Player Matchup

Terra
Terra
 
Terra
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Loki
Loki
Ershvlad
Loki
Level 69
God Stats
4W - 14L
1,313 SR
Queue Stats
125W - 166L
1,329 Elo+
Party 3
Artemis
Artemis
Kingspade011
Artemis
Level 57
God Stats
6W - 15L
1,311 SR
Queue Stats
99W - 131L
1,306 Elo+
Party 3
Skadi
Skadi
RooooooUxx7
Skadi
Level 106
God Stats
10W - 15L
1,316 SR
Queue Stats
118W - 149L
1,314 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Z3K1
Morgan Le Fay
Level 97
God Stats
0W - 3L
1,282 SR
Queue Stats
73W - 117L
1,266 Elo+
Party 1
Team Averages
Level 79
1,345 SR
1,343 Elo+

VS

Team Averages
Level 100
1,525 SR
1,459 Elo+
Zhong Kui
Zhong Kui
MrRomance1337
Zhong Kui
Level 96
God Stats
11W - 5L
1,592 SR
Queue Stats
161W - 145L
1,509 Elo+
Party 2
Neith
Neith
Sininio81
Neith
Level 129
God Stats
67W - 62L
1,507 SR
Queue Stats
244W - 263L
1,410 Elo+
Party 2
Mulan
Mulan
Skoternissen
Mulan
Level 88
God Stats
13W - 10L
1,521 SR
Queue Stats
99W - 104L
1,491 Elo+
Party 2
Bacchus
Bacchus
Szaii
Bacchus
Level 109
God Stats
2W - 2L
1,490 SR
Queue Stats
129W - 129L
1,484 Elo+
Party 2
Izanami
Izanami
nord-ns
Izanami
Level 76
God Stats
2W - 1L
1,515 SR
Queue Stats
46W - 48L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
7
0 / 3 / 0
4,650
423
571
5,553
3,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Loki
10
0 / 1 / 1
5,626
511
2,399
8,069
2,083
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Artemis
Kingspade011
Artemis
7
0 / 7 / 0
4,441
404
4,208
6,679
1,184
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 3 / 0
5,425
493
3,107
5,945
1,862
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morgan Le Fay
Z3K1
Morgan Le Fay
10
1 / 2 / 0
5,732
521
1,845
4,438
1,382
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
MrRomance1337
Zhong Kui
13
4 / 0 / 1
7,231
657
4,152
4,290
2,783
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
Sininio81
Neith
12
3 / 1 / 1
7,079
644
4,576
4,098
1,331
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

10
2 / 0 / 8
6,413
583
2,351
4,867
2,721
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
Szaii
Bacchus
10
0 / 0 / 5
6,016
547
3,448
5,300
2,575
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
nord-ns
Izanami
10
7 / 1 / 4
6,631
603
4,362
5,875
1,549
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
35
2
Kills
16
16
Deaths
2
1
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
0
3
0
0
L
Loki
0
1
1
0.5
L
Artemis
Kingspade011
Artemis
0
7
0
0
W
Zhong Kui
MrRomance1337
Zhong Kui
4
0
1
4.5
L
1
3
0
0.33
W
Neith
Sininio81
Neith
3
1
1
3.5
W
2
0
8
6
W
Bacchus
Szaii
Bacchus
0
0
5
2.5
L
Morgan Le Fay
Z3K1
Morgan Le Fay
1
2
0
0.5
W
Izanami
nord-ns
Izanami
7
1
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,130
Damage
18,889
30,684
Taken
24,430
9,789
Mitigated
10,959
7,101
Healing
11,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
571
62
88
1,357
5,553
3,278
0
771
4,782
9,723
0
L
Loki
2,399
618
0
3,686
8,069
2,083
0
2,111
5,958
0
31,476
L
Artemis
Kingspade011
Artemis
4,208
2,366
0
475
6,679
1,184
0
1,418
5,261
0
20,906
W
Zhong Kui
MrRomance1337
Zhong Kui
4,152
48
0
3,310
4,290
2,783
403
1,569
2,541
47,888
0
L
3,107
841
0
431
5,945
1,862
0
548
5,397
0
24,296
W
Neith
Sininio81
Neith
4,576
908
0
1,877
4,098
1,331
0
0
4,098
0
41,338
W
2,351
115
0
2,253
4,867
2,721
280
371
4,456
0
16,364
W
Bacchus
Szaii
Bacchus
3,448
556
0
2,876
5,300
2,575
0
27
5,273
33,616
0
L
Morgan Le Fay
Z3K1
Morgan Le Fay
1,845
263
0
1,064
4,438
1,382
36
2,752
1,686
26,879
0
W
Izanami
nord-ns
Izanami
4,362
2,394
0
1,211
5,875
1,549
0
229
5,646
0
33,581

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,874
Gold Earned
33,370
240
Minions Killed
369
0
Camps Cleared
0
883,619
Distance Traveled
1,056,263
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
4,650
423
23
2
0
143,613
0
L
Loki
5,626
511
75
7
0
219,101
0
L
Artemis
4,441
404
38
3
0
185,063
1
W
Zhong Kui
7,231
657
98
9
0
216,352
3
L
Skadi
5,425
493
50
5
0
192,591
4
W
Neith
7,079
644
87
8
0
197,333
3
W
Mulan
6,413
583
38
3
0
206,363
3
W
Bacchus
6,016
547
79
7
0
232,673
2
L
Morgan Le Fay
5,732
521
54
5
0
143,251
3
W
Izanami
6,631
603
67
6
0
203,542
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role