Player Matchup

Tyr
Tyr
 
Tyr
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artio
Artio
 
Artio
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
KGH14789
Cernunnos
Level 88
God Stats
13W - 2L
1,557 SR
Queue Stats
152W - 99L
1,646 Elo+
Party 1
Nemesis
Nemesis
MaxSMITE07
Nemesis
Level 146
God Stats
3W - 1L
1,746 SR
Queue Stats
112W - 80L
1,617 Elo+
Party 1
Vulcan
Vulcan
fourguard
Vulcan
Level 147
God Stats
11W - 7L
1,527 SR
Queue Stats
283W - 292L
1,574 Elo+
Party 1
Team Averages
Level 105
1,566 SR
1,567 Elo+

VS

Team Averages
Level 81
1,466 SR
1,390 Elo+
Chaac
Chaac
Buccellatti
Chaac
Level 9
God Stats
0W - 2L
1,193 SR
Queue Stats
3W - 12L
1,274 Elo+
Party 3
Baron Samedi
Baron Samedi
Dvilmar
Baron Samedi
Level 106
God Stats
9W - 9L
1,463 SR
Queue Stats
226W - 274L
1,420 Elo+
Party 2
Bacchus
Bacchus
J_John_
Bacchus
Level 101
God Stats
8W - 7L
1,554 SR
Queue Stats
312W - 371L
1,483 Elo+
Solo
Hachiman
Hachiman
Rayprig
Hachiman
Level 107
God Stats
0W - 2L
1,302 SR
Queue Stats
247W - 299L
1,420 Elo+
Party 2
Bakasura
Bakasura
VRTX14
Bakasura
Level 80
God Stats
1W - 1L
1,818 SR
Queue Stats
65W - 80L
1,355 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
16
3 / 1 / 2
10,049
591
9,754
14,689
14,575
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Artio
 
Artio
14
7 / 1 / 9
9,948
585
10,309
16,997
17,282
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cernunnos
KGH14789
Cernunnos
15
4 / 1 / 11
9,066
533
11,352
10,957
4,168
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Nemesis
MaxSMITE07
Nemesis
17
5 / 3 / 5
10,115
595
9,268
14,481
6,499
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Vulcan
fourguard
Vulcan
13
5 / 3 / 2
8,795
517
8,569
6,759
2,215
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 0
8,070
475
8,364
12,088
8,819
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
Dvilmar
Baron Samedi
14
5 / 4 / 1
8,659
509
9,250
12,331
5,619
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
J_John_
Bacchus
11
1 / 6 / 3
7,526
443
4,548
15,239
13,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hachiman
Rayprig
Hachiman
13
1 / 8 / 0
8,140
479
7,580
12,354
3,037
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bakasura
VRTX14
Bakasura
13
1 / 5 / 2
8,030
472
6,380
16,060
7,683
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
15
24
Kills
9
9
Deaths
25
29
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
3
1
2
4
W
Artio
 
Artio
7
1
9
11.5
L
1
2
0
0.5
L
Baron Samedi
Dvilmar
Baron Samedi
5
4
1
1.38
L
Bacchus
J_John_
Bacchus
1
6
3
0.42
W
Cernunnos
KGH14789
Cernunnos
4
1
11
9.5
W
Nemesis
MaxSMITE07
Nemesis
5
3
5
2.5
L
Hachiman
Rayprig
Hachiman
1
8
0
0.13
L
Bakasura
VRTX14
Bakasura
1
5
2
0.4
W
Vulcan
fourguard
Vulcan
5
3
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,252
Damage
36,122
63,883
Taken
68,072
44,739
Mitigated
38,692
26,226
Healing
19,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
9,754
1,155
0
8,028
14,689
14,575
761
2,674
11,855
8,655
56,748
W
Artio
 
Artio
10,309
1,019
3,882
7,953
16,997
17,282
514
5,140
11,543
29,638
0
L
8,364
880
0
3,944
12,088
8,819
0
2,263
9,815
7,775
40,263
L
Baron Samedi
Dvilmar
Baron Samedi
9,250
858
835
3,669
12,331
5,619
0
3,920
8,304
49,638
0
L
Bacchus
J_John_
Bacchus
4,548
608
0
2,453
15,239
13,534
0
6,530
8,594
21,531
0
W
Cernunnos
KGH14789
Cernunnos
11,352
5,226
0
3,030
10,957
4,168
3,260
2,386
8,497
0
56,029
W
Nemesis
MaxSMITE07
Nemesis
9,268
4,628
0
2,465
14,481
6,499
0
2,522
11,623
0
85,137
L
Hachiman
Rayprig
Hachiman
7,580
4,517
0
2,295
12,354
3,037
880
1,567
10,787
0
49,127
L
Bakasura
VRTX14
Bakasura
6,380
4,204
0
6,455
16,060
7,683
0
6,134
9,816
0
53,220
W
Vulcan
fourguard
Vulcan
8,569
1,833
70
798
6,759
2,215
245
2,787
3,460
50,126
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,973
Gold Earned
40,425
517
Minions Killed
448
0
Camps Cleared
0
1,708,298
Distance Traveled
1,618,643
22
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
10,049
591
153
9
0
382,336
4
W
Artio
9,948
585
36
2
0
343,275
9
L
Chaac
8,070
475
107
6
0
356,708
0
L
Baron Samedi
8,659
509
105
6
0
286,695
1
L
Bacchus
7,526
443
32
2
0
300,711
5
W
Cernunnos
9,066
533
96
6
0
325,925
3
W
Nemesis
10,115
595
134
8
0
371,739
5
L
Hachiman
8,140
479
95
6
0
271,181
3
L
Bakasura
8,030
472
109
6
0
403,348
1
W
Vulcan
8,795
517
98
6
0
285,023
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role