Player Matchup

Merlin
Merlin
MAD21FIRE
Merlin
Level 82
God Stats
3W - 2L
1,587 SR
Queue Stats
57W - 32L
1,667 Elo+
Party 1
Sun Wukong
Sun Wukong
PuRe Chronicles
Sun Wukong
Level 126
God Stats
1W - 2L
1,456 SR
Queue Stats
102W - 82L
1,540 Elo+
Party 1
Erlang Shen
Erlang Shen
XxGriffonNovaxX
Erlang Shen
Level 105
God Stats
3W - 2L
1,584 SR
Queue Stats
105W - 77L
1,563 Elo+
Party 1
Team Averages
Level 104
1,543 SR
1,590 Elo+

VS

Team Averages
Level 142
1,535 SR
1,497 Elo+
Zeus
Zeus
 
Zeus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
NestorTheRyu
Jormungandr
Level 139
God Stats
2W - 0L
1,593 SR
Queue Stats
79W - 89L
1,494 Elo+
Solo
Thanatos
Thanatos
VvV-_-ZeUs-_-VvV
Thanatos
Level 126
God Stats
10W - 11L
1,512 SR
Queue Stats
762W - 846L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
MAD21FIRE
Merlin
15
3 / 3 / 1
10,368
648
14,659
11,013
3,420
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
PuRe Chronicles
Sun Wukong
13
1 / 5 / 3
9,112
570
5,422
16,948
15,218
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Erlang Shen
XxGriffonNovaxX
Erlang Shen
13
1 / 8 / 4
9,510
594
8,717
14,881
6,126
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
16
9 / 1 / 6
11,800
738
16,277
9,785
4,101
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Jormungandr
NestorTheRyu
Jormungandr
15
2 / 0 / 11
10,325
645
10,476
15,838
20,368
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

14
4 / 4 / 9
10,472
655
9,098
13,981
8,466
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
41
5
Kills
15
16
Deaths
5
8
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
9
1
6
12
L
Merlin
MAD21FIRE
Merlin
3
3
1
1.17
W
Jormungandr
NestorTheRyu
Jormungandr
2
0
11
7.5
L
Sun Wukong
PuRe Chronicles
Sun Wukong
1
5
3
0.5
W
4
4
9
2.13
L
Erlang Shen
XxGriffonNovaxX
Erlang Shen
1
8
4
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,798
Damage
35,851
42,842
Taken
39,604
24,764
Mitigated
32,935
7,736
Healing
16,835
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
16,277
1,013
1,248
4,898
9,785
4,101
1,326
3,800
5,537
49,032
0
L
Merlin
MAD21FIRE
Merlin
14,659
623
122
2,677
11,013
3,420
0
7,807
2,854
41,111
0
W
Jormungandr
NestorTheRyu
Jormungandr
10,476
2,453
850
2,371
15,838
20,368
256
5,830
9,344
40,044
0
L
Sun Wukong
PuRe Chronicles
Sun Wukong
5,422
790
0
2,962
16,948
15,218
0
8,729
7,253
0
33,868
W
9,098
3,163
0
7,468
13,981
8,466
1,252
4,927
8,459
0
42,463
L
Erlang Shen
XxGriffonNovaxX
Erlang Shen
8,717
3,512
0
1,975
14,881
6,126
0
8,984
5,227
0
19,497

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,990
Gold Earned
32,597
158
Minions Killed
191
3
Camps Cleared
11
857,280
Distance Traveled
897,394
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
11,800
738
75
5
1
294,198
4
L
Merlin
10,368
648
73
5
2
272,953
1
W
Jormungandr
10,325
645
65
4
4
306,418
5
L
Sun Wukong
9,112
570
59
4
0
315,674
3
W
Thanatos
10,472
655
51
3
6
296,778
2
L
Erlang Shen
9,510
594
26
2
1
268,653
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role