Player Matchup

Da Ji
Da Ji
Diamond I
Customs OP
Da Ji
Diamond I
Level 160
God Stats
1W - 0L
1,793 SR
Queue Stats
114W - 78L
2,844 MMR
Party 1
Kuzenbo
Kuzenbo
Masters
Gollic
Kuzenbo
Masters
Level 152
God Stats
119W - 121L
1,602 SR
Queue Stats
782W - 763L
2,786 MMR
Solo
Anhur
Anhur
Diamond III
YmirNuts
Anhur
Diamond III
Level 126
God Stats
14W - 5L
1,788 SR
Queue Stats
51W - 24L
2,853 MMR
Party 1
Bastet
Bastet
Masters
dezols
Bastet
Masters
Level 151
God Stats
18W - 9L
1,738 SR
Queue Stats
546W - 524L
2,729 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Masters
eightytwolac
Morgan Le Fay
Masters
Level 68
God Stats
5W - 3L
1,611 SR
Queue Stats
171W - 147L
2,908 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 131
1,706 SR
2,824 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 146
1,693 SR
2,570 MMR
Bakasura
Bakasura
Masters
 
Bakasura
Masters
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Masters
BillyLaughs
Charybdis
Masters
Level 160
God Stats
9W - 11L
1,678 SR
Queue Stats
216W - 170L
3,090 MMR
Party 2
Zeus
Zeus
Masters
ByJuanito02
Zeus
Masters
Level 160
God Stats
5W - 3L
1,710 SR
Queue Stats
478W - 452L
2,677 MMR
Solo
Skadi
Skadi
Masters
ShibaStrats
Skadi
Masters
Level 153
God Stats
43W - 32L
1,710 SR
Queue Stats
243W - 202L
3,066 MMR
Party 2
Xing Tian
Xing Tian
Masters
aP Predy
Xing Tian
Masters
Level 131
God Stats
2W - 2L
1,865 SR
Queue Stats
214W - 192L
2,515 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
12
9 / 0 / 1
7,371
737
6,784
6,129
1,971
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kuzenbo
Gollic
Kuzenbo
9
1 / 0 / 2
5,835
584
1,804
3,114
2,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Anhur
YmirNuts
Anhur
10
2 / 3 / 1
5,568
557
5,530
6,774
1,678
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Bastet
dezols
Bastet
12
3 / 0 / 0
7,072
707
3,080
4,200
1,227
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Morgan Le Fay
eightytwolac
Morgan Le Fay
10
1 / 0 / 6
6,461
646
2,731
4,650
1,385
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Bans
LokiMulanGeb

VS

Bans
Ah Muzen CabOdinAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
9
3 / 5 / 0
5,187
519
2,734
7,432
2,220
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Charybdis
BillyLaughs
Charybdis
9
0 / 3 / 2
4,710
471
2,795
6,338
1,202
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 6 / 0
5,161
516
1,183
5,788
979
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
0 / 3 / 0
5,455
546
1,004
5,031
1,763
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Xing Tian
aP Predy
Xing Tian
8
0 / 0 / 0
4,850
485
572
4,387
1,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
5
16
Kills
3
3
Deaths
17
10
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
3
5
0
0.6
L
Charybdis
BillyLaughs
Charybdis
0
3
2
0.33
L
0
6
0
0
W
Da Ji
9
0
1
9.5
W
Kuzenbo
Gollic
Kuzenbo
1
0
2
2
L
0
3
0
0
W
Anhur
YmirNuts
Anhur
2
3
1
0.83
L
Xing Tian
aP Predy
Xing Tian
0
0
0
0
W
Bastet
dezols
Bastet
3
0
0
3
W
Morgan Le Fay
eightytwolac
Morgan Le Fay
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,929
Damage
8,288
24,867
Taken
28,976
8,367
Mitigated
7,848
7,896
Healing
7,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
2,734
1,616
0
1,815
7,432
2,220
48
1,164
6,268
0
15,938
L
Charybdis
BillyLaughs
Charybdis
2,795
1,372
0
2,158
6,338
1,202
0
1,362
4,976
0
25,690
L
1,183
265
0
450
5,788
979
0
255
5,533
29,378
0
W
Da Ji
6,784
2,281
0
470
6,129
1,971
0
1,091
4,982
0
42,418
W
Kuzenbo
Gollic
Kuzenbo
1,804
780
0
1,358
3,114
2,106
0
143
2,971
14,762
0
L
1,004
396
0
1,228
5,031
1,763
0
548
4,483
0
29,416
W
Anhur
YmirNuts
Anhur
5,530
2,998
0
1,731
6,774
1,678
99
429
6,005
0
39,749
L
Xing Tian
aP Predy
Xing Tian
572
107
75
1,484
4,387
1,684
0
1,206
3,181
9,630
0
W
Bastet
dezols
Bastet
3,080
591
0
2,157
4,200
1,227
0
0
4,158
0
39,415
W
Morgan Le Fay
eightytwolac
Morgan Le Fay
2,731
365
0
2,180
4,650
1,385
0
36
4,603
37,344
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,307
Gold Earned
25,363
346
Minions Killed
279
0
Camps Cleared
0
1,024,901
Distance Traveled
914,951
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
5,187
519
48
5
0
194,305
1
L
Charybdis
4,710
471
50
5
0
168,316
0
L
Zeus
5,161
516
78
8
0
193,837
4
W
Da Ji
7,371
737
82
8
0
238,421
2
W
Kuzenbo
5,835
584
23
2
0
193,402
3
L
Skadi
5,455
546
91
9
0
149,799
1
W
Anhur
5,568
557
65
7
0
170,888
2
L
Xing Tian
4,850
485
12
1
0
208,694
1
W
Bastet
7,072
707
95
10
0
210,105
2
W
Morgan Le Fay
6,461
646
81
8
0
212,085
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role