Player Matchup

Horus
Horus
Hufflepuff7457
Horus
Level 141
God Stats
1W - 1L
1,237 SR
Queue Stats
161W - 150L
1,437 Elo+
Party 1
Zhong Kui
Zhong Kui
NastyDestroyer
Zhong Kui
Level 108
God Stats
4W - 2L
1,534 SR
Queue Stats
51W - 72L
1,366 Elo+
Party 1
Chiron
Chiron
xXOrNetQcQuiCkXx
Chiron
Level 144
God Stats
2W - 0L
1,717 SR
Queue Stats
26W - 27L
1,461 Elo+
Solo
Team Averages
Level 131
1,496 SR
1,421 Elo+

VS

Team Averages
Level 81
1,401 SR
1,449 Elo+
He Bo
He Bo
SirNuts2much
He Bo
Level 89
God Stats
4W - 6L
1,526 SR
Queue Stats
271W - 334L
1,459 Elo+
Solo
Mercury
Mercury
VenomsEnd
Mercury
Level 109
God Stats
2W - 5L
1,281 SR
Queue Stats
136W - 144L
1,479 Elo+
Solo
Neith
Neith
marcopacha3
Neith
Level 44
God Stats
2W - 5L
1,396 SR
Queue Stats
27W - 29L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 10
11,406
634
7,202
18,618
17,776
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zhong Kui
NastyDestroyer
Zhong Kui
16
7 / 0 / 8
12,063
670
11,351
12,401
9,788
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
5 / 2 / 7
11,558
642
9,408
10,133
3,979
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 1
9,504
528
8,649
9,812
2,665
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
VenomsEnd
Mercury
14
1 / 6 / 1
10,135
563
6,618
12,126
4,378
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

15
2 / 5 / 0
10,188
566
12,544
11,295
3,537
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
5
16
Kills
3
3
Deaths
16
25
Assists
2
Player
Kills
Deaths
Assists
KDA
W
4
1
10
9
W
Zhong Kui
NastyDestroyer
Zhong Kui
7
0
8
11
L
0
5
1
0.1
L
Mercury
VenomsEnd
Mercury
1
6
1
0.25
L
2
5
0
0.4
W
5
2
7
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,961
Damage
27,811
41,152
Taken
33,233
31,543
Mitigated
10,580
20,122
Healing
6,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,202
2,518
4,116
6,534
18,618
17,776
22
5,274
12,942
3,447
20,162
W
Zhong Kui
NastyDestroyer
Zhong Kui
11,351
692
1,737
4,121
12,401
9,788
673
1,722
10,479
31,631
0
L
8,649
279
0
2,106
9,812
2,665
0
3,670
6,019
26,034
0
L
Mercury
VenomsEnd
Mercury
6,618
2,523
96
1,111
12,126
4,378
0
4,872
6,949
0
31,208
L
12,544
4,522
364
3,270
11,295
3,537
0
3,923
7,085
0
52,941
W
9,408
1,749
1,125
2,489
10,133
3,979
1,870
1,802
8,085
0
61,006

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,027
Gold Earned
29,827
186
Minions Killed
194
5
Camps Cleared
11
909,783
Distance Traveled
834,304
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
11,406
634
30
2
2
340,362
5
W
Zhong Kui
12,063
670
60
3
2
306,894
1
L
He Bo
9,504
528
45
3
4
258,550
4
L
Mercury
10,135
563
54
3
6
312,030
4
L
Neith
10,188
566
95
5
1
263,724
7
W
Chiron
11,558
642
96
5
1
262,527
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role