Player Matchup

Poseidon
Poseidon
Echo Wizardz
Poseidon
Level 107
God Stats
7W - 6L
1,546 SR
Queue Stats
296W - 276L
1,639 Elo+
Solo
Hun Batz
Hun Batz
OwlAssassin611
Hun Batz
Level 146
God Stats
9W - 2L
1,760 SR
Queue Stats
139W - 133L
1,596 Elo+
Party 2
Horus
Horus
ReTric Blumer
Horus
Level 154
God Stats
6W - 5L
1,724 SR
Queue Stats
291W - 200L
1,677 Elo+
Party 2
King Arthur
King Arthur
ShadeDegree
King Arthur
Level 138
God Stats
8W - 5L
1,576 SR
Queue Stats
216W - 184L
1,644 Elo+
Solo
Olorun
Olorun
TwoLonelySpoofs
Olorun
Level 147
God Stats
5W - 2L
1,780 SR
Queue Stats
527W - 425L
1,607 Elo+
Solo
Team Averages
Level 138
1,677 SR
1,632 Elo+

VS

Team Averages
Level 136
1,607 SR
1,601 Elo+
Eset
Eset
BackToNature
Eset
Level 109
God Stats
16W - 11L
1,686 SR
Queue Stats
185W - 181L
1,508 Elo+
Party 1
Sun Wukong
Sun Wukong
Errohz
Sun Wukong
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 40L
1,674 Elo+
Party 1
Neith
Neith
RectangularNuts
Neith
Level 150
God Stats
4W - 3L
1,649 SR
Queue Stats
106W - 98L
1,578 Elo+
Party 1
Medusa
Medusa
asdfasddfasdfsda
Medusa
Level 156
God Stats
0W - 2L
1,528 SR
Queue Stats
191W - 108L
1,715 Elo+
Party 1
Terra
Terra
ihearthannah
Terra
Level 125
God Stats
4W - 3L
1,672 SR
Queue Stats
267W - 131L
1,532 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Echo Wizardz
Poseidon
13
4 / 1 / 3
7,012
701
4,674
4,688
1,387
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hun Batz
10
3 / 1 / 4
5,851
585
5,709
7,113
2,108
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
4 / 0 / 9
6,545
655
5,464
8,831
4,009
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

King Arthur
ShadeDegree
King Arthur
12
7 / 1 / 2
7,231
723
6,241
8,554
3,883
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
1 / 3 / 5
6,291
629
4,342
5,854
1,301
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 5 / 1
4,884
488
5,132
6,613
1,490
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sun Wukong
Errohz
Sun Wukong
9
1 / 5 / 0
5,415
542
2,862
8,073
4,110
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
0 / 2 / 1
5,914
591
2,749
5,065
1,507
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

10
4 / 5 / 0
5,808
581
8,312
8,766
2,255
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
0 / 2 / 2
4,859
486
2,602
8,200
4,530
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
10
19
Kills
6
6
Deaths
19
23
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
5
1
0.3
W
Poseidon
Echo Wizardz
Poseidon
4
1
3
5.5
L
Sun Wukong
Errohz
Sun Wukong
1
5
0
0.2
W
Hun Batz
3
1
4
5
W
4
0
9
8.5
L
0
2
1
0.25
W
King Arthur
ShadeDegree
King Arthur
7
1
2
8
W
1
3
5
1.17
L
4
5
0
0.8
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,430
Damage
21,657
35,040
Taken
36,717
12,688
Mitigated
13,892
13,646
Healing
8,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,132
275
304
368
6,613
1,490
0
1,007
5,543
22,024
0
W
Poseidon
Echo Wizardz
Poseidon
4,674
908
0
892
4,688
1,387
0
1,314
3,374
48,739
0
L
Sun Wukong
Errohz
Sun Wukong
2,862
1,002
0
2,470
8,073
4,110
0
463
7,594
0
21,910
W
Hun Batz
5,709
1,343
0
750
7,113
2,108
0
1,861
5,252
0
33,960
W
5,464
2,971
2,016
4,385
8,831
4,009
0
3,011
5,820
0
10,495
L
2,749
987
0
795
5,065
1,507
0
2,154
2,664
0
42,802
W
King Arthur
ShadeDegree
King Arthur
6,241
856
284
2,880
8,554
3,883
0
725
7,829
289
34,667
W
4,342
2,179
290
2,149
5,854
1,301
756
823
5,031
36,684
0
L
8,312
3,391
0
2,465
8,766
2,255
0
2,966
5,786
0
41,455
L
2,602
470
520
1,833
8,200
4,530
0
2,103
6,053
9,535
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,930
Gold Earned
26,880
343
Minions Killed
255
0
Camps Cleared
0
1,119,978
Distance Traveled
1,041,710
14
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
4,884
488
40
4
0
226,909
5
W
Poseidon
7,012
701
111
11
0
238,371
3
L
Sun Wukong
5,415
542
38
4
0
209,508
4
W
Hun Batz
5,851
585
57
6
0
219,098
3
W
Horus
6,545
655
12
1
0
233,218
6
L
Neith
5,914
591
97
10
0
198,842
4
W
King Arthur
7,231
723
85
9
0
222,933
2
W
Olorun
6,291
629
78
8
0
206,358
0
L
Medusa
5,808
581
62
6
0
191,961
6
L
Terra
4,859
486
18
2
0
214,490
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role