Player Matchup

Chiron
Chiron
Nexramus98
Chiron
Level 128
God Stats
2W - 2L
1,560 SR
Queue Stats
61W - 60L
1,533 Elo+
Solo
Kumbhakarna
Kumbhakarna
slyeight
Kumbhakarna
Level 44
God Stats
0W - 3L
1,548 SR
Queue Stats
11W - 22L
1,372 Elo+
Party 1
He Bo
He Bo
апекслегендс
He Bo
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 12L
1,318 Elo+
Party 1
Team Averages
Level 70
1,536 SR
1,407 Elo+

VS

Team Averages
Level 125
1,310 SR
1,506 Elo+
Zhong Kui
Zhong Kui
AngelDar
Zhong Kui
Level 159
God Stats
3W - 5L
1,699 SR
Queue Stats
47W - 49L
1,611 Elo+
Party 2
Skadi
Skadi
FuffoloCurioso
Skadi
Level 127
God Stats
1W - 1L
1,213 SR
Queue Stats
85W - 100L
1,451 Elo+
Party 2
Atlas
Atlas
Secretoti
Atlas
Level 89
God Stats
1W - 4L
1,017 SR
Queue Stats
128W - 162L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Nexramus98
Chiron
17
9 / 6 / 3
14,270
714
22,716
16,993
6,906
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kumbhakarna
slyeight
Kumbhakarna
16
3 / 6 / 8
13,258
663
9,284
26,835
35,181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

12
0 / 7 / 7
10,323
516
10,553
15,678
4,892
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
AngelDar
Zhong Kui
19
11 / 3 / 7
14,400
720
28,700
15,749
12,899
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
7 / 6 / 3
12,782
639
15,885
16,101
6,501
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

Atlas
Secretoti
Atlas
16
1 / 3 / 12
13,264
663
8,651
17,921
20,930
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
41
12
Kills
19
19
Deaths
12
18
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
AngelDar
Zhong Kui
11
3
7
4.83
W
7
6
3
1.42
L
Chiron
Nexramus98
Chiron
9
6
3
1.75
W
Atlas
Secretoti
Atlas
1
3
12
2.33
L
Kumbhakarna
slyeight
Kumbhakarna
3
6
8
1.17
L
0
7
7
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,553
Damage
53,236
59,506
Taken
49,771
46,979
Mitigated
40,330
14,604
Healing
14,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
AngelDar
Zhong Kui
28,700
9,349
0
6,904
15,749
12,899
1,868
5,895
9,854
70,289
9,216
W
15,885
8,309
0
4,069
16,101
6,501
621
6,727
9,374
0
68,870
L
Chiron
Nexramus98
Chiron
22,716
9,132
1,609
3,560
16,993
6,906
0
12,008
4,969
0
58,124
W
Atlas
Secretoti
Atlas
8,651
2,660
0
3,138
17,921
20,930
115
7,509
10,412
22,272
0
L
Kumbhakarna
slyeight
Kumbhakarna
9,284
896
319
5,820
26,835
35,181
0
12,454
14,381
20,104
0
L
10,553
214
0
3,296
15,678
4,892
0
9,122
6,556
35,902
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,851
Gold Earned
40,446
179
Minions Killed
237
2
Camps Cleared
14
978,793
Distance Traveled
1,005,061
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
14,400
720
122
6
6
324,876
4
W
Skadi
12,782
639
95
5
8
314,973
1
L
Chiron
14,270
714
107
5
2
322,690
2
W
Atlas
13,264
663
20
1
0
365,212
3
L
Kumbhakarna
13,258
663
15
1
0
364,792
0
L
He Bo
10,323
516
57
3
0
291,311
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role