Player Matchup

Terra
Terra
HarleHeal
Terra
Level 93
God Stats
3W - 1L
1,378 SR
Queue Stats
5W - 5L
1,621 Elo+
Solo
Chiron
Chiron
Sil3ntZDemon
Chiron
Level 86
God Stats
1W - 4L
1,097 SR
Queue Stats
49W - 76L
1,257 Elo+
Party 1
Zeus
Zeus
X-_MURD3RSCEN3-X
Zeus
Level 67
God Stats
28W - 27L
1,434 SR
Queue Stats
66W - 103L
1,270 Elo+
Party 1
Team Averages
Level 82
1,303 SR
1,383 Elo+

VS

Team Averages
Level 44
1,257 SR
1,175 Elo+
Sun Wukong
Sun Wukong
Olivein1080p
Sun Wukong
Level 28
God Stats
1W - 4L
1,184 SR
Queue Stats
2W - 10L
1,110 Elo+
Party 2
Jing Wei
Jing Wei
Rotaam
Jing Wei
Level 40
God Stats
1W - 2L
1,434 SR
Queue Stats
12W - 24L
1,188 Elo+
Party 2
Olorun
Olorun
XX DonnyB420 XX
Olorun
Level 64
God Stats
0W - 2L
1,153 SR
Queue Stats
6W - 13L
1,227 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
HarleHeal
Terra
16
4 / 2 / 17
13,403
745
5,992
19,288
26,259
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chiron
17
13 / 3 / 12
13,916
773
22,388
18,066
8,319
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
11 / 9 / 9
13,848
769
19,352
16,797
5,880
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Olivein1080p
Sun Wukong
16
5 / 5 / 6
12,170
676
11,319
19,470
12,203
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jing Wei
Rotaam
Jing Wei
17
8 / 13 / 5
14,063
781
20,747
21,437
6,760
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
0 / 10 / 12
11,232
624
6,815
16,835
5,327
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
36
28
Kills
13
14
Deaths
28
38
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Terra
HarleHeal
Terra
4
2
17
6.25
L
Sun Wukong
Olivein1080p
Sun Wukong
5
5
6
1.6
L
Jing Wei
Rotaam
Jing Wei
8
13
5
0.81
W
Chiron
13
3
12
6.33
W
11
9
9
1.72
L
0
10
12
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,732
Damage
38,881
54,151
Taken
57,742
40,458
Mitigated
24,290
19,617
Healing
8,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
HarleHeal
Terra
5,992
437
2,599
6,922
19,288
26,259
353
3,215
15,705
18,159
0
L
Sun Wukong
Olivein1080p
Sun Wukong
11,319
1,754
0
3,269
19,470
12,203
0
10,247
9,223
697
36,148
L
Jing Wei
Rotaam
Jing Wei
20,747
18,613
0
4,168
21,437
6,760
803
8,361
13,076
0
55,942
W
Chiron
22,388
10,451
1,189
4,835
18,066
8,319
2,482
2,643
15,170
0
60,484
W
19,352
2,716
71
4,001
16,797
5,880
708
2,905
13,629
45,871
0
L
6,815
3,298
0
920
16,835
5,327
0
7,409
9,426
33,520
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,167
Gold Earned
37,465
148
Minions Killed
162
5
Camps Cleared
10
893,426
Distance Traveled
881,998
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
13,403
745
19
1
1
341,317
5
L
Sun Wukong
12,170
676
45
3
5
331,608
1
L
Jing Wei
14,063
781
46
3
5
282,447
3
W
Chiron
13,916
773
74
4
1
289,244
0
W
Zeus
13,848
769
55
3
3
262,865
1
L
Olorun
11,232
624
71
4
0
267,943
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role