Player Matchup

Cupid
Cupid
 
Cupid
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Da Ji
Da Ji
 
Da Ji
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
DragonFlameKid34
Achilles
Level 148
God Stats
20W - 12L
1,575 SR
Queue Stats
599W - 671L
1,414 Elo+
Party 3
Raijin
Raijin
Hey Its Emmm
Raijin
Level 124
God Stats
3W - 3L
1,144 SR
Queue Stats
205W - 219L
1,441 Elo+
Solo
Atlas
Atlas
Marvelnman
Atlas
Level 140
God Stats
27W - 39L
1,432 SR
Queue Stats
854W - 888L
1,373 Elo+
Party 2
Team Averages
Level 133
1,430 SR
1,446 Elo+

VS

Team Averages
Level 56
1,494 SR
1,396 Elo+
Ares
Ares
Alawakkba
Ares
Level 6
God Stats
2W - 4L
1,333 SR
Queue Stats
9W - 13L
1,261 Elo+
Party 1
Olorun
Olorun
CysticCarcass04
Olorun
Level 28
God Stats
17W - 10L
1,613 SR
Queue Stats
24W - 23L
1,437 Elo+
Party 1
Mulan
Mulan
INDIGOCRAY
Mulan
Level 160
God Stats
3W - 6L
1,361 SR
Queue Stats
49W - 66L
1,371 Elo+
Solo
Neith
Neith
JOET094
Neith
Level 0
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Awilix
Awilix
Skyrim2XL
Awilix
Level 86
God Stats
1W - 2L
1,664 SR
Queue Stats
39W - 40L
1,412 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
13
9 / 2 / 4
8,520
655
7,504
7,559
2,378
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Da Ji
 
Da Ji
14
4 / 2 / 2
7,711
593
4,179
8,959
3,100
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
6 / 3 / 8
7,735
595
7,120
11,424
6,048
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Raijin
13
2 / 3 / 1
7,412
570
4,544
7,854
2,223
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Atlas
14
1 / 1 / 4
7,680
591
5,759
7,078
4,256
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
5
0 / 6 / 1
5,002
385
1,752
8,951
3,976
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
2 / 4 / 3
7,718
594
6,939
8,554
3,029
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Mulan
12
0 / 2 / 2
6,934
533
5,230
8,856
7,351
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Neith
JOET094
Neith
5
0 / 6 / 1
4,693
361
1,956
4,419
1,157
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Awilix
Skyrim2XL
Awilix
13
9 / 4 / 1
8,566
659
12,338
9,784
4,650
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
19
22
Kills
11
11
Deaths
22
19
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
9
2
4
5.5
W
Da Ji
 
Da Ji
4
2
2
2.5
L
Ares
0
6
1
0.08
L
2
4
3
0.88
W
6
3
8
3.33
W
Raijin
2
3
1
0.83
L
Mulan
0
2
2
0.5
L
Neith
JOET094
Neith
0
6
1
0.08
W
Atlas
1
1
4
3
L
Awilix
Skyrim2XL
Awilix
9
4
1
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,106
Damage
28,215
42,874
Taken
40,564
18,005
Mitigated
20,163
13,767
Healing
8,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
7,504
5,130
101
1,516
7,559
2,378
2,064
1,242
6,317
0
42,120
W
Da Ji
 
Da Ji
4,179
993
0
3,549
8,959
3,100
1,036
840
7,885
0
39,432
L
Ares
1,752
572
0
439
8,951
3,976
0
0
8,825
11,670
0
L
6,939
3,360
0
2,448
8,554
3,029
1,654
3,661
4,496
52,443
0
W
7,120
2,976
180
3,661
11,424
6,048
826
2,703
8,638
1,989
24,475
W
Raijin
4,544
499
0
2,359
7,854
2,223
400
3,580
4,060
39,398
0
L
Mulan
5,230
338
0
3,469
8,856
7,351
0
3,572
5,212
0
37,092
L
Neith
JOET094
Neith
1,956
1,354
0
35
4,419
1,157
124
0
4,330
0
8,869
W
Atlas
5,759
2,084
196
2,205
7,078
4,256
0
0
6,829
37,049
4,355
L
Awilix
Skyrim2XL
Awilix
12,338
4,711
0
1,932
9,784
4,650
0
2,714
6,806
0
44,193

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,058
Gold Earned
32,913
374
Minions Killed
291
0
Camps Cleared
0
1,230,595
Distance Traveled
973,851
21
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
8,520
655
78
6
0
204,922
1
W
Da Ji
7,711
593
66
5
0
292,932
6
L
Ares
5,002
385
15
1
0
166,368
1
L
Olorun
7,718
594
104
8
0
190,823
3
W
Achilles
7,735
595
49
4
0
258,398
4
W
Raijin
7,412
570
90
7
0
225,597
6
L
Mulan
6,934
533
88
7
0
200,134
1
L
Neith
4,693
361
16
1
0
151,131
1
W
Atlas
7,680
591
91
7
0
248,746
4
L
Awilix
8,566
659
68
5
0
265,395
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role