Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
AndresCG13
Vamana
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 28L
1,439 Elo+
Solo
Ymir
Ymir
Hobo_Kareem
Ymir
Level 44
God Stats
0W - 1L
1,509 SR
Queue Stats
16W - 5L
1,725 Elo+
Party 2
Mulan
Mulan
N9ne Platinum
Mulan
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 33L
1,522 Elo+
Solo
Medusa
Medusa
attacksVegans
Medusa
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 7L
1,668 Elo+
Party 2
Team Averages
Level 81
1,502 SR
1,571 Elo+

VS

Team Averages
Level 110
1,513 SR
1,494 Elo+
Zhong Kui
Zhong Kui
Balkins
Zhong Kui
Level 119
God Stats
5W - 3L
1,579 SR
Queue Stats
212W - 191L
1,543 Elo+
Solo
Persephone
Persephone
FireGuide502376
Persephone
Level 130
God Stats
19W - 17L
1,562 SR
Queue Stats
508W - 461L
1,475 Elo+
Party 1
Chaac
Chaac
WinterRose25
Chaac
Level 125
God Stats
10W - 2L
1,618 SR
Queue Stats
246W - 241L
1,528 Elo+
Solo
Thoth
Thoth
bachtrevor17
Thoth
Level 149
God Stats
2W - 3L
1,306 SR
Queue Stats
534W - 493L
1,483 Elo+
Party 1
Arachne
Arachne
shivermytimber11
Arachne
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
124W - 133L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
19
7 / 5 / 17
11,781
842
17,212
12,127
6,868
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Vamana
AndresCG13
Vamana
16
1 / 7 / 11
9,593
685
10,062
20,824
24,497
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

17
6 / 7 / 14
10,969
784
7,171
23,051
26,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
9 / 8 / 9
11,237
803
11,004
19,673
10,641
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
5 / 4 / 11
10,909
779
13,883
14,986
5,968
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Balkins
Zhong Kui
17
2 / 10 / 12
11,377
813
12,153
15,622
8,203
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Persephone
FireGuide502376
Persephone
20
8 / 3 / 12
12,257
876
21,814
9,687
3,636
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

18
0 / 5 / 24
11,008
786
17,950
19,236
23,512
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
7 / 5 / 9
11,170
798
13,560
9,149
3,202
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

19
13 / 5 / 6
12,529
895
15,425
14,831
5,791
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
93
28
Kills
30
31
Deaths
28
62
Assists
63
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
7
5
17
3.1
L
Vamana
AndresCG13
Vamana
1
7
11
0.93
W
Zhong Kui
Balkins
Zhong Kui
2
10
12
0.8
W
Persephone
FireGuide502376
Persephone
8
3
12
4.67
L
6
7
14
1.86
L
9
8
9
1.69
W
0
5
24
2.4
L
5
4
11
2.63
W
7
5
9
2.3
W
13
5
6
3.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,332
Damage
80,902
90,661
Taken
68,525
74,019
Mitigated
44,344
26,330
Healing
23,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
17,212
2,260
1,211
2,897
12,127
6,868
498
5,726
6,401
32,008
0
L
Vamana
AndresCG13
Vamana
10,062
3,929
1,555
5,088
20,824
24,497
0
11,042
9,782
0
23,514
W
Zhong Kui
Balkins
Zhong Kui
12,153
498
1,087
2,065
15,622
8,203
0
4,995
10,627
26,321
0
W
Persephone
FireGuide502376
Persephone
21,814
980
0
1,600
9,687
3,636
424
1,561
8,123
44,470
0
L
7,171
668
1,021
2,975
23,051
26,045
66
12,775
10,276
13,773
0
L
11,004
3,111
1,268
2,531
19,673
10,641
314
8,975
10,698
0
18,703
W
17,950
1,962
1,657
8,245
19,236
23,512
443
8,942
10,294
0
30,498
L
13,883
5,049
2,556
5,228
14,986
5,968
620
9,009
5,977
0
40,710
W
13,560
663
489
466
9,149
3,202
207
3,028
6,121
30,319
0
W
15,425
11,518
1,911
5,903
14,831
5,791
2,338
5,856
8,975
0
19,921

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,489
Gold Earned
58,341
182
Minions Killed
170
0
Camps Cleared
0
1,203,232
Distance Traveled
1,317,382
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
11,781
842
36
3
0
253,675
0
L
Vamana
9,593
685
29
2
0
228,799
0
W
Zhong Kui
11,377
813
42
3
0
235,511
0
W
Persephone
12,257
876
39
3
0
266,307
0
L
Ymir
10,969
784
29
2
0
228,907
0
L
Mulan
11,237
803
17
1
0
230,857
0
W
Chaac
11,008
786
37
3
0
278,452
0
L
Medusa
10,909
779
71
5
0
260,994
1
W
Thoth
11,170
798
37
3
0
275,401
1
W
Arachne
12,529
895
15
1
0
261,711
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role