Player Matchup

Chronos
Chronos
Brievenbus
Chronos
Level 64
God Stats
0W - 1L
1,715 SR
Queue Stats
138W - 94L
1,540 Elo+
Party 1
Loki
Loki
DERB3
Loki
Level 105
God Stats
0W - 1L
1,715 SR
Queue Stats
2W - 4L
1,398 Elo+
Solo
Raijin
Raijin
FredTiffo
Raijin
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 75L
1,494 Elo+
Party 1
Mulan
Mulan
SargentSwole
Mulan
Level 117
God Stats
1W - 3L
1,622 SR
Queue Stats
21W - 25L
1,392 Elo+
Solo
Jormungandr
Jormungandr
Yuda07078
Jormungandr
Level 82
God Stats
1W - 1L
1,500 SR
Queue Stats
201W - 153L
1,520 Elo+
Party 1
Team Averages
Level 83
1,611 SR
1,469 Elo+

VS

Team Averages
Level 79
1,567 SR
1,513 Elo+
Yemoja
Yemoja
Faloogi
Yemoja
Level 86
God Stats
12W - 11L
1,473 SR
Queue Stats
110W - 118L
1,472 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Popoful83
Ah Muzen Cab
Level 88
God Stats
8W - 9L
1,485 SR
Queue Stats
72W - 81L
1,401 Elo+
Solo
Sol
Sol
SonicCarbonX
Sol
Level 87
God Stats
4W - 0L
1,875 SR
Queue Stats
93W - 88L
1,519 Elo+
Party 2
Janus
Janus
VG_Endeavor
Janus
Level 106
God Stats
8W - 6L
1,433 SR
Queue Stats
43W - 43L
1,495 Elo+
Solo
Sun Wukong
Sun Wukong
WoahImBad
Sun Wukong
Level 28
God Stats
1W - 0L
1,567 SR
Queue Stats
5W - 4L
1,676 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Brievenbus
Chronos
15
3 / 2 / 2
8,545
712
7,349
12,364
4,526
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Loki
DERB3
Loki
13
0 / 6 / 3
7,042
587
5,467
9,448
3,224
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Raijin
FredTiffo
Raijin
14
1 / 5 / 4
8,020
668
3,934
7,639
2,686
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

14
1 / 6 / 3
8,002
667
9,709
17,754
14,623
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Jormungandr
Yuda07078
Jormungandr
16
3 / 2 / 3
9,088
757
9,794
9,815
6,249
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Faloogi
Yemoja
15
1 / 0 / 18
9,881
823
3,747
8,283
8,152
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ah Muzen Cab
Popoful83
Ah Muzen Cab
15
0 / 1 / 6
8,411
701
4,061
5,549
2,178
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

16
4 / 1 / 8
9,621
802
11,964
9,421
4,181
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

18
15 / 2 / 5
12,257
1,021
21,461
8,724
3,865
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
WoahImBad
Sun Wukong
14
1 / 4 / 12
8,192
683
9,400
17,222
16,546
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
70
8
Kills
21
21
Deaths
8
15
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Chronos
Brievenbus
Chronos
3
2
2
2
L
Loki
DERB3
Loki
0
6
3
0.25
W
Yemoja
Faloogi
Yemoja
1
0
18
10
L
Raijin
FredTiffo
Raijin
1
5
4
0.6
W
Ah Muzen Cab
Popoful83
Ah Muzen Cab
0
1
6
3
L
1
6
3
0.42
W
4
1
8
8
W
15
2
5
8.75
W
Sun Wukong
WoahImBad
Sun Wukong
1
4
12
1.75
L
Jormungandr
Yuda07078
Jormungandr
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,253
Damage
50,633
57,020
Taken
49,199
31,308
Mitigated
34,922
11,714
Healing
22,192
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
Brievenbus
Chronos
7,349
3,097
0
2,818
12,364
4,526
0
9,041
2,992
27,275
0
L
Loki
DERB3
Loki
5,467
661
0
500
9,448
3,224
0
5,771
3,354
0
21,079
W
Yemoja
Faloogi
Yemoja
3,747
990
6,329
4,661
8,283
8,152
416
3,552
3,962
8,660
0
L
Raijin
FredTiffo
Raijin
3,934
351
0
320
7,639
2,686
0
5,645
1,701
19,267
0
W
Ah Muzen Cab
Popoful83
Ah Muzen Cab
4,061
1,039
0
1,927
5,549
2,178
1,397
1,790
3,634
0
33,665
L
9,709
1,048
259
5,451
17,754
14,623
0
11,394
5,684
407
24,826
W
11,964
5,063
0
2,977
9,421
4,181
4,134
3,418
5,664
30,769
0
W
21,461
136
369
2,628
8,724
3,865
1,173
2,778
5,535
59,300
0
W
Sun Wukong
WoahImBad
Sun Wukong
9,400
1,775
942
2,359
17,222
16,546
1
8,435
7,892
0
17,430
L
Jormungandr
Yuda07078
Jormungandr
9,794
1,059
583
1,783
9,815
6,249
0
4,922
4,583
27,174
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,697
Gold Earned
48,362
226
Minions Killed
278
7
Camps Cleared
10
1,066,932
Distance Traveled
1,125,988
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
8,545
712
62
5
1
221,461
0
L
Loki
7,042
587
31
3
1
207,033
0
W
Yemoja
9,881
823
14
1
0
223,382
1
L
Raijin
8,020
668
60
5
2
205,068
3
W
Ah Muzen Cab
8,411
701
77
6
2
195,405
0
L
Mulan
8,002
667
35
3
2
208,249
6
W
Sol
9,621
802
42
4
4
219,195
4
W
Janus
12,257
1,021
110
9
4
253,034
2
W
Sun Wukong
8,192
683
35
3
0
234,972
0
L
Jormungandr
9,088
757
38
3
1
225,121
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role