Player Matchup

Thor
Thor
AkaruiMemories
Thor
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,572 Elo+
Party 1
Serqet
Serqet
BlueYordle
Serqet
Level 25
God Stats
1W - 2L
1,301 SR
Queue Stats
9W - 14L
1,444 Elo+
Party 3
Merlin
Merlin
Pastalones
Merlin
Level 159
God Stats
3W - 4L
1,414 SR
Queue Stats
133W - 135L
1,443 Elo+
Party 1
Izanami
Izanami
TeaGreenMoth
Izanami
Level 125
God Stats
20W - 15L
1,647 SR
Queue Stats
238W - 227L
1,492 Elo+
Party 3
Nike
Nike
josephwn1
Nike
Level 107
God Stats
6W - 1L
1,731 SR
Queue Stats
578W - 629L
1,484 Elo+
Solo
Team Averages
Level 84
1,519 SR
1,487 Elo+

VS

Team Averages
Level 59
1,515 SR
1,537 Elo+
Neith
Neith
ChildishAvocado
Neith
Level 65
God Stats
3W - 7L
1,421 SR
Queue Stats
153W - 170L
1,468 Elo+
Party 4
Nu Wa
Nu Wa
Dradsre
Nu Wa
Level 33
God Stats
3W - 6L
1,493 SR
Queue Stats
99W - 111L
1,453 Elo+
Solo
Bellona
Bellona
PeroPeroChuuChuu
Bellona
Level 28
God Stats
1W - 1L
1,732 SR
Queue Stats
15W - 9L
1,685 Elo+
Party 2
Sobek
Sobek
Propellinator
Sobek
Level 23
God Stats
1W - 2L
1,562 SR
Queue Stats
5W - 7L
1,489 Elo+
Party 4
Nemesis
Nemesis
SaltyOreos
Nemesis
Level 148
God Stats
1W - 1L
1,366 SR
Queue Stats
156W - 186L
1,588 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 2 / 1
10,984
646
5,561
10,369
3,958
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Serqet
BlueYordle
Serqet
13
4 / 1 / 4
9,158
539
5,447
12,794
9,797
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Merlin
Pastalones
Merlin
15
1 / 2 / 6
9,573
563
5,526
7,288
2,426
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
TeaGreenMoth
Izanami
18
6 / 3 / 4
11,337
667
12,675
16,090
5,338
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Nike
16
1 / 4 / 2
10,080
593
8,083
15,104
9,915
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 6 / 1
9,271
545
8,165
11,346
2,821
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nu Wa
Dradsre
Nu Wa
8
0 / 6 / 1
6,240
367
2,346
5,411
1,280
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
3 / 1 / 1
9,092
535
10,563
12,090
12,804
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
0 / 5 / 2
7,130
419
3,141
13,746
12,689
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Nemesis
SaltyOreos
Nemesis
15
5 / 3 / 0
9,009
530
9,210
10,891
4,660
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
15
21
Kills
10
12
Deaths
21
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
9
2
1
4.75
W
Serqet
BlueYordle
Serqet
4
1
4
6
L
2
6
1
0.42
L
Nu Wa
Dradsre
Nu Wa
0
6
1
0.08
W
Merlin
Pastalones
Merlin
1
2
6
2
L
3
1
1
3.5
L
0
5
2
0.2
L
Nemesis
SaltyOreos
Nemesis
5
3
0
1.67
W
Izanami
TeaGreenMoth
Izanami
6
3
4
2.67
W
Nike
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,292
Damage
33,425
61,645
Taken
53,484
31,434
Mitigated
34,254
24,510
Healing
13,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,561
1,671
0
3,410
10,369
3,958
56
1,856
8,513
0
66,628
W
Serqet
BlueYordle
Serqet
5,447
1,272
381
4,778
12,794
9,797
296
3,110
9,588
0
12,923
L
8,165
3,669
0
2,927
11,346
2,821
1,585
0
11,129
0
68,442
L
Nu Wa
Dradsre
Nu Wa
2,346
647
0
0
5,411
1,280
0
2,136
2,944
24,455
0
W
Merlin
Pastalones
Merlin
5,526
123
0
3,260
7,288
2,426
0
2,180
5,060
53,607
0
L
10,563
1,523
0
3,901
12,090
12,804
28
1,156
9,748
15,254
46,143
L
3,141
819
79
3,427
13,746
12,689
0
705
12,595
21,597
0
L
Nemesis
SaltyOreos
Nemesis
9,210
4,065
0
2,987
10,891
4,660
0
2,107
8,256
0
64,325
W
Izanami
TeaGreenMoth
Izanami
12,675
9,071
0
7,193
16,090
5,338
5,079
2,669
13,421
0
100,210
W
Nike
8,083
572
0
5,488
15,104
9,915
564
3,391
10,673
3,814
58,170

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,132
Gold Earned
40,742
536
Minions Killed
451
0
Camps Cleared
0
1,694,862
Distance Traveled
1,521,583
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
10,984
646
118
7
0
362,754
2
W
Serqet
9,158
539
13
1
0
357,603
1
L
Neith
9,271
545
133
8
0
275,054
2
L
Nu Wa
6,240
367
41
2
0
175,087
3
W
Merlin
9,573
563
110
6
0
339,758
5
L
Bellona
9,092
535
132
8
0
371,216
3
L
Sobek
7,130
419
36
2
0
336,766
3
L
Nemesis
9,009
530
109
6
0
363,460
4
W
Izanami
11,337
667
172
10
0
310,490
1
W
Nike
10,080
593
123
7
0
324,257
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role