Player Matchup

Anhur
Anhur
 
Anhur
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
AudiA4Man
Medusa
Level 29
God Stats
0W - 2L
1,404 SR
Queue Stats
27W - 29L
1,427 Elo+
Party 3
Agni
Agni
Chief1Kilo
Agni
Level 101
God Stats
3W - 1L
1,884 SR
Queue Stats
454W - 419L
1,526 Elo+
Party 3
Izanami
Izanami
PurpleSmurf24
Izanami
Level 106
God Stats
5W - 9L
1,367 SR
Queue Stats
396W - 361L
1,481 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
Ruleroth17
Ah Muzen Cab
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 14L
1,540 Elo+
Party 1
Team Averages
Level 73
1,531 SR
1,495 Elo+

VS

Team Averages
Level 56
1,539 SR
1,450 Elo+
Kali
Kali
HalluciNinja93
Kali
Level 97
God Stats
1W - 1L
1,337 SR
Queue Stats
359W - 354L
1,454 Elo+
Party 4
Ah Puch
Ah Puch
JazzyKatt202
Ah Puch
Level 109
God Stats
15W - 6L
1,623 SR
Queue Stats
245W - 299L
1,515 Elo+
Party 4
Sol
Sol
Oddopoddo
Sol
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,280 Elo+
Party 2
Set
Set
Peeds
Set
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
chungusbugu
Cthulhu
Level 20
God Stats
1W - 0L
1,735 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
18
5 / 7 / 13
10,553
704
12,556
16,519
5,157
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Medusa
AudiA4Man
Medusa
16
2 / 8 / 14
10,250
683
6,561
14,864
4,605
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

19
6 / 5 / 13
11,255
750
20,092
11,673
4,146
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
19
9 / 7 / 11
11,920
795
16,483
18,160
6,053
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Muzen Cab
Ruleroth17
Ah Muzen Cab
17
3 / 5 / 15
10,012
667
12,609
13,673
4,845
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 8 / 20
11,783
786
8,305
18,023
10,464
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ah Puch
JazzyKatt202
Ah Puch
19
9 / 3 / 13
12,230
815
22,411
12,105
4,600
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

19
5 / 5 / 19
11,886
792
10,468
13,999
4,450
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Set
Peeds
Set
19
9 / 6 / 12
12,183
812
15,337
14,450
12,196
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cthulhu
chungusbugu
Cthulhu
19
5 / 4 / 18
11,583
772
13,846
28,521
21,582
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
114
25
Kills
32
32
Deaths
26
66
Assists
82
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
5
7
13
1.64
L
Medusa
AudiA4Man
Medusa
2
8
14
1.13
L
6
5
13
2.5
W
4
8
20
1.75
W
Ah Puch
JazzyKatt202
Ah Puch
9
3
13
5.17
W
5
5
19
2.9
W
Set
Peeds
Set
9
6
12
2.5
L
Izanami
9
7
11
2.07
L
Ah Muzen Cab
Ruleroth17
Ah Muzen Cab
3
5
15
2.1
W
Cthulhu
chungusbugu
Cthulhu
5
4
18
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,301
Damage
70,367
74,889
Taken
87,098
24,806
Mitigated
53,292
22,615
Healing
37,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
12,556
4,098
1,509
3,287
16,519
5,157
0
9,326
6,630
0
24,051
L
Medusa
AudiA4Man
Medusa
6,561
3,436
1,377
1,792
14,864
4,605
347
9,464
5,105
0
12,497
L
20,092
1,309
1,506
1,439
11,673
4,146
378
7,401
4,047
38,479
0
W
8,305
3,041
1,729
5,993
18,023
10,464
0
3,351
14,672
0
19,958
W
Ah Puch
JazzyKatt202
Ah Puch
22,411
453
2,063
5,457
12,105
4,600
1,496
3,157
8,948
42,518
0
W
10,468
1,673
0
4,001
13,999
4,450
1,130
3,279
10,720
28,011
0
W
Set
Peeds
Set
15,337
5,182
897
3,111
14,450
12,196
1,469
3,246
11,204
0
27,807
L
Izanami
16,483
11,377
3,533
4,936
18,160
6,053
467
10,554
7,184
0
31,154
L
Ah Muzen Cab
Ruleroth17
Ah Muzen Cab
12,609
3,425
307
2,929
13,673
4,845
668
8,891
4,484
0
24,810
W
Cthulhu
chungusbugu
Cthulhu
13,846
764
1,369
12,588
28,521
21,582
703
7,059
21,462
25,845
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,990
Gold Earned
59,665
143
Minions Killed
183
0
Camps Cleared
0
1,205,441
Distance Traveled
1,339,610
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
10,553
704
30
2
0
227,707
4
L
Medusa
10,250
683
17
1
0
234,527
2
L
Agni
11,255
750
42
3
0
251,747
1
W
Kali
11,783
786
27
2
0
233,505
0
W
Ah Puch
12,230
815
47
3
0
286,842
0
W
Sol
11,886
792
59
4
0
271,822
0
W
Set
12,183
812
26
2
0
255,350
0
L
Izanami
11,920
795
26
2
0
236,398
2
L
Ah Muzen Cab
10,012
667
28
2
0
255,062
0
W
Cthulhu
11,583
772
24
2
0
292,091
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role