Player Matchup

Bellona
Bellona
 
Bellona
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Hey Hypnotic
Merlin
Level 119
God Stats
4W - 0L
1,633 SR
Queue Stats
37W - 22L
1,719 Elo+
Party 1
Bastet
Bastet
Hey Sweats
Bastet
Level 104
God Stats
15W - 7L
1,545 SR
Queue Stats
34W - 24L
1,675 Elo+
Party 1
Team Averages
Level 114
1,560 SR
1,632 Elo+

VS

Team Averages
Level 114
1,491 SR
1,644 Elo+
Cerberus
Cerberus
Xx_Nozy_xX
Cerberus
Level 68
God Stats
3W - 4L
1,391 SR
Queue Stats
31W - 46L
1,586 Elo+
Party 2
Da Ji
Da Ji
comedial
Da Ji
Level 129
God Stats
0W - 2L
1,304 SR
Queue Stats
34W - 36L
1,618 Elo+
Solo
Raijin
Raijin
detch01
Raijin
Level 145
God Stats
13W - 6L
1,779 SR
Queue Stats
715W - 361L
1,728 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
16
5 / 1 / 9
10,993
687
14,066
16,511
21,967
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Merlin
15
3 / 3 / 10
10,605
663
10,940
7,092
2,429
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bastet
Hey Sweats
Bastet
16
9 / 4 / 4
11,538
721
15,690
13,389
4,846
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Xx_Nozy_xX
Cerberus
14
1 / 5 / 6
10,174
636
7,595
17,481
14,653
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Da Ji
comedial
Da Ji
14
5 / 6 / 3
10,255
641
13,665
13,677
6,676
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mace

Mace

+10
Physical Power

Raijin
detch01
Raijin
14
2 / 6 / 3
10,317
645
9,298
14,863
4,131
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
20
17
Kills
8
8
Deaths
17
23
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
5
1
9
9.5
W
Merlin
3
3
10
2.67
W
Bastet
Hey Sweats
Bastet
9
4
4
2.75
L
Cerberus
Xx_Nozy_xX
Cerberus
1
5
6
0.8
L
Da Ji
comedial
Da Ji
5
6
3
1.08
L
Raijin
detch01
Raijin
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,696
Damage
30,558
36,992
Taken
46,021
29,242
Mitigated
25,460
6,911
Healing
6,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
14,066
3,661
220
4,759
16,511
21,967
338
8,680
7,831
0
46,318
W
Merlin
10,940
495
0
0
7,092
2,429
778
3,703
3,389
34,268
0
W
Bastet
Hey Sweats
Bastet
15,690
3,207
0
1,932
13,389
4,846
0
5,522
7,867
0
34,209
L
Cerberus
Xx_Nozy_xX
Cerberus
7,595
402
72
3,788
17,481
14,653
0
5,572
11,471
26,063
0
L
Da Ji
comedial
Da Ji
13,665
2,908
0
500
13,677
6,676
0
3,432
10,031
0
24,800
L
Raijin
detch01
Raijin
9,298
745
264
1,772
14,863
4,131
0
1,634
13,063
49,139
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,136
Gold Earned
30,746
177
Minions Killed
187
8
Camps Cleared
7
886,229
Distance Traveled
817,654
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
10,993
687
70
4
4
328,322
5
W
Merlin
10,605
663
66
4
2
261,617
4
W
Bastet
11,538
721
41
3
2
296,290
1
L
Cerberus
10,174
636
64
4
1
290,573
1
L
Da Ji
10,255
641
36
2
3
274,404
4
L
Raijin
10,317
645
87
5
3
252,677
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role