Player Matchup

Rama
Rama
DieLawnEt
Rama
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 30L
1,495 Elo+
Party 1
Apollo
Apollo
Huntinyaboi
Apollo
Level 149
God Stats
2W - 10L
1,435 SR
Queue Stats
171W - 165L
1,565 Elo+
Party 1
Bellona
Bellona
Hydroxix
Bellona
Level 111
God Stats
6W - 2L
1,821 SR
Queue Stats
183W - 158L
1,561 Elo+
Party 1
Thoth
Thoth
Lelorizor
Thoth
Level 156
God Stats
2W - 1L
1,715 SR
Queue Stats
147W - 132L
1,565 Elo+
Party 1
Cliodhna
Cliodhna
QuantumDarkness
Cliodhna
Level 158
God Stats
6W - 4L
1,653 SR
Queue Stats
191W - 180L
1,598 Elo+
Party 1
Team Averages
Level 136
1,625 SR
1,557 Elo+

VS

Team Averages
Level 146
1,556 SR
1,568 Elo+
Ganesha
Ganesha
DoeGrlSwaggin
Ganesha
Level 157
God Stats
4W - 5L
1,410 SR
Queue Stats
495W - 405L
1,564 Elo+
Party 3
Bacchus
Bacchus
EcuadorianNinja
Bacchus
Level 131
God Stats
2W - 1L
1,650 SR
Queue Stats
47W - 41L
1,597 Elo+
Party 2
Discordia
Discordia
Falcopnbridge
Discordia
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 16L
1,577 Elo+
Party 2
Ah Puch
Ah Puch
I Stay Swaggin
Ah Puch
Level 158
God Stats
7W - 3L
1,701 SR
Queue Stats
471W - 384L
1,561 Elo+
Party 3
Danzaburou
Danzaburou
Smoked Ripper
Danzaburou
Level 157
God Stats
15W - 12L
1,519 SR
Queue Stats
455W - 377L
1,543 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
11
2 / 4 / 3
6,958
773
3,778
6,884
2,309
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Apollo
10
1 / 6 / 3
6,522
725
3,412
8,472
3,245
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bellona
Hydroxix
Bellona
13
1 / 6 / 3
7,455
828
8,197
12,681
13,583
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thoth
Lelorizor
Thoth
13
2 / 5 / 2
7,559
840
12,124
8,371
2,943
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cliodhna
13
1 / 5 / 4
7,489
832
9,711
8,341
4,162
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
13
0 / 2 / 20
8,321
925
3,097
14,156
16,452
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
7 / 1 / 13
9,367
1,041
5,396
14,323
18,746
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Discordia
Falcopnbridge
Discordia
15
7 / 1 / 13
8,772
975
12,416
6,841
2,935
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
5 / 2 / 16
9,015
1,002
12,885
10,291
4,979
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
Smoked Ripper
Danzaburou
15
7 / 1 / 9
9,029
1,003
7,397
6,001
2,472
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
97
7
Kills
26
26
Deaths
7
15
Assists
71
Player
Kills
Deaths
Assists
KDA
L
Rama
2
4
3
0.88
W
Ganesha
0
2
20
5
W
7
1
13
13.5
W
Discordia
Falcopnbridge
Discordia
7
1
13
13.5
L
Apollo
1
6
3
0.42
L
Bellona
Hydroxix
Bellona
1
6
3
0.42
W
5
2
16
6.5
L
Thoth
Lelorizor
Thoth
2
5
2
0.6
L
Cliodhna
1
5
4
0.6
W
Danzaburou
Smoked Ripper
Danzaburou
7
1
9
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,222
Damage
41,191
44,749
Taken
51,612
26,242
Mitigated
45,584
6,916
Healing
22,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
3,778
2,863
1,287
756
6,884
2,309
0
6,348
536
0
6,881
W
Ganesha
3,097
177
1,584
3,812
14,156
16,452
452
3,557
9,834
9,522
0
W
5,396
266
1,197
5,607
14,323
18,746
515
2,119
11,843
7,801
0
W
Discordia
Falcopnbridge
Discordia
12,416
124
1,997
1,664
6,841
2,935
1,199
1,015
5,581
20,679
0
L
Apollo
3,412
1,195
43
727
8,472
3,245
0
6,565
1,907
0
5,928
L
Bellona
Hydroxix
Bellona
8,197
1,206
242
1,118
12,681
13,583
0
7,311
5,370
0
14,130
W
12,885
609
1,291
3,488
10,291
4,979
562
2,201
7,865
31,319
0
L
Thoth
Lelorizor
Thoth
12,124
324
166
1,324
8,371
2,943
0
7,436
935
23,832
0
L
Cliodhna
9,711
59
69
1,184
8,341
4,162
0
6,134
2,207
0
18,700
W
Danzaburou
Smoked Ripper
Danzaburou
7,397
3,817
574
806
6,001
2,472
1,990
2,190
3,599
0
18,684

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,983
Gold Earned
44,504
110
Minions Killed
86
0
Camps Cleared
0
762,663
Distance Traveled
895,743
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
6,958
773
13
1
0
157,888
0
W
Ganesha
8,321
925
0
0
0
172,760
3
W
Bacchus
9,367
1,041
5
1
0
189,255
0
W
Discordia
8,772
975
16
2
0
198,992
1
L
Apollo
6,522
725
18
2
0
136,792
0
L
Bellona
7,455
828
4
0
0
151,543
1
W
Ah Puch
9,015
1,002
44
5
0
162,346
0
L
Thoth
7,559
840
43
5
0
148,747
0
L
Cliodhna
7,489
832
32
4
0
167,693
0
W
Danzaburou
9,029
1,003
21
2
0
172,390
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role