Player Matchup

Nu Wa
Nu Wa
BIGDADDYA
Nu Wa
Level 160
God Stats
3W - 3L
1,296 SR
Queue Stats
59W - 59L
1,546 Elo+
Party 1
Medusa
Medusa
Daamduu
Medusa
Level 23
God Stats
5W - 3L
1,713 SR
Queue Stats
12W - 7L
1,672 Elo+
Party 3
Anhur
Anhur
EvSharKyy
Anhur
Level 159
God Stats
5W - 4L
1,713 SR
Queue Stats
156W - 97L
1,686 Elo+
Party 3
Ravana
Ravana
Helminthes
Ravana
Level 143
God Stats
2W - 3L
1,542 SR
Queue Stats
544W - 520L
1,582 Elo+
Party 1
Sylvanus
Sylvanus
Muitre
Sylvanus
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 6L
1,683 Elo+
Party 3
Team Averages
Level 101
1,553 SR
1,634 Elo+

VS

Team Averages
Level 85
1,549 SR
1,544 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Osiris
Osiris
CarolusRex7
Osiris
Level 49
God Stats
11W - 9L
1,550 SR
Queue Stats
57W - 55L
1,551 Elo+
Solo
Merlin
Merlin
Dazmir
Merlin
Level 42
God Stats
5W - 4L
1,614 SR
Queue Stats
94W - 101L
1,434 Elo+
Solo
Arachne
Arachne
Sokullu
Arachne
Level 158
God Stats
13W - 10L
1,581 SR
Queue Stats
195W - 205L
1,525 Elo+
Solo
Hachiman
Hachiman
TurboPutinVodka
Hachiman
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,710 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
BIGDADDYA
Nu Wa
12
2 / 7 / 10
8,241
485
13,853
12,606
3,669
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
Daamduu
Medusa
12
1 / 5 / 5
7,574
446
6,793
11,711
2,114
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Anhur
EvSharKyy
Anhur
13
3 / 3 / 9
8,720
513
10,345
18,971
6,950
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ravana
Helminthes
Ravana
14
10 / 6 / 4
9,324
548
8,378
12,970
4,072
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
Muitre
Sylvanus
15
3 / 3 / 6
9,374
551
11,225
15,459
13,488
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
14
3 / 1 / 12
9,546
562
7,017
13,794
11,579
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Osiris
17
7 / 2 / 3
10,946
644
14,116
16,710
14,218
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Merlin
Dazmir
Merlin
14
1 / 5 / 5
8,691
511
6,445
10,576
4,989
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Arachne
Sokullu
Arachne
15
5 / 6 / 4
9,407
553
7,765
14,993
6,093
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hachiman
16
8 / 5 / 3
9,981
587
18,955
16,804
4,651
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
51
19
Kills
24
24
Deaths
19
34
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
3
1
12
9
L
Nu Wa
BIGDADDYA
Nu Wa
2
7
10
1
W
Osiris
7
2
3
4.25
L
Medusa
Daamduu
Medusa
1
5
5
0.7
W
Merlin
Dazmir
Merlin
1
5
5
0.7
L
Anhur
EvSharKyy
Anhur
3
3
9
2.5
L
Ravana
Helminthes
Ravana
10
6
4
2
L
Sylvanus
Muitre
Sylvanus
3
3
6
2
W
Arachne
Sokullu
Arachne
5
6
4
1.17
W
Hachiman
8
5
3
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,594
Damage
54,298
71,717
Taken
72,877
30,293
Mitigated
41,530
26,599
Healing
30,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
7,017
966
6,160
7,091
13,794
11,579
0
4,827
8,684
28,848
0
L
Nu Wa
BIGDADDYA
Nu Wa
13,853
1,897
95
2,287
12,606
3,669
1,016
2,682
9,472
51,682
0
W
Osiris
14,116
5,196
361
5,742
16,710
14,218
0
6,488
9,995
0
70,942
L
Medusa
Daamduu
Medusa
6,793
2,075
0
2,386
11,711
2,114
0
1,259
10,452
0
38,878
W
Merlin
Dazmir
Merlin
6,445
398
0
1,010
10,576
4,989
0
4,138
6,200
62,181
0
L
Anhur
EvSharKyy
Anhur
10,345
5,138
2,848
4,648
18,971
6,950
108
4,627
13,906
0
37,578
L
Ravana
Helminthes
Ravana
8,378
2,170
0
2,650
12,970
4,072
0
2,131
10,663
0
54,737
L
Sylvanus
Muitre
Sylvanus
11,225
3,039
2,761
8,924
15,459
13,488
22
2,163
12,567
50,734
12,381
W
Arachne
Sokullu
Arachne
7,765
5,341
0
5,100
14,993
6,093
444
4,959
9,816
30
55,976
W
Hachiman
18,955
8,568
0
4,717
16,804
4,651
844
2,639
13,955
0
81,290

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,233
Gold Earned
48,571
440
Minions Killed
511
0
Camps Cleared
0
1,534,657
Distance Traveled
1,717,636
19
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
9,546
562
38
2
0
348,216
2
L
Nu Wa
8,241
485
90
5
0
296,376
4
W
Osiris
10,946
644
141
8
0
367,409
1
L
Medusa
7,574
446
77
5
0
311,072
5
W
Merlin
8,691
511
119
7
0
319,899
0
L
Anhur
8,720
513
39
2
0
307,860
4
L
Ravana
9,324
548
90
5
0
328,553
5
L
Sylvanus
9,374
551
144
8
0
290,796
1
W
Arachne
9,407
553
93
5
0
372,287
4
W
Hachiman
9,981
587
120
7
0
309,825
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role