Player Matchup

Thor
Thor
Certified D0N
Thor
Level 118
God Stats
5W - 8L
1,357 SR
Queue Stats
222W - 274L
1,434 Elo+
Solo
Scylla
Scylla
Hot_Snikkah
Scylla
Level 107
God Stats
10W - 8L
1,552 SR
Queue Stats
406W - 271L
1,638 Elo+
Party 2
Chaac
Chaac
Jelly_Belly_HP
Chaac
Level 128
God Stats
24W - 11L
1,818 SR
Queue Stats
359W - 217L
1,658 Elo+
Party 2
Team Averages
Level 118
1,576 SR
1,576 Elo+

VS

Team Averages
Level 103
1,544 SR
1,458 Elo+
Medusa
Medusa
Sn00pd00kied00k
Medusa
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,249 Elo+
Party 1
Nike
Nike
The Mighty Reds
Nike
Level 123
God Stats
0W - 1L
1,493 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Merlin
Merlin
kanondiller
Merlin
Level 102
God Stats
0W - 2L
1,639 SR
Queue Stats
286W - 231L
1,626 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 14
7,553
687
3,121
5,545
2,591
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
12
3 / 1 / 13
8,269
752
5,718
5,311
1,725
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
18 / 2 / 2
10,127
921
20,832
19,318
14,003
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 7 / 2
6,978
634
4,761
9,627
3,610
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

8
1 / 8 / 1
6,774
616
6,697
16,546
12,165
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Merlin
11
1 / 6 / 1
6,922
629
7,193
6,851
1,858
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
7
21
Kills
3
3
Deaths
21
29
Assists
4
Player
Kills
Deaths
Assists
KDA
W
0
0
14
7
W
Scylla
3
1
13
9.5
W
18
2
2
9.5
L
1
7
2
0.29
L
1
8
1
0.19
L
Merlin
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,671
Damage
18,651
30,174
Taken
33,024
18,319
Mitigated
17,633
12,373
Healing
3,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,121
407
0
0
5,545
2,591
477
1,376
4,045
0
18,480
W
Scylla
5,718
785
70
1,350
5,311
1,725
322
2,341
2,863
21,847
0
W
20,832
5,452
0
10,953
19,318
14,003
265
4,045
14,749
473
43,025
L
4,761
1,801
357
710
9,627
3,610
0
1,741
7,483
0
18,204
L
6,697
1,651
8
2,016
16,546
12,165
0
3,192
12,461
0
10,641
L
Merlin
7,193
693
0
458
6,851
1,858
0
1,024
5,374
27,277
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,949
Gold Earned
20,674
134
Minions Killed
88
9
Camps Cleared
2
624,880
Distance Traveled
542,824
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
7,553
687
28
3
2
201,128
5
W
Scylla
8,269
752
43
4
3
203,841
2
W
Chaac
10,127
921
63
6
4
219,911
2
L
Medusa
6,978
634
28
3
1
182,420
3
L
Nike
6,774
616
5
0
1
181,353
4
L
Merlin
6,922
629
55
5
0
179,051
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role