Player Matchup

Fenrir
Fenrir
Bluballz44
Fenrir
Level 43
God Stats
3W - 4L
1,381 SR
Queue Stats
137W - 134L
1,443 Elo+
Solo
Danzaburou
Danzaburou
Its_DaKidd
Danzaburou
Level 49
God Stats
8W - 11L
1,391 SR
Queue Stats
74W - 91L
1,337 Elo+
Party 2
Janus
Janus
JK-Unknow
Janus
Level 89
God Stats
9W - 21L
1,296 SR
Queue Stats
607W - 618L
1,395 Elo+
Solo
Ullr
Ullr
WavyBoyDay
Ullr
Level 54
God Stats
18W - 31L
1,300 SR
Queue Stats
100W - 133L
1,295 Elo+
Party 2
Atlas
Atlas
demonic_shrooms
Atlas
Level 62
God Stats
0W - 2L
1,296 SR
Queue Stats
131W - 159L
1,251 Elo+
Party 2
Team Averages
Level 59
1,333 SR
1,344 Elo+

VS

Team Averages
Level 73
1,423 SR
1,358 Elo+
Cu Chulainn
Cu Chulainn
PappaMerph
Cu Chulainn
Level 69
God Stats
12W - 11L
1,413 SR
Queue Stats
230W - 271L
1,387 Elo+
Party 1
Scylla
Scylla
PeteDavidsonSux
Scylla
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,412 Elo+
Party 1
Fenrir
Fenrir
RightyB
Fenrir
Level 43
God Stats
8W - 5L
1,584 SR
Queue Stats
74W - 113L
1,266 Elo+
Party 1
Jormungandr
Jormungandr
Z-Man146
Jormungandr
Level 78
God Stats
3W - 13L
1,162 SR
Queue Stats
240W - 268L
1,390 Elo+
Party 1
Heimdallr
Heimdallr
kingslaayer87
Heimdallr
Level 157
God Stats
9W - 10L
1,458 SR
Queue Stats
188W - 219L
1,337 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Bluballz44
Fenrir
10
6 / 6 / 2
6,596
600
3,788
10,192
3,598
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Danzaburou
Its_DaKidd
Danzaburou
10
2 / 3 / 0
5,960
542
4,834
7,255
2,591
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
JK-Unknow
Janus
11
3 / 3 / 0
6,822
620
3,197
5,795
1,730
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
1 / 4 / 3
5,190
472
3,342
4,843
1,339
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

7
0 / 3 / 3
4,907
446
2,704
8,471
3,898
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
PappaMerph
Cu Chulainn
12
5 / 3 / 0
7,089
644
6,749
8,373
5,781
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

11
4 / 3 / 1
6,902
627
4,479
4,467
1,225
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
RightyB
Fenrir
9
1 / 1 / 0
5,908
537
1,357
5,203
1,524
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jormungandr
Z-Man146
Jormungandr
9
3 / 4 / 5
5,993
545
4,551
7,900
3,741
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heimdallr
kingslaayer87
Heimdallr
11
6 / 1 / 2
6,936
631
6,030
7,413
2,999
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
27
12
Kills
19
19
Deaths
12
8
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Bluballz44
Fenrir
6
6
2
1.17
L
Danzaburou
Its_DaKidd
Danzaburou
2
3
0
0.67
L
Janus
JK-Unknow
Janus
3
3
0
1
W
Cu Chulainn
PappaMerph
Cu Chulainn
5
3
0
1.67
W
4
3
1
1.5
W
Fenrir
RightyB
Fenrir
1
1
0
1
L
1
4
3
0.63
W
Jormungandr
Z-Man146
Jormungandr
3
4
5
1.38
L
0
3
3
0.5
W
Heimdallr
kingslaayer87
Heimdallr
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,865
Damage
23,166
36,556
Taken
33,356
13,156
Mitigated
15,270
6,487
Healing
9,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Bluballz44
Fenrir
3,788
972
0
3,228
10,192
3,598
0
2,899
7,175
0
25,400
L
Danzaburou
Its_DaKidd
Danzaburou
4,834
2,466
0
1,205
7,255
2,591
364
593
6,662
0
28,958
L
Janus
JK-Unknow
Janus
3,197
223
0
1,223
5,795
1,730
0
1,850
3,863
36,833
0
W
Cu Chulainn
PappaMerph
Cu Chulainn
6,749
1,221
0
2,458
8,373
5,781
401
182
8,191
5,403
26,550
W
4,479
405
0
0
4,467
1,225
424
1,475
2,820
30,845
0
W
Fenrir
RightyB
Fenrir
1,357
186
0
3,353
5,203
1,524
0
149
5,034
0
27,629
L
3,342
1,753
0
285
4,843
1,339
0
1,673
3,170
0
16,403
W
Jormungandr
Z-Man146
Jormungandr
4,551
1,984
413
923
7,900
3,741
0
1,798
6,060
18,036
0
L
2,704
1,064
0
546
8,471
3,898
0
2,748
5,677
11,235
0
W
Heimdallr
kingslaayer87
Heimdallr
6,030
3,045
0
2,696
7,413
2,999
605
2,011
5,350
0
37,747

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,475
Gold Earned
32,828
247
Minions Killed
286
0
Camps Cleared
0
1,031,261
Distance Traveled
1,100,511
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,596
600
49
4
0
193,428
0
L
Danzaburou
5,960
542
59
5
0
176,055
5
L
Janus
6,822
620
88
8
0
200,968
4
W
Cu Chulainn
7,089
644
67
6
0
206,941
0
W
Scylla
6,902
627
64
6
0
221,295
1
W
Fenrir
5,908
537
58
5
0
232,702
3
L
Ullr
5,190
472
34
3
0
199,338
1
W
Jormungandr
5,993
545
29
3
0
214,567
2
L
Atlas
4,907
446
17
2
0
261,472
0
W
Heimdallr
6,936
631
68
6
0
225,006
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role