Player Matchup

Khepri
Khepri
Badfurioso23530
Khepri
Level 84
God Stats
2W - 2L
1,382 SR
Queue Stats
378W - 358L
1,441 Elo+
Solo
Neith
Neith
RidiculousRicky
Neith
Level 82
God Stats
35W - 31L
1,481 SR
Queue Stats
262W - 318L
1,395 Elo+
Solo
Merlin
Merlin
klawless1990
Merlin
Level 106
God Stats
109W - 118L
1,491 SR
Queue Stats
289W - 358L
1,417 Elo+
Party 2
Mercury
Mercury
pizzalightning
Mercury
Level 129
God Stats
8W - 20L
1,334 SR
Queue Stats
280W - 360L
1,380 Elo+
Party 2
Cthulhu
Cthulhu
verpi10
Cthulhu
Level 78
God Stats
3W - 1L
1,500 SR
Queue Stats
36W - 30L
1,423 Elo+
Solo
Team Averages
Level 96
1,438 SR
1,411 Elo+

VS

Team Averages
Level 67
1,435 SR
1,407 Elo+
Vamana
Vamana
 
Vamana
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
Buffordobu
Ravana
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 91L
1,432 Elo+
Party 1
Tiamat
Tiamat
Donkeybringer
Tiamat
Level 99
God Stats
5W - 15L
1,228 SR
Queue Stats
77W - 125L
1,394 Elo+
Party 1
Medusa
Medusa
Dragonvapour
Medusa
Level 105
God Stats
4W - 2L
1,705 SR
Queue Stats
125W - 160L
1,425 Elo+
Party 1
Yemoja
Yemoja
Louif
Yemoja
Level 27
God Stats
2W - 11L
1,244 SR
Queue Stats
24W - 53L
1,281 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 13
8,033
502
4,791
8,813
5,985
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
5 / 2 / 4
8,405
525
7,456
7,603
3,162
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Merlin
16
12 / 1 / 5
9,951
622
12,869
7,241
2,926
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
8 / 1 / 8
9,124
570
9,604
9,078
3,160
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cthulhu
verpi10
Cthulhu
13
3 / 1 / 1
8,490
531
4,302
6,529
3,564
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
13
0 / 3 / 1
7,178
449
4,090
9,149
6,515
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Ravana
Buffordobu
Ravana
11
3 / 7 / 2
7,651
478
4,582
13,249
4,367
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
2 / 8 / 2
7,987
499
6,066
14,429
7,935
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Medusa
12
2 / 3 / 2
7,644
478
8,960
10,518
3,396
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Yemoja
Louif
Yemoja
11
0 / 7 / 4
7,126
445
2,166
11,495
10,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
18
28
Kills
7
7
Deaths
28
31
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
0
3
1
0.17
W
0
2
13
3.25
L
Ravana
Buffordobu
Ravana
3
7
2
0.57
L
2
8
2
0.38
L
Medusa
2
3
2
1
L
Yemoja
Louif
Yemoja
0
7
4
0.29
W
5
2
4
3.5
W
Merlin
12
1
5
14.5
W
8
1
8
12
W
Cthulhu
verpi10
Cthulhu
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,022
Damage
25,864
39,264
Taken
58,840
18,797
Mitigated
32,429
9,069
Healing
14,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
4,090
2,346
0
1,588
9,149
6,515
1,043
3,267
5,428
536
37,906
W
4,791
539
25
2,020
8,813
5,985
196
1,963
6,850
21,314
0
L
Ravana
Buffordobu
Ravana
4,582
2,247
0
3,165
13,249
4,367
0
3,163
9,932
0
33,103
L
6,066
1,487
0
3,625
14,429
7,935
228
7,862
6,567
43,210
0
L
Medusa
8,960
4,328
0
3,328
10,518
3,396
980
3,331
7,187
0
74,217
L
Yemoja
Louif
Yemoja
2,166
983
1,302
1,287
11,495
10,216
255
3,801
7,694
14,977
0
W
7,456
2,932
0
2,267
7,603
3,162
852
681
6,922
0
55,403
W
Merlin
12,869
878
0
2,351
7,241
2,926
394
4,123
3,118
52,017
0
W
9,604
6,247
0
710
9,078
3,160
158
2,016
7,062
0
52,608
W
Cthulhu
verpi10
Cthulhu
4,302
431
0
1,696
6,529
3,564
0
47
6,482
46,293
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,003
Gold Earned
37,586
389
Minions Killed
342
0
Camps Cleared
0
1,535,205
Distance Traveled
1,440,385
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
7,178
449
75
5
0
328,152
6
W
Khepri
8,033
502
30
2
0
308,613
1
L
Ravana
7,651
478
55
3
0
295,067
1
L
Tiamat
7,987
499
87
5
0
279,388
4
L
Medusa
7,644
478
102
6
0
287,865
1
L
Yemoja
7,126
445
23
1
0
249,913
1
W
Neith
8,405
525
95
6
0
291,418
0
W
Merlin
9,951
622
97
6
0
308,042
2
W
Mercury
9,124
570
80
5
0
400,965
6
W
Cthulhu
8,490
531
87
5
0
226,167
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role