Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
NitroTurtle
Ra
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 8L
1,523 Elo+
Party 1
King Arthur
King Arthur
SyaLater
King Arthur
Level 95
God Stats
6W - 7L
1,569 SR
Queue Stats
22W - 26L
1,520 Elo+
Party 1
Team Averages
Level 111
1,523 SR
1,514 Elo+

VS

Team Averages
Level 112
1,431 SR
1,315 Elo+
Tiamat
Tiamat
DerWusa
Tiamat
Level 120
God Stats
1W - 6L
1,291 SR
Queue Stats
46W - 79L
1,406 Elo+
Party 2
Atlas
Atlas
Nekrown
Atlas
Level 69
God Stats
6W - 8L
1,564 SR
Queue Stats
76W - 119L
1,353 Elo+
Party 2
Cabrakan
Cabrakan
mettys
Cabrakan
Level 147
God Stats
0W - 2L
1,439 SR
Queue Stats
4W - 6L
1,187 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
11
3 / 2 / 8
8,173
817
6,735
10,013
10,583
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

12
2 / 1 / 10
7,579
758
12,928
6,589
2,842
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
SyaLater
King Arthur
12
7 / 1 / 5
8,914
891
7,906
12,493
11,550
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
DerWusa
Tiamat
10
1 / 5 / 3
6,983
698
6,378
9,173
6,137
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Atlas
Nekrown
Atlas
12
3 / 2 / 1
7,608
761
8,153
13,661
9,551
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cabrakan
mettys
Cabrakan
9
0 / 5 / 2
6,445
645
3,855
10,042
9,257
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
10
12
Kills
4
4
Deaths
12
23
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
3
2
8
3.5
L
Tiamat
DerWusa
Tiamat
1
5
3
0.5
L
Atlas
Nekrown
Atlas
3
2
1
1.75
W
2
1
10
7
W
King Arthur
SyaLater
King Arthur
7
1
5
9.5
L
Cabrakan
mettys
Cabrakan
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,569
Damage
18,386
29,095
Taken
32,876
24,975
Mitigated
24,945
10,336
Healing
11,180
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
6,735
1,281
0
2,989
10,013
10,583
268
5,588
4,196
0
13,259
L
Tiamat
DerWusa
Tiamat
6,378
553
773
2,110
9,173
6,137
0
3,087
6,086
17,236
0
L
Atlas
Nekrown
Atlas
8,153
2,846
0
5,947
13,661
9,551
0
4,962
8,699
20,465
0
W
12,928
2,948
2,377
2,258
6,589
2,842
593
4,972
1,539
42,292
0
W
King Arthur
SyaLater
King Arthur
7,906
880
0
2,712
12,493
11,550
143
7,338
4,682
0
15,283
L
Cabrakan
mettys
Cabrakan
3,855
362
651
1,699
10,042
9,257
0
5,214
4,828
11,526
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,666
Gold Earned
21,036
114
Minions Killed
70
6
Camps Cleared
3
638,042
Distance Traveled
493,090
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
8,173
817
9
1
3
216,008
1
L
Tiamat
6,983
698
23
2
1
164,841
0
L
Atlas
7,608
761
29
3
1
182,115
3
W
Ra
7,579
758
80
8
1
204,872
3
W
King Arthur
8,914
891
25
3
2
217,162
2
L
Cabrakan
6,445
645
18
2
1
146,134
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role