Player Matchup

Hera
Hera
 
Hera
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
GonzaKay
Cthulhu
Level 110
God Stats
1W - 2L
1,343 SR
Queue Stats
325W - 406L
1,459 Elo+
Party 1
Izanami
Izanami
H-Error_B
Izanami
Level 87
God Stats
7W - 8L
1,577 SR
Queue Stats
164W - 220L
1,363 Elo+
Party 1
Team Averages
Level 92
1,473 SR
1,441 Elo+

VS

Team Averages
Level 100
1,354 SR
1,505 Elo+
Heimdallr
Heimdallr
BoollieMonster
Heimdallr
Level 83
God Stats
2W - 1L
1,291 SR
Queue Stats
160W - 155L
1,424 Elo+
Solo
Bastet
Bastet
Jayce__420
Bastet
Level 118
God Stats
5W - 5L
1,271 SR
Queue Stats
598W - 624L
1,448 Elo+
Solo
Sol
Sol
KJerkyy
Sol
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 11L
1,642 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
11
1 / 6 / 7
7,652
696
7,058
8,668
2,185
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
GonzaKay
Cthulhu
13
6 / 6 / 2
8,674
789
8,659
16,800
14,064
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Izanami
H-Error_B
Izanami
12
1 / 8 / 3
7,480
680
2,878
11,509
3,283
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
BoollieMonster
Heimdallr
14
4 / 4 / 13
9,251
841
11,406
10,121
3,554
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bastet
Jayce__420
Bastet
14
9 / 4 / 9
9,829
894
12,048
13,888
7,010
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Sol
14
7 / 0 / 11
9,659
878
9,469
7,902
3,117
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
53
8
Kills
20
20
Deaths
8
12
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
1
6
7
0.75
W
Heimdallr
BoollieMonster
Heimdallr
4
4
13
2.63
L
Cthulhu
GonzaKay
Cthulhu
6
6
2
1.17
L
Izanami
H-Error_B
Izanami
1
8
3
0.31
W
Bastet
Jayce__420
Bastet
9
4
9
3.38
W
Sol
7
0
11
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,595
Damage
32,923
36,977
Taken
31,911
19,532
Mitigated
13,681
3,348
Healing
8,830
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
7,058
1,051
130
418
8,668
2,185
0
1,343
6,974
19,960
0
W
Heimdallr
BoollieMonster
Heimdallr
11,406
4,917
0
1,548
10,121
3,554
790
5,091
4,334
0
33,480
L
Cthulhu
GonzaKay
Cthulhu
8,659
256
159
1,163
16,800
14,064
0
4,588
11,944
22,510
0
L
Izanami
H-Error_B
Izanami
2,878
2,035
374
1,104
11,509
3,283
0
3,200
8,083
0
20,570
W
Bastet
Jayce__420
Bastet
12,048
1,902
0
2,655
13,888
7,010
552
6,396
6,969
0
19,847
W
Sol
9,469
3,338
0
4,627
7,902
3,117
1,262
3,064
4,584
41,974
2,975

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,806
Gold Earned
28,739
127
Minions Killed
153
5
Camps Cleared
6
549,499
Distance Traveled
626,866
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
7,652
696
34
3
1
165,623
1
W
Heimdallr
9,251
841
69
6
2
189,370
1
L
Cthulhu
8,674
789
40
4
1
240,416
2
L
Izanami
7,480
680
53
5
3
143,460
0
W
Bastet
9,829
894
18
2
0
225,938
0
W
Sol
9,659
878
66
6
4
211,558
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role