Player Matchup

Sol
Sol
CB DA LEGEND
Sol
Level 148
God Stats
67W - 50L
1,612 SR
Queue Stats
262W - 248L
1,574 Elo+
Party 2
Atlas
Atlas
Dmoe33
Atlas
Level 66
God Stats
4W - 2L
1,742 SR
Queue Stats
88W - 70L
1,596 Elo+
Solo
Sylvanus
Sylvanus
Windezzy
Sylvanus
Level 131
God Stats
11W - 6L
1,627 SR
Queue Stats
157W - 153L
1,491 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Zelekdaddy
Tsukuyomi
Level 68
God Stats
11W - 12L
1,485 SR
Queue Stats
296W - 280L
1,612 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
cerslays
Ah Muzen Cab
Level 147
God Stats
3W - 3L
1,628 SR
Queue Stats
869W - 880L
1,499 Elo+
Solo
Team Averages
Level 112
1,619 SR
1,555 Elo+

VS

Team Averages
Level 92
1,509 SR
1,575 Elo+
Cabrakan
Cabrakan
CactusOfSpikes
Cabrakan
Level 134
God Stats
24W - 17L
1,665 SR
Queue Stats
376W - 309L
1,631 Elo+
Party 1
Poseidon
Poseidon
KonmanKB
Poseidon
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
211W - 159L
1,617 Elo+
Party 1
Guan Yu
Guan Yu
WolfgangGray869
Guan Yu
Level 128
God Stats
2W - 4L
1,277 SR
Queue Stats
350W - 360L
1,599 Elo+
Solo
Ymir
Ymir
blackout022
Ymir
Level 55
God Stats
6W - 1L
1,639 SR
Queue Stats
103W - 98L
1,490 Elo+
Party 1
Awilix
Awilix
yacksin0345
Awilix
Level 58
God Stats
1W - 1L
1,462 SR
Queue Stats
124W - 114L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 5 / 1
8,736
546
6,565
11,216
3,393
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Atlas
Dmoe33
Atlas
11
1 / 4 / 6
7,331
458
5,519
12,123
6,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sylvanus
Windezzy
Sylvanus
14
1 / 3 / 3
8,379
524
10,318
16,644
12,134
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Tsukuyomi
Zelekdaddy
Tsukuyomi
15
9 / 6 / 2
9,331
583
11,745
15,355
5,804
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ah Muzen Cab
cerslays
Ah Muzen Cab
13
2 / 5 / 4
8,139
509
9,299
10,428
3,643
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
16
12 / 2 / 3
10,068
629
15,607
12,880
8,142
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Poseidon
KonmanKB
Poseidon
14
4 / 3 / 2
8,223
514
8,101
7,779
2,738
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
1 / 4 / 3
8,418
526
11,678
20,792
14,139
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mace

Mace

+10
Physical Power

12
3 / 5 / 5
7,648
478
4,331
14,144
9,862
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Awilix
15
3 / 2 / 6
8,914
557
4,759
11,982
4,031
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
42
16
Kills
23
23
Deaths
16
16
Assists
19
Player
Kills
Deaths
Assists
KDA
L
3
5
1
0.7
W
Cabrakan
12
2
3
6.75
L
Atlas
Dmoe33
Atlas
1
4
6
1
W
Poseidon
KonmanKB
Poseidon
4
3
2
1.67
L
Sylvanus
Windezzy
Sylvanus
1
3
3
0.83
W
1
4
3
0.63
L
Tsukuyomi
Zelekdaddy
Tsukuyomi
9
6
2
1.67
W
3
5
5
1.1
L
Ah Muzen Cab
cerslays
Ah Muzen Cab
2
5
4
0.8
W
Awilix
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,446
Damage
44,476
65,766
Taken
67,577
31,839
Mitigated
38,912
21,442
Healing
26,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,565
2,475
0
4,188
11,216
3,393
1,298
6,890
4,051
59,553
0
W
Cabrakan
15,607
2,700
81
4,435
12,880
8,142
0
1,908
10,972
58,916
0
L
Atlas
Dmoe33
Atlas
5,519
2,424
498
2,805
12,123
6,865
0
6,445
5,277
13,268
0
W
Poseidon
KonmanKB
Poseidon
8,101
2,364
0
1,391
7,779
2,738
862
3,485
4,294
45,278
4,558
L
Sylvanus
Windezzy
Sylvanus
10,318
2,476
284
6,573
16,644
12,134
70
177
15,247
45,103
8,180
W
11,678
2,479
76
12,928
20,792
14,139
520
9,387
11,405
0
57,177
L
Tsukuyomi
Zelekdaddy
Tsukuyomi
11,745
4,003
0
3,792
15,355
5,804
205
6,776
8,399
0
49,501
W
4,331
574
0
3,837
14,144
9,862
0
5,420
8,724
19,545
0
L
Ah Muzen Cab
cerslays
Ah Muzen Cab
9,299
4,530
0
3,302
10,428
3,643
468
6,485
3,872
0
49,638
W
Awilix
4,759
1,479
0
3,856
11,982
4,031
0
1,037
10,945
0
54,654

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,916
Gold Earned
43,271
412
Minions Killed
466
0
Camps Cleared
0
1,400,516
Distance Traveled
1,628,190
24
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,736
546
108
7
0
246,986
5
W
Cabrakan
10,068
629
118
7
0
320,049
4
L
Atlas
7,331
458
11
1
0
322,489
8
W
Poseidon
8,223
514
93
6
0
338,114
6
L
Sylvanus
8,379
524
103
6
0
240,253
2
W
Guan Yu
8,418
526
118
7
0
310,894
1
L
Tsukuyomi
9,331
583
80
5
0
307,347
6
W
Ymir
7,648
478
35
2
0
306,218
2
L
Ah Muzen Cab
8,139
509
110
7
0
283,441
3
W
Awilix
8,914
557
102
6
0
352,915
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role