Player Matchup

Sol
Sol
Natsu_98_PR
Sol
Level 140
God Stats
37W - 27L
1,626 SR
Queue Stats
755W - 720L
1,500 Elo+
Party 1
Susano
Susano
PPV JAYN1CE 10
Susano
Level 157
God Stats
16W - 23L
1,777 SR
Queue Stats
156W - 160L
1,541 Elo+
Solo
Bacchus
Bacchus
TIgerhawk
Bacchus
Level 87
God Stats
0W - 3L
1,223 SR
Queue Stats
70W - 71L
1,590 Elo+
Solo
Neith
Neith
Umveon_15
Neith
Level 160
God Stats
3W - 3L
1,617 SR
Queue Stats
463W - 429L
1,559 Elo+
Party 1
Hercules
Hercules
pepsie
Hercules
Level 160
God Stats
31W - 20L
1,657 SR
Queue Stats
543W - 547L
1,558 Elo+
Solo
Team Averages
Level 141
1,580 SR
1,550 Elo+

VS

Team Averages
Level 134
1,602 SR
1,570 Elo+
Odin
Odin
 
Odin
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
DiiiegoO15
Izanami
Level 149
God Stats
2W - 2L
1,663 SR
Queue Stats
21W - 17L
1,606 Elo+
Solo
Ao Kuang
Ao Kuang
KGMack
Ao Kuang
Level 124
God Stats
13W - 6L
1,732 SR
Queue Stats
644W - 636L
1,597 Elo+
Solo
Bellona
Bellona
LuckyGamer4578
Bellona
Level 120
God Stats
5W - 1L
1,791 SR
Queue Stats
264W - 272L
1,561 Elo+
Solo
Olorun
Olorun
Quake Vibe
Olorun
Level 125
God Stats
1W - 1L
1,325 SR
Queue Stats
449W - 389L
1,584 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 6 / 2
8,987
499
6,637
9,672
3,243
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
3 / 8 / 3
9,310
517
9,564
15,897
5,951
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
TIgerhawk
Bacchus
12
1 / 3 / 6
8,141
452
7,583
13,766
11,253
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Neith
Umveon_15
Neith
16
4 / 4 / 2
9,755
542
12,590
10,184
3,548
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hercules
pepsie
Hercules
14
0 / 5 / 1
8,521
473
10,911
14,542
16,506
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
14
3 / 1 / 10
9,648
536
4,534
12,288
12,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
DiiiegoO15
Izanami
19
16 / 1 / 1
12,644
702
18,153
16,557
7,385
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ao Kuang
KGMack
Ao Kuang
16
4 / 4 / 4
9,870
548
8,687
13,632
5,065
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
3 / 2 / 4
10,421
579
9,851
16,489
16,209
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Olorun
Quake Vibe
Olorun
15
0 / 3 / 7
9,344
519
7,598
13,034
5,452
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
52
10
Kills
26
26
Deaths
11
14
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
3
1
10
8
W
Izanami
DiiiegoO15
Izanami
16
1
1
16.5
W
Ao Kuang
KGMack
Ao Kuang
4
4
4
1.5
W
3
2
4
2.5
L
2
6
2
0.5
L
3
8
3
0.56
W
Olorun
Quake Vibe
Olorun
0
3
7
1.17
L
Bacchus
TIgerhawk
Bacchus
1
3
6
1.33
L
Neith
Umveon_15
Neith
4
4
2
1.25
L
Hercules
pepsie
Hercules
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,285
Damage
48,823
64,061
Taken
72,000
40,501
Mitigated
46,753
17,190
Healing
27,433
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
4,534
701
576
3,490
12,288
12,642
82
3,837
8,451
0
12,579
W
Izanami
DiiiegoO15
Izanami
18,153
12,744
0
8,095
16,557
7,385
3,971
5,094
11,295
0
103,036
W
Ao Kuang
KGMack
Ao Kuang
8,687
3,697
0
3,012
13,632
5,065
2,577
2,671
10,916
69,859
0
W
9,851
3,999
0
6,494
16,489
16,209
1,035
303
15,314
0
67,645
L
6,637
2,740
0
2,034
9,672
3,243
1,220
1,240
8,432
58,961
7,402
L
9,564
2,488
0
3,074
15,897
5,951
0
3,870
12,027
0
58,285
W
Olorun
Quake Vibe
Olorun
7,598
3,395
111
5,655
13,034
5,452
869
1,487
11,547
55,924
9,850
L
Bacchus
TIgerhawk
Bacchus
7,583
1,185
1,682
3,724
13,766
11,253
0
3,802
9,964
18,633
0
L
Neith
Umveon_15
Neith
12,590
4,095
0
1,625
10,184
3,548
1,182
3,861
6,323
0
72,617
L
Hercules
pepsie
Hercules
10,911
2,755
0
5,051
14,542
16,506
0
2,621
11,921
0
54,562

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,714
Gold Earned
51,927
509
Minions Killed
544
0
Camps Cleared
0
1,680,930
Distance Traveled
1,765,396
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
9,648
536
17
1
0
374,070
8
W
Izanami
12,644
702
188
10
0
351,376
0
W
Ao Kuang
9,870
548
105
6
0
365,225
0
W
Bellona
10,421
579
126
7
0
362,753
1
L
Sol
8,987
499
125
7
0
323,975
0
L
Susano
9,310
517
97
5
0
339,993
1
W
Olorun
9,344
519
108
6
0
311,972
5
L
Bacchus
8,141
452
15
1
0
378,776
5
L
Neith
9,755
542
154
9
0
302,561
4
L
Hercules
8,521
473
118
7
0
335,625
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role