Player Matchup

Bastet
Bastet
 
Bastet
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ymir
Ymir
SPLENDO1
Ymir
Level 68
God Stats
2W - 2L
1,532 SR
Queue Stats
139W - 148L
1,410 Elo+
Party 3
Sol
Sol
georgia150
Sol
Level 42
God Stats
4W - 2L
1,307 SR
Queue Stats
16W - 18L
1,411 Elo+
Party 2
Danzaburou
Danzaburou
vBndr
Danzaburou
Level 96
God Stats
2W - 4L
1,393 SR
Queue Stats
210W - 224L
1,484 Elo+
Party 3
Gilgamesh
Gilgamesh
x74potions
Gilgamesh
Level 128
God Stats
14W - 10L
1,555 SR
Queue Stats
135W - 105L
1,537 Elo+
Party 2
Team Averages
Level 84
1,457 SR
1,468 Elo+

VS

Team Averages
Level 83
1,495 SR
1,467 Elo+
Skadi
Skadi
 
Skadi
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
LiLChicha1
Kukulkan
Level 96
God Stats
16W - 24L
1,429 SR
Queue Stats
321W - 374L
1,454 Elo+
Party 1
Achilles
Achilles
Skubidudov
Achilles
Level 88
God Stats
18W - 23L
1,503 SR
Queue Stats
310W - 352L
1,453 Elo+
Party 1
Izanami
Izanami
TommyHeellFinger
Izanami
Level 54
God Stats
16W - 12L
1,580 SR
Queue Stats
138W - 176L
1,462 Elo+
Party 1
Ymir
Ymir
zxcsanya
Ymir
Level 18
God Stats
2W - 4L
1,462 SR
Queue Stats
30W - 29L
1,465 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
11
3 / 0 / 5
6,387
581
5,301
6,690
1,853
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ymir
9
1 / 0 / 2
5,864
533
3,704
7,955
4,656
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
1 / 2 / 0
5,002
455
3,179
4,269
1,279
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
vBndr
Danzaburou
12
6 / 0 / 2
7,333
667
2,712
4,328
1,648
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gilgamesh
x74potions
Gilgamesh
11
5 / 1 / 1
7,064
642
5,673
7,606
5,684
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
10
0 / 0 / 2
5,263
478
4,274
4,225
1,038
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Kukulkan
LiLChicha1
Kukulkan
10
0 / 3 / 0
5,643
513
1,990
3,760
879
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
Skubidudov
Achilles
9
1 / 4 / 1
5,606
510
4,174
5,991
2,259
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
0 / 7 / 1
5,339
485
3,139
7,840
1,806
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ymir
9
2 / 2 / 0
5,563
506
2,589
7,306
3,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
7
16
Kills
3
3
Deaths
16
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
3
0
5
5.5
L
Skadi
 
Skadi
0
0
2
1
L
Kukulkan
LiLChicha1
Kukulkan
0
3
0
0
W
Ymir
1
0
2
2
L
Achilles
Skubidudov
Achilles
1
4
1
0.38
L
0
7
1
0.07
W
1
2
0
0.5
W
Danzaburou
vBndr
Danzaburou
6
0
2
7
W
Gilgamesh
x74potions
Gilgamesh
5
1
1
5.5
L
Ymir
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,569
Damage
16,166
30,848
Taken
29,122
15,120
Mitigated
9,918
11,784
Healing
6,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
5,301
2,050
0
3,818
6,690
1,853
0
501
6,189
0
30,548
L
Skadi
 
Skadi
4,274
2,561
0
1,963
4,225
1,038
0
1,220
3,005
0
36,156
L
Kukulkan
LiLChicha1
Kukulkan
1,990
48
0
250
3,760
879
72
0
3,760
32,278
0
W
Ymir
3,704
982
115
3,119
7,955
4,656
0
1,566
6,389
16,892
0
L
Achilles
Skubidudov
Achilles
4,174
1,205
83
1,210
5,991
2,259
0
408
5,583
0
23,544
L
3,139
2,384
53
1,203
7,840
1,806
453
0
7,840
0
21,425
W
3,179
1,550
0
1,751
4,269
1,279
0
885
3,384
17,578
3,029
W
Danzaburou
vBndr
Danzaburou
2,712
756
0
1,415
4,328
1,648
0
1,627
2,701
0
38,720
W
Gilgamesh
x74potions
Gilgamesh
5,673
1,845
0
1,566
7,606
5,684
104
0
7,606
0
36,642
L
Ymir
2,589
909
134
1,775
7,306
3,936
0
4,771
2,535
12,011
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,650
Gold Earned
27,414
276
Minions Killed
274
0
Camps Cleared
0
1,047,062
Distance Traveled
950,665
18
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
6,387
581
64
6
0
241,164
2
L
Skadi
5,263
478
62
6
0
174,030
0
L
Kukulkan
5,643
513
73
7
0
183,818
0
W
Ymir
5,864
533
23
2
0
203,149
3
L
Achilles
5,606
510
49
4
0
220,886
3
L
Izanami
5,339
485
57
5
0
181,913
3
W
Sol
5,002
455
40
4
0
180,401
4
W
Danzaburou
7,333
667
79
7
0
216,525
6
W
Gilgamesh
7,064
642
70
6
0
205,823
3
L
Ymir
5,563
506
33
3
0
190,018
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role