Player Matchup

Hera
Hera
Aloe2000
Hera
Level 66
God Stats
13W - 18L
1,430 SR
Queue Stats
20W - 25L
1,386 Elo+
Solo
Fenrir
Fenrir
IlIRemIlI
Fenrir
Level 82
God Stats
1W - 1L
1,821 SR
Queue Stats
43W - 58L
1,338 Elo+
Solo
Sun Wukong
Sun Wukong
LeGrandPoulet04
Sun Wukong
Level 99
God Stats
9W - 18L
1,405 SR
Queue Stats
583W - 791L
1,363 Elo+
Solo
Team Averages
Level 82
1,552 SR
1,362 Elo+

VS

Team Averages
Level 72
1,577 SR
1,381 Elo+
Nu Wa
Nu Wa
Azloth
Nu Wa
Level 100
God Stats
5W - 6L
1,474 SR
Queue Stats
32W - 36L
1,339 Elo+
Solo
Bastet
Bastet
ThA_jUgAnAuT713
Bastet
Level 89
God Stats
4W - 4L
1,562 SR
Queue Stats
28W - 33L
1,438 Elo+
Party 1
Sobek
Sobek
xX_ArchWolf_Xx
Sobek
Level 28
God Stats
2W - 0L
1,694 SR
Queue Stats
79W - 92L
1,368 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
12
1 / 5 / 3
8,075
621
8,059
7,749
1,859
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
IlIRemIlI
Fenrir
12
3 / 1 / 1
8,188
630
8,224
11,774
8,775
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sun Wukong
LeGrandPoulet04
Sun Wukong
10
1 / 2 / 2
7,387
568
4,597
13,619
11,887
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Azloth
Nu Wa
12
0 / 0 / 6
8,192
630
7,477
4,296
1,431
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
6 / 4 / 2
9,404
723
13,231
12,070
5,220
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

12
2 / 1 / 1
8,575
660
5,377
10,805
12,967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
17
5
Kills
8
8
Deaths
5
6
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Hera
1
5
3
0.5
W
Nu Wa
Azloth
Nu Wa
0
0
6
3
L
Fenrir
IlIRemIlI
Fenrir
3
1
1
3.5
L
Sun Wukong
LeGrandPoulet04
Sun Wukong
1
2
2
1
W
6
4
2
1.75
W
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,880
Damage
26,085
33,142
Taken
27,171
22,521
Mitigated
19,618
6,070
Healing
7,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
8,059
1,727
283
1,538
7,749
1,859
48
2,845
4,904
36,007
0
W
Nu Wa
Azloth
Nu Wa
7,477
1,395
431
807
4,296
1,431
12
880
3,416
30,001
0
L
Fenrir
IlIRemIlI
Fenrir
8,224
1,943
313
1,797
11,774
8,775
0
4,636
7,138
0
23,634
L
Sun Wukong
LeGrandPoulet04
Sun Wukong
4,597
1,229
0
2,139
13,619
11,887
0
6,311
7,308
0
18,558
W
13,231
3,400
0
3,067
12,070
5,220
0
3,599
8,471
0
33,427
W
5,377
512
0
3,323
10,805
12,967
0
3,791
7,014
18,552
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,650
Gold Earned
26,171
140
Minions Killed
118
4
Camps Cleared
5
677,137
Distance Traveled
724,852
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
8,075
621
86
7
0
204,902
3
W
Nu Wa
8,192
630
39
3
0
234,314
0
L
Fenrir
8,188
630
32
2
3
245,030
2
L
Sun Wukong
7,387
568
22
2
1
227,205
1
W
Bastet
9,404
723
52
4
5
231,926
4
W
Sobek
8,575
660
27
2
0
258,612
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role