Player Matchup

Apollo
Apollo
Gooberjack
Apollo
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,227 Elo+
Party 1
Ymir
Ymir
KingDodogama
Ymir
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,109 Elo+
Party 1
Ra
Ra
ShinkuWolf
Ra
Level 12
God Stats
1W - 0L
1,758 SR
Queue Stats
1W - 3L
1,138 Elo+
Party 1
Team Averages
Level 59
1,586 SR
1,158 Elo+

VS

Team Averages
Level 83
1,399 SR
1,361 Elo+
Ra
Ra
FreeXout
Ra
Level 38
God Stats
15W - 21L
1,430 SR
Queue Stats
65W - 83L
1,360 Elo+
Solo
Serqet
Serqet
JazzFirre
Serqet
Level 68
God Stats
0W - 2L
1,216 SR
Queue Stats
26W - 39L
1,337 Elo+
Solo
King Arthur
King Arthur
xTheSomberlain-
King Arthur
Level 143
God Stats
0W - 4L
1,551 SR
Queue Stats
98W - 122L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Gooberjack
Apollo
11
6 / 1 / 3
7,635
764
4,676
4,390
1,956
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

11
0 / 0 / 9
7,240
724
3,732
4,578
2,881
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
2 / 0 / 5
7,115
712
4,904
4,195
1,244
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 1 / 0
5,553
555
1,451
2,066
694
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Serqet
JazzFirre
Serqet
9
0 / 5 / 1
5,952
595
2,542
8,026
2,774
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

King Arthur
xTheSomberlain-
King Arthur
9
0 / 3 / 1
5,979
598
2,977
9,400
6,573
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
2
8
Kills
0
1
Deaths
9
17
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
W
Apollo
Gooberjack
Apollo
6
1
3
7.5
L
Serqet
JazzFirre
Serqet
0
5
1
0.1
W
0
0
9
4.5
W
2
0
5
4.5
L
King Arthur
xTheSomberlain-
King Arthur
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,312
Damage
6,970
13,163
Taken
19,492
6,081
Mitigated
10,041
4,469
Healing
3,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,451
0
301
642
2,066
694
0
1,263
715
8,397
0
W
Apollo
Gooberjack
Apollo
4,676
3,220
0
221
4,390
1,956
740
784
3,342
0
14,469
L
Serqet
JazzFirre
Serqet
2,542
530
0
132
8,026
2,774
0
3,521
4,309
0
8,957
W
3,732
841
182
1,289
4,578
2,881
272
494
3,855
15,824
0
W
4,904
357
993
1,784
4,195
1,244
352
813
3,090
28,304
0
L
King Arthur
xTheSomberlain-
King Arthur
2,977
118
0
2,033
9,400
6,573
0
3,700
5,461
0
16,031

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,990
Gold Earned
17,484
119
Minions Killed
56
7
Camps Cleared
2
504,129
Distance Traveled
411,092
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
5,553
555
16
2
0
76,015
1
W
Apollo
7,635
764
20
2
0
165,916
0
L
Serqet
5,952
595
15
2
2
172,981
2
W
Ymir
7,240
724
42
4
2
165,692
1
W
Ra
7,115
712
57
6
5
172,521
4
L
King Arthur
5,979
598
25
3
0
162,096
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role