Player Matchup

Hades
Hades
 
Hades
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
OffdaYakk
Da Ji
Level 124
God Stats
1W - 1L
1,247 SR
Queue Stats
26W - 33L
1,420 Elo+
Party 1
Achilles
Achilles
RazorTheRipper
Achilles
Level 127
God Stats
1W - 0L
1,788 SR
Queue Stats
73W - 70L
1,476 Elo+
Party 1
Ah Puch
Ah Puch
UnsungHeroIg
Ah Puch
Level 158
God Stats
2W - 0L
1,556 SR
Queue Stats
39W - 46L
1,421 Elo+
Party 1
Chang'e
Chang'e
YBN Buns
Chang'e
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 25L
1,490 Elo+
Party 1
Team Averages
Level 132
1,518 SR
1,462 Elo+

VS

Team Averages
Level 79
1,444 SR
1,390 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
CheechThaFreak
Anhur
Level 20
God Stats
0W - 2L
1,334 SR
Queue Stats
4W - 11L
1,238 Elo+
Party 2
Baba Yaga
Baba Yaga
Nativekai
Baba Yaga
Level 63
God Stats
3W - 4L
1,490 SR
Queue Stats
269W - 269L
1,396 Elo+
Solo
Sylvanus
Sylvanus
ShadowStarReaper
Sylvanus
Level 146
God Stats
0W - 1L
1,191 SR
Queue Stats
75W - 94L
1,419 Elo+
Party 2
Fenrir
Fenrir
WoolyWoods
Fenrir
Level 81
God Stats
4W - 2L
1,704 SR
Queue Stats
298W - 306L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
16
6 / 3 / 15
9,558
956
9,087
11,313
5,655
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
OffdaYakk
Da Ji
14
6 / 2 / 10
8,596
860
6,996
7,365
3,459
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Achilles
16
8 / 2 / 14
9,983
998
7,076
12,127
17,163
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ah Puch
UnsungHeroIg
Ah Puch
15
4 / 2 / 17
8,920
892
11,351
7,134
3,094
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chang'e
YBN Buns
Chang'e
15
3 / 2 / 17
8,705
871
4,802
8,814
3,563
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
16
4 / 9 / 2
8,703
870
7,990
11,968
4,216
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
2 / 2 / 0
5,988
599
1,022
3,579
1,184
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baba Yaga
Nativekai
Baba Yaga
15
2 / 8 / 6
8,541
854
10,244
11,990
4,741
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

7
0 / 0 / 2
5,765
577
682
2,059
1,861
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
WoolyWoods
Fenrir
13
2 / 8 / 2
7,627
763
5,015
13,558
8,982
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
22
27
Kills
10
11
Deaths
27
73
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Hades
 
Hades
6
3
15
4.5
L
Nu Wa
 
Nu Wa
4
9
2
0.56
L
2
2
0
1
L
Baba Yaga
Nativekai
Baba Yaga
2
8
6
0.63
W
Da Ji
OffdaYakk
Da Ji
6
2
10
5.5
W
Achilles
8
2
14
7.5
L
0
0
2
1
W
Ah Puch
UnsungHeroIg
Ah Puch
4
2
17
6.25
L
Fenrir
WoolyWoods
Fenrir
2
8
2
0.38
W
Chang'e
YBN Buns
Chang'e
3
2
17
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,312
Damage
24,953
46,753
Taken
43,154
32,934
Mitigated
20,984
24,496
Healing
5,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
 
Hades
9,087
509
2,320
4,397
11,313
5,655
588
6,257
5,056
20,517
0
L
Nu Wa
 
Nu Wa
7,990
2,703
274
781
11,968
4,216
0
7,329
4,022
22,641
0
L
1,022
201
0
389
3,579
1,184
0
2,254
1,210
0
1,812
L
Baba Yaga
Nativekai
Baba Yaga
10,244
524
486
2,209
11,990
4,741
0
6,464
5,252
21,815
0
W
Da Ji
OffdaYakk
Da Ji
6,996
857
1,171
1,843
7,365
3,459
870
4,012
3,353
0
11,682
W
Achilles
7,076
1,416
898
1,974
12,127
17,163
1,020
2,730
9,397
2,032
14,945
L
682
121
0
660
2,059
1,861
0
1,511
508
1,651
308
W
Ah Puch
UnsungHeroIg
Ah Puch
11,351
206
625
1,605
7,134
3,094
1,353
1,936
5,198
26,756
0
L
Fenrir
WoolyWoods
Fenrir
5,015
832
0
404
13,558
8,982
0
7,280
5,861
510
8,279
W
Chang'e
YBN Buns
Chang'e
4,802
218
5,789
3,874
8,814
3,563
1,013
4,084
4,730
20,472
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,762
Gold Earned
36,624
108
Minions Killed
69
0
Camps Cleared
0
937,133
Distance Traveled
559,230
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
9,558
956
24
2
0
180,934
0
L
Nu Wa
8,703
870
31
3
0
136,466
0
L
Anhur
5,988
599
4
0
0
52,463
0
L
Baba Yaga
8,541
854
22
2
0
152,549
0
W
Da Ji
8,596
860
9
1
0
183,430
0
W
Achilles
9,983
998
13
1
0
205,475
0
L
Sylvanus
5,765
577
4
0
0
58,187
0
W
Ah Puch
8,920
892
29
3
0
180,461
0
L
Fenrir
7,627
763
8
1
0
159,565
0
W
Chang'e
8,705
871
33
3
0
186,833
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role