Player Matchup

Discordia
Discordia
Silver IV
 
Discordia
Silver IV
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chaac
Chaac
Bronze II
Judaijoca
Chaac
Bronze II
Level 65
God Stats
1W - 3L
1,458 SR
Queue Stats
28W - 60L
376 MMR
Solo
Chronos
Chronos
Silver IV
TheBrutalGod1
Chronos
Silver IV
Level 160
God Stats
36W - 35L
1,537 SR
Queue Stats
191W - 173L
643 MMR
Solo
Bastet
Bastet
Bronze I
oldschoolLC
Bastet
Bronze I
Level 104
God Stats
1W - 3L
1,506 SR
Queue Stats
28W - 54L
557 MMR
Party 1
Bacchus
Bacchus
Silver V
sai1930
Bacchus
Silver V
Level 65
God Stats
5W - 6L
1,462 SR
Queue Stats
27W - 49L
613 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 109
1,493 SR
738 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 115
1,476 SR
582 MMR
Ymir
Ymir
Silver IV
ANRG7
Ymir
Silver IV
Level 86
God Stats
6W - 4L
1,594 SR
Queue Stats
132W - 162L
603 MMR
Solo
Nox
Nox
Silver III
GeneralLie
Nox
Silver III
Level 129
God Stats
60W - 86L
1,475 SR
Queue Stats
366W - 387L
811 MMR
Party 2
Amaterasu
Amaterasu
Silver IV
Larsator
Amaterasu
Silver IV
Level 110
God Stats
6W - 7L
1,531 SR
Queue Stats
243W - 270L
762 MMR
Party 2
Medusa
Medusa
Bronze II
OG-Hisoka
Medusa
Bronze II
Level 91
God Stats
2W - 3L
1,616 SR
Queue Stats
150W - 172L
251 MMR
Solo
Tsukuyomi
Tsukuyomi
Silver V
Tryharddots
Tsukuyomi
Silver V
Level 160
God Stats
1W - 3L
1,166 SR
Queue Stats
156W - 172L
485 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
9
0 / 3 / 1
4,985
499
4,088
3,729
945
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
Judaijoca
Chaac
10
0 / 2 / 1
5,355
536
2,725
5,782
2,527
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chronos
10
1 / 4 / 0
5,597
560
4,467
6,435
1,757
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bastet
9
1 / 3 / 1
5,240
524
3,382
7,516
1,885
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Bacchus
sai1930
Bacchus
7
1 / 2 / 0
4,730
473
1,075
7,224
3,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
GaneshaAgniIzanamiFenrir

VS

Bans
CliodhnaMulanAchillesGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
ANRG7
Ymir
9
0 / 1 / 5
5,686
569
3,250
5,353
3,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

11
2 / 1 / 2
6,368
637
2,712
4,458
1,245
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Amaterasu
Larsator
Amaterasu
11
2 / 0 / 1
6,473
647
4,564
6,622
3,979
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Medusa
OG-Hisoka
Medusa
11
5 / 1 / 0
6,636
664
5,180
6,447
1,906
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tsukuyomi
Tryharddots
Tsukuyomi
10
5 / 2 / 2
6,220
622
5,012
7,687
2,286
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
24
3
Kills
14
14
Deaths
5
3
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
0
3
1
0.17
W
Ymir
ANRG7
Ymir
0
1
5
2.5
W
2
1
2
3
L
Chaac
Judaijoca
Chaac
0
2
1
0.25
W
Amaterasu
Larsator
Amaterasu
2
0
1
2.5
W
Medusa
OG-Hisoka
Medusa
5
1
0
5
L
Chronos
1
4
0
0.25
W
Tsukuyomi
Tryharddots
Tsukuyomi
5
2
2
3
L
Bastet
1
3
1
0.5
L
Bacchus
sai1930
Bacchus
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,737
Damage
20,718
30,686
Taken
30,567
10,517
Mitigated
12,993
8,854
Healing
11,674
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
4,088
110
0
540
3,729
945
0
871
2,858
28,678
0
W
Ymir
ANRG7
Ymir
3,250
632
0
1,447
5,353
3,577
0
2,091
3,085
16,347
0
W
2,712
129
0
2,252
4,458
1,245
0
1,947
2,173
39,300
0
L
Chaac
Judaijoca
Chaac
2,725
589
0
2,914
5,782
2,527
0
0
5,782
0
28,566
W
Amaterasu
Larsator
Amaterasu
4,564
1,366
0
3,289
6,622
3,979
0
570
5,613
0
34,963
W
Medusa
OG-Hisoka
Medusa
5,180
1,844
0
2,145
6,447
1,906
794
3,350
3,097
0
40,504
L
Chronos
4,467
1,709
0
998
6,435
1,757
0
457
5,978
27,515
3,225
W
Tsukuyomi
Tryharddots
Tsukuyomi
5,012
1,423
0
2,541
7,687
2,286
0
334
7,273
0
26,125
L
Bastet
3,382
539
0
2,636
7,516
1,885
0
1,843
5,673
0
21,322
L
Bacchus
sai1930
Bacchus
1,075
31
0
1,766
7,224
3,403
0
2,791
4,433
6,096
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,907
Gold Earned
31,383
242
Minions Killed
320
0
Camps Cleared
0
1,002,939
Distance Traveled
987,782
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
4,985
499
53
5
0
198,388
2
W
Ymir
5,686
569
17
2
0
191,368
3
W
Nox
6,368
637
95
10
0
202,291
3
L
Chaac
5,355
536
68
7
0
194,302
3
W
Amaterasu
6,473
647
73
7
0
202,293
2
W
Medusa
6,636
664
82
8
0
197,188
3
L
Chronos
5,597
560
59
6
0
182,287
3
W
Tsukuyomi
6,220
622
53
5
0
194,642
1
L
Bastet
5,240
524
51
5
0
236,098
1
L
Bacchus
4,730
473
11
1
0
191,864
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role