Player Matchup

Ullr
Ullr
 
Ullr
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
ASDnacho
Ymir
Level 28
God Stats
20W - 7L
1,692 SR
Queue Stats
101W - 46L
1,648 Elo+
Party 2
Skadi
Skadi
Sasukke22
Skadi
Level 125
God Stats
2W - 0L
1,736 SR
Queue Stats
21W - 8L
1,676 Elo+
Party 2
Ne Zha
Ne Zha
Scorcero0609
Ne Zha
Level 123
God Stats
3W - 3L
1,678 SR
Queue Stats
353W - 207L
1,808 Elo+
Party 2
Sol
Sol
WARNKE99
Sol
Level 108
God Stats
5W - 4L
1,615 SR
Queue Stats
399W - 289L
1,687 Elo+
Party 2
Team Averages
Level 99
1,644 SR
1,664 Elo+

VS

Team Averages
Level 69
1,552 SR
1,486 Elo+
Athena
Athena
EspadinhaBRSdS
Athena
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 3
Nox
Nox
MRTPoring
Nox
Level 133
God Stats
51W - 54L
1,453 SR
Queue Stats
186W - 178L
1,486 Elo+
Solo
Danzaburou
Danzaburou
MibuBR
Danzaburou
Level 147
God Stats
1W - 1L
1,680 SR
Queue Stats
175W - 189L
1,485 Elo+
Party 3
Mercury
Mercury
biribinha69
Mercury
Level 23
God Stats
2W - 4L
1,751 SR
Queue Stats
20W - 25L
1,502 Elo+
Party 1
Hercules
Hercules
fihder
Hercules
Level 37
God Stats
1W - 3L
1,378 SR
Queue Stats
93W - 91L
1,455 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
11
8 / 0 / 3
6,990
699
6,869
3,859
1,268
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ymir
9
1 / 0 / 5
5,502
550
2,528
5,327
3,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Skadi
Sasukke22
Skadi
10
3 / 0 / 6
5,705
571
5,709
4,711
1,126
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ne Zha
10
1 / 1 / 7
5,932
593
3,599
6,839
2,019
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

12
8 / 0 / 0
7,038
704
5,730
3,817
1,375
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 4 / 0
4,696
470
1,365
9,654
5,669
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

7
0 / 6 / 0
4,549
455
1,848
5,079
1,568
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
MibuBR
Danzaburou
8
0 / 2 / 0
4,781
478
4,449
7,023
1,480
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mercury
biribinha69
Mercury
5
0 / 6 / 0
4,135
414
896
6,141
1,673
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hercules
fihder
Hercules
9
1 / 3 / 0
4,552
455
2,496
6,696
3,214
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
1
21
Kills
1
1
Deaths
21
21
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
8
0
3
9.5
W
Ymir
1
0
5
3.5
L
0
4
0
0
L
0
6
0
0
L
Danzaburou
MibuBR
Danzaburou
0
2
0
0
W
Skadi
Sasukke22
Skadi
3
0
6
6
W
Ne Zha
1
1
7
4.5
W
8
0
0
8
L
Mercury
biribinha69
Mercury
0
6
0
0
L
Hercules
fihder
Hercules
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,435
Damage
11,054
24,553
Taken
34,593
9,062
Mitigated
13,604
10,561
Healing
6,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
6,869
2,284
0
527
3,859
1,268
0
1,186
2,577
0
36,781
W
Ymir
2,528
285
0
1,333
5,327
3,274
28
798
4,525
11,931
0
L
1,365
561
315
1,691
9,654
5,669
80
1,112
8,542
8,303
0
L
1,848
168
0
250
5,079
1,568
178
1,081
3,998
14,489
0
L
Danzaburou
MibuBR
Danzaburou
4,449
2,084
0
2,076
7,023
1,480
210
697
6,326
0
27,627
W
Skadi
Sasukke22
Skadi
5,709
2,424
0
2,268
4,711
1,126
12
247
4,464
0
27,268
W
Ne Zha
3,599
1,465
0
3,418
6,839
2,019
0
498
6,299
0
35,557
W
5,730
2,560
0
3,015
3,817
1,375
750
382
3,415
39,763
4,258
L
Mercury
biribinha69
Mercury
896
432
0
300
6,141
1,673
0
2,340
3,801
0
12,452
L
Hercules
fihder
Hercules
2,496
559
0
2,312
6,696
3,214
0
2,488
4,208
0
14,488

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,167
Gold Earned
22,713
299
Minions Killed
168
0
Camps Cleared
0
1,055,932
Distance Traveled
881,672
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
6,990
699
74
7
0
213,225
5
W
Ymir
5,502
550
22
2
0
213,895
1
L
Athena
4,696
470
10
1
0
201,515
1
L
Nox
4,549
455
37
4
0
146,116
1
L
Danzaburou
4,781
478
70
7
0
166,933
3
W
Skadi
5,705
571
45
5
0
214,431
3
W
Ne Zha
5,932
593
79
8
0
217,296
1
W
Sol
7,038
704
79
8
0
197,085
1
L
Mercury
4,135
414
31
3
0
191,286
1
L
Hercules
4,552
455
20
2
0
175,822
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role