Player Matchup

Xing Tian
Xing Tian
EsojSevla
Xing Tian
Level 128
God Stats
4W - 2L
1,436 SR
Queue Stats
367W - 397L
1,351 Elo+
Solo
Zeus
Zeus
PANDAMASTA
Zeus
Level 114
God Stats
31W - 21L
1,555 SR
Queue Stats
535W - 573L
1,506 Elo+
Party 1
Izanami
Izanami
QMPanda
Izanami
Level 87
God Stats
33W - 37L
1,485 SR
Queue Stats
282W - 344L
1,318 Elo+
Party 1
Kukulkan
Kukulkan
reed
Kukulkan
Level 80
God Stats
4W - 13L
1,261 SR
Queue Stats
4W - 15L
1,238 Elo+
Solo
Neith
Neith
zerostars908
Neith
Level 17
God Stats
7W - 5L
1,537 SR
Queue Stats
20W - 19L
1,449 Elo+
Solo
Team Averages
Level 85
1,455 SR
1,372 Elo+

VS

Team Averages
Level 63
1,545 SR
1,267 Elo+
Scylla
Scylla
A Blood Reaper
Scylla
Level 25
God Stats
0W - 1L
1,686 SR
Queue Stats
0W - 3L
1,158 Elo+
Party 2
Jing Wei
Jing Wei
BIGCRUSTEESOX69
Jing Wei
Level 103
God Stats
0W - 1L
1,746 SR
Queue Stats
11W - 18L
1,390 Elo+
Party 2
Cliodhna
Cliodhna
Bulkygibbon96
Cliodhna
Level 61
God Stats
41W - 48L
1,536 SR
Queue Stats
49W - 62L
1,366 Elo+
Party 3
Odin
Odin
TheCeejWeapon
Odin
Level 104
God Stats
3W - 4L
1,532 SR
Queue Stats
40W - 58L
1,340 Elo+
Party 3
Sun Wukong
Sun Wukong
blade falcon96
Sun Wukong
Level 22
God Stats
1W - 2L
1,223 SR
Queue Stats
1W - 3L
1,081 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
EsojSevla
Xing Tian
17
5 / 5 / 13
12,660
791
7,366
19,136
26,745
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

19
3 / 1 / 9
11,693
731
18,412
6,398
2,557
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Izanami
QMPanda
Izanami
19
2 / 3 / 8
11,484
718
8,928
11,195
4,474
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kukulkan
reed
Kukulkan
20
12 / 1 / 10
14,979
936
17,882
8,882
4,309
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
6 / 3 / 8
12,458
779
12,353
9,140
4,835
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 8 / 4
10,194
637
4,498
15,478
5,239
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jing Wei
17
1 / 7 / 6
10,293
643
5,251
16,335
5,811
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cliodhna
Bulkygibbon96
Cliodhna
19
7 / 4 / 3
12,775
798
16,646
12,281
4,560
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

17
1 / 1 / 6
10,239
640
5,638
10,140
4,917
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sun Wukong
blade falcon96
Sun Wukong
16
1 / 8 / 2
9,785
612
4,764
19,035
12,364
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
33
28
Kills
12
13
Deaths
28
48
Assists
21
Player
Kills
Deaths
Assists
KDA
L
2
8
4
0.5
L
Jing Wei
1
7
6
0.57
L
Cliodhna
Bulkygibbon96
Cliodhna
7
4
3
2.13
W
Xing Tian
EsojSevla
Xing Tian
5
5
13
2.3
W
3
1
9
7.5
W
Izanami
QMPanda
Izanami
2
3
8
2
L
1
1
6
4
L
Sun Wukong
blade falcon96
Sun Wukong
1
8
2
0.25
W
Kukulkan
reed
Kukulkan
12
1
10
17
W
6
3
8
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,941
Damage
36,797
54,751
Taken
73,269
42,920
Mitigated
32,891
8,687
Healing
7,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,498
427
0
2,081
15,478
5,239
0
6,820
8,631
19,540
0
L
Jing Wei
5,251
4,308
0
1,700
16,335
5,811
213
10,931
5,377
0
35,695
L
Cliodhna
Bulkygibbon96
Cliodhna
16,646
946
0
2,087
12,281
4,560
0
6,638
5,593
0
41,337
W
Xing Tian
EsojSevla
Xing Tian
7,366
512
0
910
19,136
26,745
13
1,645
17,331
22,418
0
W
18,412
737
656
1,624
6,398
2,557
396
861
5,487
63,151
0
W
Izanami
QMPanda
Izanami
8,928
5,122
0
1,591
11,195
4,474
3,336
1,690
9,389
0
49,917
L
5,638
85
0
248
10,140
4,917
1
6,637
3,503
2,915
21,574
L
Sun Wukong
blade falcon96
Sun Wukong
4,764
1,113
0
976
19,035
12,364
286
12,682
6,184
0
25,151
W
Kukulkan
reed
Kukulkan
17,882
1,103
0
1,816
8,882
4,309
1,275
784
8,062
74,423
0
W
12,353
4,249
0
2,090
9,140
4,835
1,245
269
8,871
0
30,454

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,274
Gold Earned
53,286
426
Minions Killed
281
12
Camps Cleared
4
1,525,715
Distance Traveled
1,431,889
23
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
10,194
637
36
2
0
240,198
1
L
Jing Wei
10,293
643
78
5
0
286,286
0
L
Cliodhna
12,775
798
77
5
3
327,693
2
W
Xing Tian
12,660
791
27
2
1
306,288
3
W
Zeus
11,693
731
94
6
1
295,149
7
W
Izanami
11,484
718
114
7
1
320,299
5
L
Odin
10,239
640
57
4
0
324,996
0
L
Sun Wukong
9,785
612
33
2
1
252,716
3
W
Kukulkan
14,979
936
146
9
4
329,287
7
W
Neith
12,458
779
45
3
5
274,692
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role