Player Matchup

Bakasura
Bakasura
AmberUppie
Bakasura
Level 77
God Stats
3W - 2L
1,555 SR
Queue Stats
194W - 228L
1,457 Elo+
Solo
Osiris
Osiris
DarkNightray_50c
Osiris
Level 63
God Stats
4W - 2L
1,439 SR
Queue Stats
264W - 292L
1,291 Elo+
Party 1
Bacchus
Bacchus
Kanguro-azteca
Bacchus
Level 64
God Stats
59W - 43L
1,589 SR
Queue Stats
223W - 299L
1,311 Elo+
Party 1
Medusa
Medusa
Tao_of_Jester
Medusa
Level 63
God Stats
9W - 11L
1,431 SR
Queue Stats
133W - 161L
1,350 Elo+
Solo
Ra
Ra
patsmk3
Ra
Level 88
God Stats
19W - 18L
1,483 SR
Queue Stats
392W - 420L
1,294 Elo+
Solo
Team Averages
Level 71
1,499 SR
1,341 Elo+

VS

Team Averages
Level 69
1,387 SR
1,353 Elo+
Bastet
Bastet
 
Bastet
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Abraxas3003
Bellona
Level 42
God Stats
4W - 9L
1,353 SR
Queue Stats
7W - 16L
1,241 Elo+
Solo
Neith
Neith
Acativo
Neith
Level 45
God Stats
2W - 5L
1,390 SR
Queue Stats
106W - 146L
1,374 Elo+
Solo
Arachne
Arachne
DonnyD0215
Arachne
Level 67
God Stats
6W - 9L
1,377 SR
Queue Stats
165W - 236L
1,241 Elo+
Solo
Baba Yaga
Baba Yaga
Pilbie
Baba Yaga
Level 66
God Stats
2W - 6L
1,314 SR
Queue Stats
133W - 161L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
AmberUppie
Bakasura
9
5 / 2 / 3
5,842
649
4,413
6,882
2,317
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
1 / 0 / 0
5,358
595
3,448
4,961
4,254
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

9
3 / 0 / 7
5,844
649
4,593
6,241
5,210
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

9
3 / 1 / 3
5,493
610
4,764
3,634
956
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
2 / 2 / 5
5,699
633
4,287
5,500
1,782
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
7
0 / 1 / 0
4,056
451
2,592
4,436
1,595
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Bellona
Abraxas3003
Bellona
7
2 / 3 / 1
5,010
557
1,760
7,231
2,460
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Neith
Acativo
Neith
6
0 / 5 / 2
4,162
462
1,996
5,602
1,643
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Arachne
DonnyD0215
Arachne
7
0 / 3 / 1
4,479
498
1,406
6,742
3,096
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Baba Yaga
Pilbie
Baba Yaga
8
2 / 2 / 1
4,962
551
5,049
5,606
1,785
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
9
14
Kills
4
5
Deaths
14
18
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
0
1
0
0
L
Bellona
Abraxas3003
Bellona
2
3
1
0.83
L
Neith
Acativo
Neith
0
5
2
0.2
W
Bakasura
AmberUppie
Bakasura
5
2
3
3.25
W
1
0
0
1
L
Arachne
DonnyD0215
Arachne
0
3
1
0.17
W
3
0
7
6.5
L
Baba Yaga
Pilbie
Baba Yaga
2
2
1
1.25
W
3
1
3
4.5
W
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,505
Damage
12,803
27,218
Taken
29,617
14,519
Mitigated
10,579
9,281
Healing
8,891
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
2,592
419
0
1,467
4,436
1,595
0
680
3,457
0
15,583
L
Bellona
Abraxas3003
Bellona
1,760
148
703
875
7,231
2,460
0
2,359
4,761
0
5,988
L
Neith
Acativo
Neith
1,996
769
637
1,181
5,602
1,643
0
2,460
3,092
0
13,401
W
Bakasura
AmberUppie
Bakasura
4,413
2,809
0
1,274
6,882
2,317
704
559
6,309
0
23,724
W
3,448
867
168
1,914
4,961
4,254
0
0
4,961
4,032
20,696
L
Arachne
DonnyD0215
Arachne
1,406
885
0
2,334
6,742
3,096
190
861
5,412
0
19,059
W
4,593
544
245
1,563
6,241
5,210
56
572
5,622
12,155
0
L
Baba Yaga
Pilbie
Baba Yaga
5,049
594
0
1,694
5,606
1,785
217
2,403
2,847
21,672
0
W
4,764
2,201
248
1,056
3,634
956
80
787
2,827
0
26,127
W
4,287
453
391
2,422
5,500
1,782
291
2,690
2,450
33,314
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,236
Gold Earned
22,669
229
Minions Killed
136
0
Camps Cleared
0
878,478
Distance Traveled
771,388
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
4,056
451
20
2
0
128,795
3
L
Bellona
5,010
557
6
1
0
162,047
0
L
Neith
4,162
462
24
3
0
141,003
0
W
Bakasura
5,842
649
58
6
0
199,986
1
W
Osiris
5,358
595
62
7
0
177,034
2
L
Arachne
4,479
498
47
5
0
167,514
0
W
Bacchus
5,844
649
8
1
0
178,560
0
L
Baba Yaga
4,962
551
39
4
0
172,029
2
W
Medusa
5,493
610
40
4
0
152,157
3
W
Ra
5,699
633
61
7
0
170,741
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role