Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zeus
Zeus
Semp-matthews
Zeus
Level 87
God Stats
3W - 3L
1,349 SR
Queue Stats
31W - 55L
1,318 Elo+
Party 2
Cerberus
Cerberus
T0XICMyStErY
Cerberus
Level 13
God Stats
1W - 0L
1,568 SR
Queue Stats
6W - 8L
1,406 Elo+
Party 2
Team Averages
Level 53
1,472 SR
1,408 Elo+

VS

Team Averages
Level 84
1,530 SR
1,454 Elo+
Fenrir
Fenrir
 
Fenrir
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
IonizedCheese36
Kukulkan
Level 41
God Stats
1W - 2L
1,397 SR
Queue Stats
25W - 35L
1,342 Elo+
Solo
Geb
Geb
Morbid Atrophy
Geb
Level 66
God Stats
44W - 20L
1,693 SR
Queue Stats
107W - 99L
1,521 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
9
0 / 0 / 4
4,632
926
2,156
1,186
363
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
3 / 0 / 1
4,949
990
4,749
2,749
764
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cerberus
T0XICMyStErY
Cerberus
7
1 / 2 / 2
4,378
876
1,372
4,241
1,438
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
5
1 / 2 / 1
4,139
828
1,422
3,503
1,670
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Kukulkan
4
0 / 1 / 2
3,858
772
820
967
263
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

8
1 / 1 / 0
4,101
820
1,682
7,109
3,472
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
5
4
Kills
2
2
Deaths
4
7
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
0
0
4
2
L
Fenrir
 
Fenrir
1
2
1
0.75
L
Kukulkan
0
1
2
1
L
1
1
0
1
W
3
0
1
3.5
W
Cerberus
T0XICMyStErY
Cerberus
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,277
Damage
3,924
8,176
Taken
11,579
2,565
Mitigated
5,405
3,733
Healing
2,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
2,156
1,177
0
488
1,186
363
607
477
709
0
13,415
L
Fenrir
 
Fenrir
1,422
478
0
986
3,503
1,670
0
2,164
1,191
0
4,270
L
Kukulkan
820
312
0
59
967
263
0
665
242
1,750
0
L
1,682
134
174
1,608
7,109
3,472
0
3,291
3,568
8,819
0
W
4,749
996
93
1,549
2,749
764
246
988
1,761
14,223
0
W
Cerberus
T0XICMyStErY
Cerberus
1,372
513
61
1,542
4,241
1,438
108
1,214
3,027
5,177
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,959
Gold Earned
12,098
68
Minions Killed
19
4
Camps Cleared
1
265,244
Distance Traveled
198,959
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
4,632
926
28
6
2
89,226
2
L
Fenrir
4,139
828
5
1
1
53,069
1
L
Kukulkan
3,858
772
4
1
0
18,836
0
L
Geb
4,101
820
10
2
0
127,054
2
W
Zeus
4,949
990
24
5
2
95,566
3
W
Cerberus
4,378
876
16
3
0
80,452
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role