Player Matchup

Cthulhu
Cthulhu
CCthuwu
Cthulhu
Level 39
God Stats
3W - 1L
1,900 SR
Queue Stats
55W - 53L
1,509 Elo+
Party 1
Achilles
Achilles
DJEnderHD
Achilles
Level 121
God Stats
7W - 4L
1,371 SR
Queue Stats
136W - 125L
1,522 Elo+
Party 1
Ra
Ra
magnetricPT
Ra
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 3L
1,787 Elo+
Party 1
Team Averages
Level 62
1,590 SR
1,606 Elo+

VS

Team Averages
Level 64
1,546 SR
1,474 Elo+
Ares
Ares
GwantsFeal
Ares
Level 28
God Stats
3W - 0L
1,500 SR
Queue Stats
64W - 46L
1,506 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
WARbrotherGISSE
Ah Muzen Cab
Level 37
God Stats
12W - 4L
1,407 SR
Queue Stats
88W - 78L
1,494 Elo+
Party 2
Zeus
Zeus
Wosak
Zeus
Level 126
God Stats
3W - 0L
1,730 SR
Queue Stats
9W - 13L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CCthuwu
Cthulhu
14
2 / 8 / 3
11,125
586
14,930
27,833
36,916
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Achilles
DJEnderHD
Achilles
14
3 / 10 / 2
11,429
602
15,775
33,247
45,327
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
0 / 8 / 1
9,809
516
6,303
17,585
7,301
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 2 / 14
14,598
768
17,181
23,173
25,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ah Muzen Cab
WARbrotherGISSE
Ah Muzen Cab
18
7 / 0 / 17
14,016
738
31,066
13,289
6,003
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Zeus
Wosak
Zeus
17
11 / 3 / 8
13,748
724
23,782
11,790
4,814
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
65
5
Kills
26
26
Deaths
5
6
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
CCthuwu
Cthulhu
2
8
3
0.44
L
Achilles
DJEnderHD
Achilles
3
10
2
0.4
W
8
2
14
7.5
W
Ah Muzen Cab
WARbrotherGISSE
Ah Muzen Cab
7
0
17
15.5
W
Zeus
Wosak
Zeus
11
3
8
5
L
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,008
Damage
72,029
78,665
Taken
48,252
89,544
Mitigated
35,831
10,811
Healing
13,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
CCthuwu
Cthulhu
14,930
1,318
700
2,135
27,833
36,916
0
13,584
14,249
30,283
0
L
Achilles
DJEnderHD
Achilles
15,775
3,321
121
4,105
33,247
45,327
0
16,776
16,471
7,501
30,119
W
17,181
539
951
5,504
23,173
25,014
72
10,998
10,708
35,161
0
W
Ah Muzen Cab
WARbrotherGISSE
Ah Muzen Cab
31,066
16,215
0
4,252
13,289
6,003
525
5,975
6,543
0
90,499
W
Zeus
Wosak
Zeus
23,782
4,911
0
2,576
11,790
4,814
742
5,763
5,265
60,899
0
L
6,303
384
1,350
2,400
17,585
7,301
0
10,918
6,667
34,561
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,363
Gold Earned
42,362
156
Minions Killed
219
5
Camps Cleared
10
966,417
Distance Traveled
1,115,700
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
11,125
586
45
2
1
352,258
2
L
Achilles
11,429
602
46
2
3
319,190
4
W
Ares
14,598
768
24
1
3
392,112
4
W
Ah Muzen Cab
14,016
738
123
6
4
375,281
3
W
Zeus
13,748
724
72
4
3
348,307
4
L
Ra
9,809
516
65
3
1
294,969
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role