Player Matchup

Ne Zha
Ne Zha
BTrigss2
Ne Zha
Level 127
God Stats
5W - 5L
1,514 SR
Queue Stats
133W - 141L
1,526 Elo+
Solo
Scylla
Scylla
Delirious_Things
Scylla
Level 146
God Stats
2W - 4L
1,575 SR
Queue Stats
207W - 205L
1,515 Elo+
Solo
Ao Kuang
Ao Kuang
PlFFY
Ao Kuang
Level 148
God Stats
1W - 2L
1,344 SR
Queue Stats
97W - 99L
1,525 Elo+
Party 2
Freya
Freya
TriadicFlyer9
Freya
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 44L
1,533 Elo+
Party 2
Yemoja
Yemoja
idefeatedshia
Yemoja
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 27L
1,577 Elo+
Solo
Team Averages
Level 119
1,487 SR
1,535 Elo+

VS

Team Averages
Level 153
1,556 SR
1,545 Elo+
Geb
Geb
Aboriginies
Geb
Level 159
God Stats
3W - 1L
1,473 SR
Queue Stats
89W - 94L
1,529 Elo+
Party 1
Bellona
Bellona
CEXARXD
Bellona
Level 160
God Stats
7W - 1L
1,744 SR
Queue Stats
353W - 377L
1,524 Elo+
Solo
Mulan
Mulan
HammerT1me10
Mulan
Level 150
God Stats
3W - 2L
1,351 SR
Queue Stats
40W - 30L
1,594 Elo+
Party 1
Hel
Hel
RagetheImmortal
Hel
Level 142
God Stats
3W - 0L
1,588 SR
Queue Stats
52W - 41L
1,587 Elo+
Solo
Chiron
Chiron
StormLance85
Chiron
Level 156
God Stats
24W - 24L
1,626 SR
Queue Stats
751W - 743L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
BTrigss2
Ne Zha
17
8 / 7 / 4
10,997
786
15,917
17,252
11,742
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

19
1 / 3 / 11
10,484
749
19,751
12,005
6,573
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ao Kuang
PlFFY
Ao Kuang
14
2 / 8 / 9
9,746
696
4,759
15,468
6,476
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

18
2 / 5 / 13
10,581
756
14,977
17,657
8,672
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

18
3 / 3 / 10
10,846
775
8,172
11,690
18,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 4 / 20
10,946
782
12,385
25,468
29,126
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Bellona
CEXARXD
Bellona
18
5 / 5 / 15
10,815
773
10,332
19,124
20,306
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

18
6 / 3 / 16
11,195
800
20,840
19,015
11,958
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

20
8 / 3 / 11
12,065
862
9,775
16,771
8,743
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chiron
16
4 / 3 / 13
10,645
760
13,557
12,736
5,778
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
101
16
Kills
26
26
Deaths
18
47
Assists
75
Player
Kills
Deaths
Assists
KDA
W
3
4
20
3.25
L
Ne Zha
BTrigss2
Ne Zha
8
7
4
1.43
W
Bellona
CEXARXD
Bellona
5
5
15
2.5
L
1
3
11
2.17
W
6
3
16
4.67
L
Ao Kuang
PlFFY
Ao Kuang
2
8
9
0.81
W
8
3
11
4.5
W
Chiron
4
3
13
3.5
L
2
5
13
1.7
L
3
3
10
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,576
Damage
66,889
74,072
Taken
93,114
52,220
Mitigated
75,911
27,353
Healing
46,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,385
2,514
1,277
2,459
25,468
29,126
346
12,673
11,011
18,393
0
L
Ne Zha
BTrigss2
Ne Zha
15,917
3,264
823
3,410
17,252
11,742
1,077
5,689
11,563
0
25,644
W
Bellona
CEXARXD
Bellona
10,332
1,464
0
432
19,124
20,306
1,806
8,142
10,694
0
20,034
L
19,751
1,141
1,008
3,131
12,005
6,573
809
4,590
7,415
49,894
0
W
20,840
2,176
4,042
4,400
19,015
11,958
1,163
8,215
8,595
0
33,310
L
Ao Kuang
PlFFY
Ao Kuang
4,759
884
1,352
3,321
15,468
6,476
816
3,746
11,722
9,722
0
W
9,775
249
19,188
11,091
16,771
8,743
240
10,704
5,759
31,177
0
W
Chiron
13,557
3,595
2,131
1,320
12,736
5,778
1,814
6,665
5,885
0
26,482
L
14,977
5,750
507
4,730
17,657
8,672
406
3,874
13,783
27,201
0
L
8,172
2,011
7,528
1,543
11,690
18,757
300
4,261
7,429
11,795
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,654
Gold Earned
55,666
137
Minions Killed
138
0
Camps Cleared
0
1,143,056
Distance Traveled
1,306,857
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
10,946
782
11
1
0
263,213
3
L
Ne Zha
10,997
786
14
1
0
228,944
1
W
Bellona
10,815
773
13
1
0
263,198
3
L
Scylla
10,484
749
79
6
0
251,734
1
W
Mulan
11,195
800
22
2
0
283,452
4
L
Ao Kuang
9,746
696
13
1
0
186,943
0
W
Hel
12,065
862
57
4
0
303,971
1
W
Chiron
10,645
760
35
3
0
193,023
1
L
Freya
10,581
756
24
2
0
230,325
2
L
Yemoja
10,846
775
7
1
0
245,110
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role