Player Matchup

Medusa
Medusa
 
Medusa
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
DoutorPunheta
Ares
Level 47
God Stats
12W - 22L
1,397 SR
Queue Stats
110W - 192L
1,324 Elo+
Party 1
Kuzenbo
Kuzenbo
brunolthgab12
Kuzenbo
Level 66
God Stats
24W - 33L
1,398 SR
Queue Stats
187W - 232L
1,382 Elo+
Solo
Fenrir
Fenrir
paulokorat hue
Fenrir
Level 68
God Stats
9W - 10L
1,423 SR
Queue Stats
250W - 338L
1,298 Elo+
Party 1
Agni
Agni
zindosca_e_vitor
Agni
Level 96
God Stats
2W - 2L
1,285 SR
Queue Stats
84W - 75L
1,398 Elo+
Solo
Team Averages
Level 77
1,401 SR
1,381 Elo+

VS

Team Averages
Level 63
1,418 SR
1,405 Elo+
Atlas
Atlas
C4ifador222
Atlas
Level 80
God Stats
3W - 5L
1,290 SR
Queue Stats
478W - 532L
1,461 Elo+
Solo
Neith
Neith
CABEÇACHEFE
Neith
Level 15
God Stats
4W - 4L
1,610 SR
Queue Stats
10W - 13L
1,349 Elo+
Party 2
Nu Wa
Nu Wa
KUUURT
Nu Wa
Level 87
God Stats
0W - 3L
1,370 SR
Queue Stats
28W - 27L
1,441 Elo+
Solo
Bakasura
Bakasura
KlusiFaziu
Bakasura
Level 86
God Stats
8W - 12L
1,392 SR
Queue Stats
314W - 350L
1,413 Elo+
Solo
Bellona
Bellona
imath_HP1
Bellona
Level 45
God Stats
5W - 6L
1,425 SR
Queue Stats
32W - 48L
1,361 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
9
5 / 3 / 0
5,578
620
4,783
5,780
1,717
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
3 / 1 / 1
5,173
575
3,280
5,305
3,317
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kuzenbo
8
1 / 0 / 5
5,153
573
2,392
6,513
3,826
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

9
1 / 1 / 3
5,060
562
1,870
4,321
1,246
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

10
2 / 0 / 0
5,675
631
2,279
3,069
890
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 2 / 2
5,168
574
5,487
6,085
3,110
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

7
2 / 4 / 1
4,759
529
2,803
4,577
1,250
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
KUUURT
Nu Wa
9
1 / 0 / 1
4,960
551
1,862
3,219
836
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
KlusiFaziu
Bakasura
8
1 / 4 / 1
4,790
532
2,502
5,402
2,049
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bellona
imath_HP1
Bellona
7
0 / 3 / 1
4,445
494
2,667
6,035
3,838
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
11
12
Kills
5
5
Deaths
13
9
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
5
3
0
1.67
L
1
2
2
1
L
2
4
1
0.63
W
3
1
1
3.5
L
Nu Wa
KUUURT
Nu Wa
1
0
1
1.5
L
Bakasura
KlusiFaziu
Bakasura
1
4
1
0.38
W
Kuzenbo
1
0
5
3.5
L
Bellona
imath_HP1
Bellona
0
3
1
0.17
W
1
1
3
2.5
W
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,604
Damage
15,321
24,988
Taken
25,318
10,996
Mitigated
11,083
9,038
Healing
6,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
4,783
2,087
0
1,506
5,780
1,717
0
3,105
2,613
0
31,787
L
5,487
2,572
232
2,400
6,085
3,110
0
2,018
4,037
18,076
0
L
2,803
1,576
0
470
4,577
1,250
0
975
3,562
0
16,949
W
3,280
246
0
1,792
5,305
3,317
0
581
4,387
17,328
0
L
Nu Wa
KUUURT
Nu Wa
1,862
294
0
1,480
3,219
836
0
1,168
1,995
19,687
0
L
Bakasura
KlusiFaziu
Bakasura
2,502
1,669
0
1,422
5,402
2,049
0
1,078
4,234
0
17,363
W
Kuzenbo
2,392
919
0
3,259
6,513
3,826
10
2,362
4,055
12,557
0
L
Bellona
imath_HP1
Bellona
2,667
559
0
780
6,035
3,838
31
2,172
3,539
3,423
12,955
W
1,870
525
0
2,032
4,321
1,246
0
237
3,832
0
22,994
W
2,279
220
0
449
3,069
890
282
1,157
1,696
36,507
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,639
Gold Earned
24,122
253
Minions Killed
202
0
Camps Cleared
0
843,706
Distance Traveled
777,857
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
5,578
620
62
7
0
159,998
3
L
Atlas
5,168
574
24
3
0
159,531
0
L
Neith
4,759
529
40
4
0
144,154
0
W
Ares
5,173
575
32
4
0
177,646
1
L
Nu Wa
4,960
551
51
6
0
142,313
2
L
Bakasura
4,790
532
53
6
0
160,527
1
W
Kuzenbo
5,153
573
17
2
0
184,300
5
L
Bellona
4,445
494
34
4
0
171,332
4
W
Fenrir
5,060
562
57
6
0
158,469
1
W
Agni
5,675
631
85
9
0
163,293
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role