,236
12
L
Amaterasu
11,189
386
88
3
0
513,852
1
W
Thanatos
15,017
518
149
5
0
508,648
0
L
Tiamat
11,872
409
105
4
0
456,089
7
L
Ares
14,077
485
84
3
0
456,129
0
W
Cthulhu
13,910
480
81
3
0
503,954
2
L
Danzaburou
13,907
480
121
4
0
466,483
3
W
Sun Wukong
15,357
530
165
6
0
600,904
1
W
Freya
16,938
584
135
5
0
544,232
1
L
Nemesis
10,884
375
103
4
0
558,788
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role