Player Matchup

Tiamat
Tiamat
Diamond I
 
Tiamat
Diamond I
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bastet
Bastet
Masters
 
Bastet
Masters
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ullr
Ullr
Masters
Eliguel
Ullr
Masters
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 16L
2,556 MMR
Party 2
Fenrir
Fenrir
Diamond I
GatoPulpoo666
Fenrir
Diamond I
Level 149
God Stats
4W - 3L
1,611 SR
Queue Stats
82W - 57L
2,548 MMR
Party 2
Bellona
Bellona
Masters
Yanomaus
Bellona
Masters
Level 159
God Stats
14W - 13L
1,649 SR
Queue Stats
742W - 711L
2,717 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 131
1,552 SR
2,164 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 132
1,571 SR
2,736 MMR
Sobek
Sobek
Diamond II
Dorypequeño
Sobek
Diamond II
Level 115
God Stats
1W - 2L
1,513 SR
Queue Stats
145W - 89L
2,515 MMR
Party 1
Sun Wukong
Sun Wukong
Masters
Faykz
Sun Wukong
Masters
Level 160
God Stats
38W - 28L
1,654 SR
Queue Stats
397W - 367L
2,568 MMR
Party 1
Thoth
Thoth
Masters
MisterRobott
Thoth
Masters
Level 157
God Stats
29W - 21L
1,682 SR
Queue Stats
506W - 480L
3,037 MMR
Solo
Chiron
Chiron
Masters
NobiIe
Chiron
Masters
Level 67
God Stats
0W - 1L
1,263 SR
Queue Stats
101W - 97L
2,502 MMR
Solo
Erlang Shen
Erlang Shen
Masters
Xhitoman
Erlang Shen
Masters
Level 160
God Stats
3W - 7L
1,740 SR
Queue Stats
480W - 376L
3,058 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
7
0 / 0 / 0
3,952
659
967
1,656
461
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bastet
 
Bastet
7
0 / 0 / 0
3,771
629
1,215
3,072
687
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ullr
Eliguel
Ullr
7
0 / 0 / 0
3,758
626
2,032
1,769
429
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

6
1 / 0 / 0
3,930
655
2,335
4,094
1,118
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bellona
Yanomaus
Bellona
7
0 / 1 / 0
3,950
658
2,833
4,733
2,642
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bans
OlorunGebAthena

VS

Bans
OdinLokiPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 0
3,630
605
542
4,295
1,979
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sun Wukong
Faykz
Sun Wukong
7
1 / 0 / 0
4,254
709
3,261
4,646
2,206
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

5
0 / 0 / 0
3,492
582
974
1,348
263
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
NobiIe
Chiron
6
0 / 1 / 0
3,375
563
1,021
2,916
651
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Erlang Shen
Xhitoman
Erlang Shen
7
0 / 0 / 0
3,728
621
908
2,683
1,069
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
1
1
Kills
1
1
Deaths
1
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
0
0
0
0
W
Bastet
 
Bastet
0
0
0
0
L
0
0
0
0
W
Ullr
Eliguel
Ullr
0
0
0
0
L
Sun Wukong
Faykz
Sun Wukong
1
0
0
1
W
1
0
0
1
L
0
0
0
0
L
Chiron
NobiIe
Chiron
0
1
0
0
L
Erlang Shen
Xhitoman
Erlang Shen
0
0
0
0
W
Bellona
Yanomaus
Bellona
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,382
Damage
6,706
15,324
Taken
15,888
5,337
Mitigated
6,168
9,379
Healing
9,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
967
457
0
1,283
1,656
461
0
531
1,125
19,430
0
W
Bastet
 
Bastet
1,215
304
0
2,122
3,072
687
0
443
2,629
0
15,448
L
542
68
61
2,465
4,295
1,979
0
33
4,262
6,880
0
W
Ullr
Eliguel
Ullr
2,032
1,036
0
855
1,769
429
0
270
1,499
0
23,006
L
Sun Wukong
Faykz
Sun Wukong
3,261
834
0
2,504
4,646
2,206
0
50
4,596
0
17,877
W
2,335
728
485
1,948
4,094
1,118
0
272
3,822
0
12,773
L
974
0
0
623
1,348
263
0
386
890
15,488
0
L
Chiron
NobiIe
Chiron
1,021
667
450
1,538
2,916
651
0
0
2,916
0
18,983
L
Erlang Shen
Xhitoman
Erlang Shen
908
297
0
1,629
2,683
1,069
0
444
2,207
0
17,134
W
Bellona
Yanomaus
Bellona
2,833
1,022
0
2,686
4,733
2,642
0
0
4,299
717
16,878

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,361
Gold Earned
18,479
216
Minions Killed
186
0
Camps Cleared
0
621,637
Distance Traveled
580,439
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
3,952
659
49
8
0
110,673
3
W
Bastet
3,771
629
43
7
0
146,761
1
L
Sobek
3,630
605
13
2
0
110,131
1
W
Ullr
3,758
626
52
9
0
110,877
2
L
Sun Wukong
4,254
709
43
7
0
131,556
2
W
Fenrir
3,930
655
28
5
0
120,675
2
L
Thoth
3,492
582
36
6
0
86,307
0
L
Chiron
3,375
563
44
7
0
107,448
1
L
Erlang Shen
3,728
621
50
8
0
144,997
2
W
Bellona
3,950
658
44
7
0
132,651
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role