Player Matchup

Ymir
Ymir
ArcherofCHAOS33
Ymir
Level 107
God Stats
15W - 21L
1,488 SR
Queue Stats
163W - 172L
1,317 Elo+
Solo
Anubis
Anubis
IIIIIIlIlV
Anubis
Level 8
God Stats
0W - 1L
1,358 SR
Queue Stats
0W - 2L
1,209 Elo+
Party 2
Bastet
Bastet
Mystic Apex9987
Bastet
Level 121
God Stats
1W - 2L
1,493 SR
Queue Stats
114W - 117L
1,380 Elo+
Party 2
Arachne
Arachne
Neverdweller
Arachne
Level 140
God Stats
7W - 5L
1,529 SR
Queue Stats
205W - 223L
1,414 Elo+
Solo
Neith
Neith
Pazo1996
Neith
Level 44
God Stats
28W - 17L
1,593 SR
Queue Stats
158W - 175L
1,378 Elo+
Solo
Team Averages
Level 84
1,492 SR
1,339 Elo+

VS

Team Averages
Level 62
1,416 SR
1,348 Elo+
Mulan
Mulan
MiDWeSTMatt72
Mulan
Level 41
God Stats
5W - 5L
1,151 SR
Queue Stats
126W - 145L
1,300 Elo+
Solo
Artio
Artio
PappaMerph
Artio
Level 69
God Stats
4W - 4L
1,420 SR
Queue Stats
230W - 271L
1,378 Elo+
Party 1
Janus
Janus
PeteDavidsonSux
Janus
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 5L
1,307 Elo+
Party 1
Chiron
Chiron
Z-Man146
Chiron
Level 78
God Stats
8W - 7L
1,471 SR
Queue Stats
240W - 268L
1,380 Elo+
Party 1
Nemesis
Nemesis
vNe Nita
Nemesis
Level 104
God Stats
14W - 6L
1,540 SR
Queue Stats
437W - 536L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 7 / 18
12,628
505
8,148
37,824
45,017
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Anubis
IIIIIIlIlV
Anubis
12
0 / 12 / 3
9,277
371
1,767
14,365
5,800
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
13 / 4 / 10
12,127
485
23,088
17,654
9,299
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arachne
Neverdweller
Arachne
18
10 / 4 / 11
12,646
506
21,248
26,009
11,420
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Neith
Pazo1996
Neith
20
7 / 8 / 14
12,874
515
23,996
24,683
12,685
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 8 / 10
12,836
513
15,521
21,097
9,992
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Artio
16
1 / 8 / 18
11,562
462
11,487
33,859
39,749
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
11 / 8 / 13
13,243
530
26,842
16,921
5,593
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chiron
Z-Man146
Chiron
17
8 / 9 / 9
12,495
500
22,613
22,991
8,288
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nemesis
vNe Nita
Nemesis
20
7 / 5 / 9
14,071
563
12,070
17,856
7,638
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
94
36
Kills
35
35
Deaths
38
56
Assists
59
Player
Kills
Deaths
Assists
KDA
L
6
7
18
2.14
L
Anubis
IIIIIIlIlV
Anubis
0
12
3
0.13
W
8
8
10
1.63
L
13
4
10
4.5
L
Arachne
Neverdweller
Arachne
10
4
11
3.88
W
Artio
1
8
18
1.25
L
Neith
Pazo1996
Neith
7
8
14
1.75
W
11
8
13
2.19
W
Chiron
Z-Man146
Chiron
8
9
9
1.39
W
Nemesis
vNe Nita
Nemesis
7
5
9
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,247
Damage
88,533
120,535
Taken
112,724
84,221
Mitigated
71,260
43,985
Healing
32,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,148
1,880
3,923
8,889
37,824
45,017
518
14,481
22,755
35,203
0
L
Anubis
IIIIIIlIlV
Anubis
1,767
83
0
1,641
14,365
5,800
1,224
3,212
10,817
30,997
0
W
15,521
2,901
1,112
3,942
21,097
9,992
2,793
2,454
18,643
319
75,218
L
23,088
5,440
0
6,478
17,654
9,299
0
3,900
13,590
0
48,231
L
Arachne
Neverdweller
Arachne
21,248
13,992
1,063
14,198
26,009
11,420
775
7,576
18,271
0
66,914
W
Artio
11,487
1,544
3,154
10,552
33,859
39,749
985
3,277
30,582
31,900
0
L
Neith
Pazo1996
Neith
23,996
10,253
0
7,793
24,683
12,685
768
7,926
16,471
0
122,117
W
26,842
2,610
0
417
16,921
5,593
498
1,181
15,740
71,043
0
W
Chiron
Z-Man146
Chiron
22,613
8,618
3,902
5,325
22,991
8,288
3,991
1,621
21,348
0
77,340
W
Nemesis
vNe Nita
Nemesis
12,070
4,327
494
3,598
17,856
7,638
2,980
1,382
16,474
0
104,056

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,552
Gold Earned
64,207
410
Minions Killed
514
0
Camps Cleared
0
1,877,534
Distance Traveled
2,269,979
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
12,628
505
36
1
0
375,651
0
L
Anubis
9,277
371
64
3
0
282,720
0
W
Mulan
12,836
513
103
4
0
435,750
4
L
Bastet
12,127
485
53
2
0
394,566
2
L
Arachne
12,646
506
91
4
0
451,124
7
W
Artio
11,562
462
30
1
0
470,577
3
L
Neith
12,874
515
166
7
0
373,473
1
W
Janus
13,243
530
111
4
0
475,983
0
W
Chiron
12,495
500
105
4
0
416,420
2
W
Nemesis
14,071
563
165
7
0
471,249
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role