Player Matchup

Chaac
Chaac
AkimboGlizzys
Chaac
Level 20
God Stats
3W - 4L
1,557 SR
Queue Stats
20W - 23L
1,371 Elo+
Party 1
Achilles
Achilles
NWMBERS
Achilles
Level 138
God Stats
20W - 22L
1,554 SR
Queue Stats
462W - 433L
1,553 Elo+
Party 1
Izanami
Izanami
O_Divine_Storm_
Izanami
Level 55
God Stats
15W - 16L
1,453 SR
Queue Stats
139W - 159L
1,345 Elo+
Party 3
Geb
Geb
SmallGummyEnergy
Geb
Level 104
God Stats
10W - 4L
1,707 SR
Queue Stats
63W - 36L
1,538 Elo+
Party 1
Scylla
Scylla
montez1408
Scylla
Level 66
God Stats
11W - 14L
1,445 SR
Queue Stats
209W - 256L
1,360 Elo+
Party 3
Team Averages
Level 77
1,543 SR
1,433 Elo+

VS

Team Averages
Level 84
1,520 SR
1,507 Elo+
Sol
Sol
DysIexicPenguin
Sol
Level 114
God Stats
1W - 0L
1,486 SR
Queue Stats
7W - 5L
1,524 Elo+
Party 2
Sun Wukong
Sun Wukong
MorningStarChan
Sun Wukong
Level 28
God Stats
1W - 0L
1,889 SR
Queue Stats
12W - 4L
1,606 Elo+
Party 2
Cabrakan
Cabrakan
PeanutZ650
Cabrakan
Level 41
God Stats
2W - 2L
1,290 SR
Queue Stats
49W - 48L
1,461 Elo+
Solo
Neith
Neith
angelofdeath5613
Neith
Level 80
God Stats
2W - 2L
1,502 SR
Queue Stats
3W - 4L
1,414 Elo+
Party 2
Loki
Loki
xPhoenixxTV
Loki
Level 157
God Stats
2W - 5L
1,434 SR
Queue Stats
100W - 86L
1,529 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 1 / 3
10,507
478
5,597
12,563
11,184
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Achilles
NWMBERS
Achilles
19
10 / 2 / 5
12,069
549
20,225
23,313
16,211
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

19
3 / 3 / 5
11,171
508
12,826
12,593
5,175
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
3 / 2 / 6
10,387
472
7,976
17,384
18,081
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Scylla
montez1408
Scylla
17
2 / 6 / 5
10,418
474
8,611
15,931
5,428
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 3 / 3
12,057
548
16,920
15,878
6,364
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sun Wukong
MorningStarChan
Sun Wukong
19
2 / 3 / 6
12,001
546
15,843
20,170
17,487
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Cabrakan
PeanutZ650
Cabrakan
14
0 / 6 / 3
9,306
423
3,870
17,773
12,092
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

16
3 / 2 / 6
10,418
474
9,996
12,564
4,103
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
3 / 5 / 5
11,621
528
10,000
15,763
5,953
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
37
19
Kills
14
14
Deaths
19
24
Assists
23
Player
Kills
Deaths
Assists
KDA
L
1
1
3
2.5
W
6
3
3
2.5
W
Sun Wukong
MorningStarChan
Sun Wukong
2
3
6
1.67
L
Achilles
NWMBERS
Achilles
10
2
5
6.25
L
3
3
5
1.83
W
Cabrakan
PeanutZ650
Cabrakan
0
6
3
0.25
L
3
2
6
3
W
3
2
6
3
L
Scylla
montez1408
Scylla
2
6
5
0.75
W
3
5
5
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,235
Damage
56,629
81,784
Taken
82,148
56,079
Mitigated
45,999
17,088
Healing
26,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,597
61
0
3,772
12,563
11,184
0
848
11,310
421
70,496
W
16,920
4,855
368
5,898
15,878
6,364
4,370
6,822
8,692
73,058
6,209
W
Sun Wukong
MorningStarChan
Sun Wukong
15,843
3,111
0
6,603
20,170
17,487
360
2,146
17,982
0
93,657
L
Achilles
NWMBERS
Achilles
20,225
7,624
0
2,034
23,313
16,211
49
4,629
18,286
0
97,857
L
12,826
10,030
0
4,232
12,593
5,175
1,446
3,383
9,158
0
113,193
W
Cabrakan
PeanutZ650
Cabrakan
3,870
632
0
2,760
17,773
12,092
0
1,485
16,288
33,396
0
L
7,976
28
849
3,543
17,384
18,081
0
3,065
13,977
40,429
0
W
9,996
4,628
1,050
3,225
12,564
4,103
2,258
3,682
8,812
0
71,615
L
Scylla
montez1408
Scylla
8,611
284
0
2,658
15,931
5,428
379
7,855
7,931
48,002
0
W
10,000
2,239
591
5,615
15,763
5,953
0
2,538
13,185
0
82,102

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,552
Gold Earned
55,403
596
Minions Killed
623
0
Camps Cleared
0
2,084,994
Distance Traveled
1,955,266
23
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
10,507
478
128
6
0
476,104
2
W
Sol
12,057
548
148
7
0
395,736
8
W
Sun Wukong
12,001
546
159
7
0
418,588
3
L
Achilles
12,069
549
129
6
0
473,758
1
L
Izanami
11,171
508
213
10
0
374,537
5
W
Cabrakan
9,306
423
43
2
0
330,646
5
L
Geb
10,387
472
40
2
0
383,687
4
W
Neith
10,418
474
130
6
0
352,752
6
L
Scylla
10,418
474
86
4
0
376,908
11
W
Loki
11,621
528
143
7
0
457,544
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role