Player Matchup

Zeus
Zeus
Andy12325
Zeus
Level 123
God Stats
8W - 1L
1,963 SR
Queue Stats
287W - 206L
1,637 Elo+
Party 2
Bastet
Bastet
IBlackILotus
Bastet
Level 86
God Stats
4W - 0L
1,888 SR
Queue Stats
184W - 161L
1,616 Elo+
Party 2
Ares
Ares
RaginGamer59
Ares
Level 17
God Stats
8W - 4L
1,607 SR
Queue Stats
12W - 7L
1,561 Elo+
Party 2
Bakasura
Bakasura
SlugsGaming
Bakasura
Level 85
God Stats
1W - 2L
1,600 SR
Queue Stats
168W - 135L
1,658 Elo+
Party 2
Heimdallr
Heimdallr
davimendez12325
Heimdallr
Level 129
God Stats
2W - 0L
1,716 SR
Queue Stats
39W - 34L
1,638 Elo+
Party 2
Team Averages
Level 88
1,755 SR
1,622 Elo+

VS

Team Averages
Level 73
1,529 SR
1,497 Elo+
Scylla
Scylla
 
Scylla
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Memothememeboi
Jormungandr
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Vamana
Vamana
OneEyedJester
Vamana
Level 31
God Stats
5W - 5L
1,560 SR
Queue Stats
55W - 46L
1,527 Elo+
Party 1
Ullr
Ullr
Skumbeezy
Ullr
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 70L
1,475 Elo+
Party 1
Fenrir
Fenrir
Çhase
Fenrir
Level 83
God Stats
4W - 1L
1,582 SR
Queue Stats
84W - 79L
1,486 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
17
10 / 0 / 6
10,615
1,062
15,385
3,155
1,716
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bastet
13
1 / 3 / 11
8,142
814
8,675
12,430
5,326
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

14
4 / 3 / 10
9,307
931
6,915
7,949
9,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bakasura
SlugsGaming
Bakasura
14
3 / 0 / 10
8,389
839
5,810
6,583
3,613
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heimdallr
davimendez12325
Heimdallr
16
4 / 0 / 11
9,034
903
12,981
7,617
3,392
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
12
0 / 4 / 3
6,087
609
5,164
6,241
2,164
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jormungandr
Memothememeboi
Jormungandr
13
1 / 3 / 3
7,321
732
3,109
10,096
7,553
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
1 / 5 / 3
6,200
620
4,574
13,573
8,862
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ullr
14
2 / 4 / 1
7,381
738
3,946
9,015
3,657
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fenrir
Çhase
Fenrir
12
2 / 6 / 2
6,763
676
7,268
15,075
7,133
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
18
22
Kills
6
6
Deaths
22
48
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
0
4
3
0.38
W
Zeus
10
0
6
13
W
Bastet
1
3
11
2.17
L
Jormungandr
Memothememeboi
Jormungandr
1
3
3
0.83
L
1
5
3
0.5
W
4
3
10
3
L
Ullr
2
4
1
0.63
W
Bakasura
SlugsGaming
Bakasura
3
0
10
8
W
Heimdallr
davimendez12325
Heimdallr
4
0
11
9.5
L
Fenrir
Çhase
Fenrir
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,766
Damage
24,061
37,734
Taken
54,000
23,070
Mitigated
29,369
12,846
Healing
6,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
5,164
595
0
798
6,241
2,164
0
3,279
2,952
20,132
0
W
Zeus
15,385
5,431
0
2,041
3,155
1,716
3,324
430
2,646
50,574
0
W
Bastet
8,675
2,096
1,622
2,656
12,430
5,326
399
3,145
8,824
0
19,345
L
Jormungandr
Memothememeboi
Jormungandr
3,109
770
0
434
10,096
7,553
0
2,731
7,313
14,193
0
L
4,574
1,739
314
4,171
13,573
8,862
0
8,429
5,002
0
11,218
W
6,915
143
0
1,066
7,949
9,023
423
1,285
6,210
15,697
0
L
Ullr
3,946
877
0
190
9,015
3,657
0
3,783
5,152
0
27,029
W
Bakasura
SlugsGaming
Bakasura
5,810
3,835
0
2,683
6,583
3,613
1,272
1,654
4,716
0
14,763
W
Heimdallr
davimendez12325
Heimdallr
12,981
5,601
0
2,778
7,617
3,392
2,512
1,509
5,711
0
43,725
L
Fenrir
Çhase
Fenrir
7,268
1,169
0
617
15,075
7,133
0
4,555
10,474
0
11,294

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,487
Gold Earned
33,752
268
Minions Killed
166
11
Camps Cleared
5
1,024,823
Distance Traveled
868,035
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
6,087
609
50
5
0
124,776
0
W
Zeus
10,615
1,062
100
10
3
183,478
2
W
Bastet
8,142
814
24
2
1
194,056
3
L
Jormungandr
7,321
732
24
2
1
185,452
0
L
Vamana
6,200
620
14
1
0
169,914
2
W
Ares
9,307
931
11
1
0
200,680
2
L
Ullr
7,381
738
67
7
2
161,563
1
W
Bakasura
8,389
839
44
4
4
254,611
3
W
Heimdallr
9,034
903
89
9
3
191,998
3
L
Fenrir
6,763
676
11
1
2
226,330
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role