Player Matchup

Fenrir
Fenrir
Masters
Fireweı
Fenrir
Masters
Level 61
God Stats
6W - 2L
1,637 SR
Queue Stats
97W - 84L
2,103 MMR
Solo
Hou Yi
Hou Yi
Platinum I
LeGrosRat
Hou Yi
Platinum I
Level 88
God Stats
3W - 0L
1,831 SR
Queue Stats
24W - 7L
2,305 MMR
Solo
Scylla
Scylla
Diamond III
NyanNyanGuy
Scylla
Diamond III
Level 103
God Stats
11W - 6L
1,606 SR
Queue Stats
160W - 148L
2,234 MMR
Solo
Ares
Ares
Masters
Splintergraft
Ares
Masters
Level 58
God Stats
9W - 4L
1,713 SR
Queue Stats
78W - 62L
2,108 MMR
Solo
Gilgamesh
Gilgamesh
Masters
SpongeBobBoyZ
Gilgamesh
Masters
Level 157
God Stats
16W - 10L
1,627 SR
Queue Stats
318W - 332L
2,263 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 93
1,683 SR
2,203 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 128
1,630 SR
2,085 MMR
Loki
Loki
Masters
 
Loki
Masters
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tiamat
Tiamat
Diamond V
FakaNaKavera
Tiamat
Diamond V
Level 108
God Stats
13W - 10L
1,730 SR
Queue Stats
29W - 15L
2,362 MMR
Party 1
Hercules
Hercules
Diamond III
GruTheCruel
Hercules
Diamond III
Level 154
God Stats
8W - 13L
1,521 SR
Queue Stats
300W - 284L
2,262 MMR
Solo
Ne Zha
Ne Zha
Platinum I
Liity
Ne Zha
Platinum I
Level 157
God Stats
2W - 2L
1,599 SR
Queue Stats
62W - 51L
2,266 MMR
Party 1
Freya
Freya
Masters
SharkyBoy
Freya
Masters
Level 153
God Stats
1W - 1L
1,798 SR
Queue Stats
326W - 316L
2,032 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Fireweı
Fenrir
11
3 / 1 / 4
6,454
645
8,007
8,333
4,103
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hou Yi
LeGrosRat
Hou Yi
11
9 / 2 / 1
6,940
694
9,281
5,594
1,658
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Scylla
12
2 / 0 / 0
6,364
636
1,339
2,459
661
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
2 / 2 / 6
6,032
603
3,445
7,537
3,810
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gilgamesh
SpongeBobBoyZ
Gilgamesh
12
4 / 0 / 2
6,643
664
3,059
5,155
1,801
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
MulanCliodhnaBastetAthena

VS

Bans
KaliAchillesCamazotzChernobog
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
8
3 / 6 / 0
5,496
550
3,316
7,087
1,711
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
11
0 / 2 / 0
5,970
597
1,977
3,274
1,272
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hercules
GruTheCruel
Hercules
9
1 / 5 / 0
5,396
540
5,142
10,914
6,379
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ne Zha
Liity
Ne Zha
10
0 / 1 / 1
5,478
548
1,466
5,557
1,593
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Freya
SharkyBoy
Freya
8
1 / 6 / 2
5,252
525
4,218
9,371
1,533
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
8
20
Kills
5
5
Deaths
20
13
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
3
6
0
0.5
L
Tiamat
0
2
0
0
W
Fenrir
Fireweı
Fenrir
3
1
4
5
L
Hercules
GruTheCruel
Hercules
1
5
0
0.2
W
Hou Yi
LeGrosRat
Hou Yi
9
2
1
4.75
L
Ne Zha
Liity
Ne Zha
0
1
1
0.5
W
Scylla
2
0
0
2
L
Freya
SharkyBoy
Freya
1
6
2
0.33
W
2
2
6
2.5
W
Gilgamesh
SpongeBobBoyZ
Gilgamesh
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,131
Damage
16,119
29,078
Taken
36,203
12,033
Mitigated
12,488
9,548
Healing
10,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
3,316
777
0
758
7,087
1,711
0
1,054
6,033
0
18,149
L
Tiamat
1,977
367
0
942
3,274
1,272
63
1,698
1,519
36,387
0
W
Fenrir
Fireweı
Fenrir
8,007
2,242
0
4,142
8,333
4,103
0
365
7,477
0
30,106
L
Hercules
GruTheCruel
Hercules
5,142
1,771
0
3,395
10,914
6,379
0
0
10,288
0
26,359
W
Hou Yi
LeGrosRat
Hou Yi
9,281
4,068
0
1,258
5,594
1,658
0
1,743
3,851
0
36,374
L
Ne Zha
Liity
Ne Zha
1,466
345
0
2,590
5,557
1,593
0
1,071
4,374
0
29,838
W
Scylla
1,339
95
0
500
2,459
661
0
848
1,517
42,839
0
L
Freya
SharkyBoy
Freya
4,218
1,452
0
2,347
9,371
1,533
0
864
8,507
23,225
0
W
3,445
347
852
1,948
7,537
3,810
0
2,620
4,877
14,419
0
W
Gilgamesh
SpongeBobBoyZ
Gilgamesh
3,059
790
0
848
5,155
1,801
0
405
4,700
0
40,707

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,433
Gold Earned
27,592
354
Minions Killed
302
0
Camps Cleared
0
1,078,642
Distance Traveled
1,037,096
17
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
5,496
550
39
4
0
177,309
1
L
Tiamat
5,970
597
99
10
0
226,362
5
W
Fenrir
6,454
645
65
7
0
230,369
5
L
Hercules
5,396
540
59
6
0
201,475
4
W
Hou Yi
6,940
694
66
7
0
182,224
2
L
Ne Zha
5,478
548
68
7
0
238,189
3
W
Scylla
6,364
636
117
12
0
199,419
3
L
Freya
5,252
525
37
4
0
193,761
4
W
Ares
6,032
603
17
2
0
206,422
4
W
Gilgamesh
6,643
664
89
9
0
260,208
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role