Player Matchup

Hel
Hel
AbyssCroaker
Hel
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,430 Elo+
Party 1
Cthulhu
Cthulhu
Lordchaos864
Cthulhu
Level 25
God Stats
2W - 2L
1,422 SR
Queue Stats
5W - 7L
1,334 Elo+
Party 1
Neith
Neith
SkyTohru
Neith
Level 118
God Stats
1W - 0L
1,704 SR
Queue Stats
7W - 9L
1,387 Elo+
Party 1
Team Averages
Level 56
1,542 SR
1,384 Elo+

VS

Team Averages
Level 17
1,401 SR
1,362 Elo+
Tiamat
Tiamat
KinZee312
Tiamat
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,225 Elo+
Party 2
Horus
Horus
TheThreeStrikes
Horus
Level 33
God Stats
0W - 4L
1,321 SR
Queue Stats
1W - 8L
1,225 Elo+
Party 2
Ymir
Ymir
godzilla5549
Ymir
Level 12
God Stats
0W - 1L
1,383 SR
Queue Stats
5W - 6L
1,636 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 2 / 6
8,780
798
10,241
6,851
2,428
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Cthulhu
Lordchaos864
Cthulhu
11
2 / 0 / 9
7,904
719
3,907
6,936
7,016
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Neith
SkyTohru
Neith
12
6 / 0 / 5
8,444
768
11,674
5,154
1,798
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
KinZee312
Tiamat
10
1 / 3 / 1
6,619
602
3,965
9,076
5,966
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 5 / 1
6,625
602
2,511
11,551
7,257
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
0 / 5 / 2
6,269
570
2,902
13,418
9,883
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
6
13
Kills
2
2
Deaths
13
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
5
2
6
4
L
Tiamat
KinZee312
Tiamat
1
3
1
0.5
W
Cthulhu
Lordchaos864
Cthulhu
2
0
9
6.5
W
Neith
SkyTohru
Neith
6
0
5
8.5
L
1
5
1
0.3
L
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,822
Damage
9,378
18,941
Taken
34,045
11,242
Mitigated
23,106
9,289
Healing
4,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,241
1,655
2,524
3,498
6,851
2,428
807
3,544
3,167
34,492
0
L
Tiamat
KinZee312
Tiamat
3,965
271
0
1,202
9,076
5,966
0
2,333
6,743
20,066
0
W
Cthulhu
Lordchaos864
Cthulhu
3,907
135
260
569
6,936
7,016
198
2,019
4,710
13,190
0
W
Neith
SkyTohru
Neith
11,674
2,796
0
2,438
5,154
1,798
1,347
1,769
3,317
0
33,744
L
2,511
1,160
1,070
1,302
11,551
7,257
0
5,615
5,936
0
9,286
L
2,902
954
0
550
13,418
9,883
0
6,200
7,218
11,167
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,128
Gold Earned
19,513
121
Minions Killed
56
5
Camps Cleared
2
568,325
Distance Traveled
532,594
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
8,780
798
67
6
3
184,033
2
L
Tiamat
6,619
602
22
2
0
181,541
0
W
Cthulhu
7,904
719
14
1
0
188,350
2
W
Neith
8,444
768
40
4
2
195,942
0
L
Horus
6,625
602
11
1
0
177,844
2
L
Ymir
6,269
570
23
2
2
173,209
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role