Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
 
Geb
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chronos
Chronos
Chespii69
Chronos
Level 137
God Stats
1W - 3L
1,435 SR
Queue Stats
81W - 75L
1,568 Elo+
Party 2
Ra
Ra
Cristian5022H
Ra
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 12L
1,214 Elo+
Solo
Bakasura
Bakasura
MyHa1r1sOnF1re
Bakasura
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,251 Elo+
Solo
Team Averages
Level 70
1,487 SR
1,406 Elo+

VS

Team Averages
Level 93
1,549 SR
1,540 Elo+
Ganesha
Ganesha
Firekat6969
Ganesha
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 18L
1,427 Elo+
Solo
Ra
Ra
I The Pegasus I
Ra
Level 108
God Stats
5W - 4L
1,479 SR
Queue Stats
193W - 190L
1,567 Elo+
Party 1
Bastet
Bastet
Roy3
Bastet
Level 128
God Stats
8W - 5L
1,568 SR
Queue Stats
361W - 354L
1,543 Elo+
Party 1
Osiris
Osiris
SuperKamiGuruX0
Osiris
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
175W - 172L
1,563 Elo+
Party 1
Kukulkan
Kukulkan
ThisBolognaPony
Kukulkan
Level 90
God Stats
1W - 0L
1,695 SR
Queue Stats
5W - 3L
1,598 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
18
6 / 6 / 2
10,449
746
16,001
12,834
6,708
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Geb
 
Geb
15
2 / 2 / 6
9,216
658
6,882
12,329
14,656
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos
Chespii69
Chronos
20
2 / 3 / 5
10,848
775
14,415
14,602
6,532
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
1 / 6 / 5
8,955
640
6,092
10,696
3,514
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bakasura
9
1 / 6 / 0
7,815
558
1,081
6,790
2,354
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Firekat6969
Ganesha
17
0 / 3 / 18
10,650
761
7,875
13,632
15,618
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
2 / 2 / 11
10,108
722
7,917
11,029
5,712
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bastet
Roy3
Bastet
18
7 / 2 / 12
10,904
779
9,740
10,595
4,515
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
7 / 3 / 10
11,075
791
13,096
14,298
14,275
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Kukulkan
18
7 / 2 / 11
11,356
811
12,977
10,067
5,001
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
85
12
Kills
23
23
Deaths
12
18
Assists
62
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
 
Ah Muzen Cab
6
6
2
1.17
L
Geb
 
Geb
2
2
6
2.5
L
Chronos
Chespii69
Chronos
2
3
5
1.5
L
1
6
5
0.58
W
Ganesha
Firekat6969
Ganesha
0
3
18
3
W
2
2
11
3.75
L
Bakasura
1
6
0
0.17
W
Bastet
Roy3
Bastet
7
2
12
6.5
W
7
3
10
4
W
Kukulkan
7
2
11
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,471
Damage
51,605
57,251
Taken
59,621
33,764
Mitigated
45,121
17,203
Healing
29,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
 
Ah Muzen Cab
16,001
7,700
990
2,228
12,834
6,708
0
5,613
7,024
0
29,465
L
Geb
 
Geb
6,882
405
737
3,092
12,329
14,656
0
6,738
5,390
9,380
0
L
Chronos
Chespii69
Chronos
14,415
3,900
999
4,066
14,602
6,532
0
7,613
6,684
33,037
0
L
6,092
113
2,181
2,305
10,696
3,514
0
5,961
4,358
27,145
0
W
Ganesha
Firekat6969
Ganesha
7,875
254
2,821
2,467
13,632
15,618
410
4,879
8,753
16,748
0
W
7,917
898
5,317
4,694
11,029
5,712
844
8,031
2,998
22,311
0
L
Bakasura
1,081
569
477
128
6,790
2,354
0
2,844
3,791
0
1,002
W
Bastet
Roy3
Bastet
9,740
3,254
1,625
3,679
10,595
4,515
2,279
5,818
4,661
0
12,571
W
13,096
4,695
1,810
3,178
14,298
14,275
417
4,550
9,693
0
21,702
W
Kukulkan
12,977
573
1,071
2,416
10,067
5,001
760
4,111
5,956
43,102
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,283
Gold Earned
54,093
137
Minions Killed
157
0
Camps Cleared
0
995,430
Distance Traveled
1,291,344
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
10,449
746
41
3
0
206,029
0
L
Geb
9,216
658
3
0
0
260,849
0
L
Chronos
10,848
775
52
4
0
245,269
0
L
Ra
8,955
640
37
3
0
188,853
1
W
Ganesha
10,650
761
0
0
0
256,045
0
W
Ra
10,108
722
50
4
0
259,986
4
L
Bakasura
7,815
558
4
0
0
94,430
0
W
Bastet
10,904
779
18
1
0
252,917
2
W
Osiris
11,075
791
24
2
0
260,303
1
W
Kukulkan
11,356
811
65
5
0
262,093
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role