Player Matchup

Fenrir
Fenrir
Carti Kun8264
Fenrir
Level 49
God Stats
9W - 10L
1,472 SR
Queue Stats
151W - 169L
1,316 Elo+
Party 1
Neith
Neith
H3RNAN12
Neith
Level 63
God Stats
12W - 13L
1,583 SR
Queue Stats
82W - 82L
1,502 Elo+
Party 1
Achilles
Achilles
Juan Uzumaki635
Achilles
Level 64
God Stats
18W - 28L
1,404 SR
Queue Stats
126W - 146L
1,323 Elo+
Party 1
Baron Samedi
Baron Samedi
NotMaster
Baron Samedi
Level 48
God Stats
14W - 7L
1,532 SR
Queue Stats
133W - 189L
1,228 Elo+
Solo
Ymir
Ymir
eV IXurz
Ymir
Level 28
God Stats
15W - 9L
1,500 SR
Queue Stats
29W - 38L
1,269 Elo+
Party 1
Team Averages
Level 50
1,498 SR
1,328 Elo+

VS

Team Averages
Level 62
1,455 SR
1,382 Elo+
Neith
Neith
BrenoPRC
Neith
Level 67
God Stats
6W - 5L
1,415 SR
Queue Stats
212W - 226L
1,351 Elo+
Solo
Achilles
Achilles
HadesIron
Achilles
Level 44
God Stats
3W - 3L
1,356 SR
Queue Stats
8W - 9L
1,390 Elo+
Party 2
Sol
Sol
Rutilgou3270
Sol
Level 105
God Stats
1W - 2L
1,319 SR
Queue Stats
246W - 235L
1,414 Elo+
Party 2
Fafnir
Fafnir
TheGoldBanshee
Fafnir
Level 69
God Stats
4W - 0L
1,691 SR
Queue Stats
55W - 45L
1,387 Elo+
Solo
Loki
Loki
alastor97bP0
Loki
Level 26
God Stats
6W - 4L
1,495 SR
Queue Stats
11W - 10L
1,370 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
4 / 1 / 0
4,348
725
1,721
2,907
829
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Neith
H3RNAN12
Neith
6
1 / 0 / 0
3,523
587
796
1,796
356
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Achilles
7
0 / 1 / 0
3,931
655
1,256
3,027
1,702
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate

Breastplate

+20
Physical Protection

Baron Samedi
NotMaster
Baron Samedi
1
0 / 0 / 0
1,116
186
0
0
0
Ymir
5
0 / 0 / 0
3,649
608
217
2,438
1,033
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
BrenoPRC
Neith
6
0 / 0 / 1
3,563
594
2,437
1,380
297
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
HadesIron
Achilles
6
2 / 1 / 0
3,831
639
827
2,490
886
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

6
0 / 1 / 2
3,771
629
818
1,507
401
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

4
0 / 0 / 0
3,322
554
142
1,523
856
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

5
0 / 3 / 2
3,593
599
1,078
3,398
671
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
7
5
Kills
2
2
Deaths
5
0
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Neith
BrenoPRC
Neith
0
0
1
0.5
L
4
1
0
4
L
Neith
H3RNAN12
Neith
1
0
0
1
W
Achilles
HadesIron
Achilles
2
1
0
2
L
Achilles
0
1
0
0
L
Baron Samedi
NotMaster
Baron Samedi
0
0
0
0
W
0
1
2
1
W
0
0
0
0
W
0
3
2
0.33
L
Ymir
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,990
Damage
5,302
10,168
Taken
10,298
3,920
Mitigated
3,111
3,598
Healing
4,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
BrenoPRC
Neith
2,437
474
0
710
1,380
297
0
68
1,312
0
17,879
L
1,721
122
0
1,217
2,907
829
0
133
2,774
0
13,434
L
Neith
H3RNAN12
Neith
796
387
0
794
1,796
356
0
76
1,720
0
16,782
W
Achilles
HadesIron
Achilles
827
175
0
1,248
2,490
886
0
0
2,371
0
7,128
L
Achilles
1,256
214
0
1,059
3,027
1,702
160
646
2,381
0
15,106
L
Baron Samedi
NotMaster
Baron Samedi
0
0
0
0
0
0
0
0
0
0
0
W
818
194
0
413
1,507
401
1,439
0
1,507
13,351
1,765
W
142
0
7
1,304
1,523
856
0
149
1,374
1,746
0
W
1,078
148
0
912
3,398
671
0
0
3,364
0
12,915
L
Ymir
217
56
0
528
2,438
1,033
0
66
2,372
5,124
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,567
Gold Earned
18,080
111
Minions Killed
117
0
Camps Cleared
0
463,662
Distance Traveled
501,554
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
3,563
594
36
6
0
105,330
1
L
Fenrir
4,348
725
32
5
0
129,963
1
L
Neith
3,523
587
35
6
0
113,000
1
W
Achilles
3,831
639
15
3
0
111,786
0
L
Achilles
3,931
655
39
7
0
96,382
0
L
Baron Samedi
1,116
186
0
0
0
0
0
W
Sol
3,771
629
32
5
0
97,399
1
W
Fafnir
3,322
554
2
0
0
72,050
0
W
Loki
3,593
599
32
5
0
114,989
0
L
Ymir
3,649
608
5
1
0
124,317
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role